Check this out and give your opinion

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pjs123456789
I was studying some lap times for the street cars, super gts and lmp's on fastest lap.com and order sites. This is what I found the viper acr should be the fastest track street car in the game and it should have racing hard tires. The real acr can pull 1.5g's on nurburgring, I saw this on a youtube video with it doing a lap on the ring. The super gt's and lmp don't have enough grip in the game in my opinion. I did some practice laps since update 2.01 and I am missing the real life times by a few seconds. I think if you have the equivalent to real life grip you should be a little faster than real life because you can push the car to it limits with no fear of danger and also other factors that would reduce the cars ideal performance wouldn't affect it that much in a similar. I wouldn't consider myself a top notch driver but during offline pactice laps I push the cars until it understeers through corners and run off the road to find its limit, then I would restart the practice lap and run a little less agressive. I make these assumption based on using racing soft tires on the racecars.
 
did you try to change the setup with the LMP's?


that way you can gain a few seconds....
in real life they use also setups for each track
 
A racing sim can only be so accurate. As realistic as GT5 is, there are a lot of real life factors that aren't taken into account in the game.

I think Racing hards are too much for the Viper ACR if you're going for realistic lap times. Try sports medium/softs (IMO sports hard is not a good representative of the Michelin Pilot Sports that the ACR has in real life). The regular ACR does not have slicks in real life. The ACR-X does have slicks but it's a track only car.

And now the ACR pulled a 7:12 on the nurb., which I think is impossible on the sports hard tires it comes with.

Using the G force meter, I believe the sports medium/soft are a better representation of the ACR in real life. The viper can pull 1.5 peak G's which is different from sustained G's, which is more like 1.1-1.2. Keep that in mind when choosing tires.
 
I was studying some lap times for the street cars, super gts and lmp's on fastest lap.com and order sites. This is what I found the viper acr should be the fastest track street car in the game and it should have racing hard tires. The real acr can pull 1.5g's on nurburgring, I saw this on a youtube video with it doing a lap on the ring. The super gt's and lmp don't have enough grip in the game in my opinion. I did some practice laps since update 2.01 and I am missing the real life times by a few seconds. I think if you have the equivalent to real life grip you should be a little faster than real life because you can push the car to it limits with no fear of danger and also other factors that would reduce the cars ideal performance wouldn't affect it that much in a similar. I wouldn't consider myself a top notch driver but during offline pactice laps I push the cars until it understeers through corners and run off the road to find its limit, then I would restart the practice lap and run a little less agressive. I make these assumption based on using racing soft tires on the racecars.

I disagree with the statements in bold. If the Viper ACR in GT5 was equipped with racing cars, then it's not a street car anymore, period. Also, be aware that the owner of the ACR in real life on YouTube might have fitted custom tires to it. Plus it's the driver that determines if a car is fast or slow, I'm sure there's a couple of other street cars that can beat the ACR in a race. When I finish my GT5 cockpit I will take a normal Viper around the ring and see if I can beat 7:12, or at least be only 3 seconds out.

If you are a controller user then you will find it hard to beat the real life time because your steering is not precise compared to a steering wheel user.
 
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You might like the episode of Top Gear where Clarkson drives a virtual lap of Laguna Seca in an NSX. Then tries to match it for real on GT. He could not if I remember correctly. I think I remember him eluding to the fear factor and its role. More of a piece to show that a Sim is a sim and that is all. It's difficult to compare the two other than quoting lap times.

I think it would be fascinating to see a real account of the actual differences, but doubt it will happen due to potentially damaging results. I think if it was at close as we all hope it would be, the makers would make more attempts to market it that way.
 
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I am missing the real life times by a few seconds

Oh no D: wait maybe you're not a racing driver.

And you could take the best GT player, put him in the car in real life and he could be terrible at putting in the times, and you could take the best race driver in the world, make him play GT and he could be terrible at that. Times alone can not really determine accuracy, it's just an idea. There's too many variables between real life and the game for times to mean as much as people think they do.
 
The Arta nsx did 1:49.8xx on Suzuka in 2007, I am running 1:58.xxx with racing soft being my only upgrade on a yellow hat supra. Also I only use abs1 and the driving line all other aids off.
 
Oh no D: wait maybe you're not a racing driver.

And you could take the best GT player, put him in the car in real life and he could be terrible at putting in the times, and you could take the best race driver in the world, make him play GT and he could be terrible at that. Times alone can not really determine accuracy, it's just an idea. There's too many variables between real life and the game for times to mean as much as people think they do.

For once someone knows what they're talking about on these forums.👍
 
050999742
Oh no D: wait maybe you're not a racing driver.

And you could take the best GT player, put him in the car in real life and he could be terrible at putting in the times, and you could take the best race driver in the world, make him play GT and he could be terrible at that. Times alone can not really determine accuracy, it's just an idea. There's too many variables between real life and the game for times to mean as much as people think they do.
^^^^This.
Plus the fear factor that iridegravity was talking about, its easy to push a car to its limits knowing your not going to get hurt, imagine if all the crashes you have ever had in GT5 were real. Ouch :(
 
imagine if all the crashes you have ever had in GT5 were real

Then none of us would be here after the first day of owning GT5 :D
 

👎 to your 👎. Just because someone uses ABS doesn't mean they suck. I drive with it set to one also, but tried no ABS as well and could hardly brake without it swerving everywhere. Then again, I don't have the $462874628 required for a wheel to be a pRo driver like you.


OT: Like I've said before - a video game is just a game. The only sim is real life. Why? Because of the many factors that are ether uncodeable or not present in 99% of the racing "sims." Even though Gran Turismo 5 (friggin' iPod shortcut-typing-thing) may be equal to times set in real life, the tire compounds aren't labeled correctly (ie: better to have "stock tires" than "sports hard" when it comes to buying a new car, along with "street slicks" rather than "sports"), no wind is present, no brake fade, prefect road conditions (ie: no pot holes, oil, etc.), as well as a variety of other factors. Until I see a game that is damn close to real life, I'll call any "sim" a game.
 
👎 to your 👎. Just because someone uses ABS doesn't mean they suck. I drive with it set to one also, but tried no ABS as well and could hardly brake without it swerving everywhere. Then again, I don't have the $462874628 required for a wheel to be a pRo driver like you.


OT: Like I've said before - a video game is just a game. The only sim is real life. Why? Because of the many factors that are ether uncodeable or not present in 99% of the racing "sims." Even though Gran Turismo 5 (friggin' iPod shortcut-typing-thing) may be equal to times set in real life, the tire compounds aren't labeled correctly (ie: better to have "stock tires" than "sports hard" when it comes to buying a new car, along with "street slicks" rather than "sports"), no wind is present, no brake fade, prefect road conditions (ie: no pot holes, oil, etc.), as well as a variety of other factors. Until I see a game that is damn close to real life, I'll call any "sim" a game.

Wheels don't cost 42K. You don't have to go for a Thrustmaster T500RS or a Logitech G27. You can go for DFGT which is around £80-£110. Very cheap compared to some other wheels out there ;) .

And about the ABS thing, it doesn't matter because nearly everyone I know on GT uses ABS. And pretty much all modern cars today have ABS, with no way to turn them off other than deliberately damaging the ABS system.
 
Get a wheel, all driving aids off, proper setup and some talent. Not hard to match and/or beat real life times :P
 
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