Cinema Mode

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Grand Prix

The Nut Behind the Wheel
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GT5 has a great photomode, one of the best out there. Perhaps the next step for DLC or GT6 is a Cinema Mode. While the cinematic replays PD have designed are already great, I feel it would be a very cool addition to allow for some more creative freedom when "filming" online battles.


They could use the current photomode options as a base for GT5's film camera. Panning Mode 1 can be a tripod that pans with the car. Panning Mode 2 (I think) will be like a dolly or another car following the subject car. Panning Mode 3 is a rig attached to the subject car, or onboard camera. The game could very easily "know" which car you want to follow in the camera move using existing photomode functions. In photomode if you set the focus on a car it will follow (or "track") that car for the specified exposure time you gave (shutter speed).

There are all kinds of things we could do with this. A low Panning Mode 1 set up on the side of the Mulsanne Straight that follows the car with a great doppler effect. A helicopter cam using Panning Mode 2 following the car from above, as it winds through a series of S curves. A fisheye Panning Mode 1 shot on the ground that the car runs over, ala NASCAR footage with "digger cam." And of course the onboard camera, with Panning Mode 3. Maybe a shot of a wheel as it goes over a rumblestrip. Or maybe a close-up shot of backfire coming out of the exhaust. Basically, anything that you can already capture in a still photo, but in motion. With the addition of aperture control for depth of field, shutter speed, duration of the shot, slow motion, etc. The possibilities would be endless.


Now, I'm not sure how easy it would actually be to implement, and obviously we need to have some control over what the starting and ending points of a shot are. Not to mention a way to export video clips, so we could edit and piece them together ourselves would be nice, too. It's just something I thought of. If I recall correctly the first "Driver" game by Reflections had a "Director Mode" where you could choose from several types of camera moves, set the duration of the shots, and determine how they were pieced together to form a complete film. It might be impossible to implement with the PS3's limitations and the insane graphics GT5 has. I don't know.

I really think this would be an awesome feature to implement though. If it could give extended life to the game, it would be very appreciated I'm sure.
 
If they could add this, and add in the youtube uploads like they said they were going to, then this would be amazing!
 
If they could add this, and add in the youtube uploads like they said they were going to, then this would be amazing!

I'd love for this to happen, but sadly think it's unlikely. I don't remember where I read it, but I did see an interview where Kaz was hoping for it, but couldn't get the feature into the game for one reason or another (I believe they couldn't fit the option in, or the option couldn't be fixed).
 
Great idea, GP, I'd very much like to see this feature. It'd be nice if the replays could focus on more than one car without having to mess with the buttons and if the game could read where the action was going on and cut over to it like a TV director would.
 
This I gotta agree on! Online racing series need this!
 
Cinema Mode?

I've been dreaming of that for my entire life. All I want is a replay editor similar to (or more advanced than) Forza's. Makes up for some good montage-making.
 
The replays in this game sometime don't do the sense of speed any justice.

On La Sarthe, the cars don't seem like they are doing 220+ mph when they pass by the camera.
 
Great Idea GP, But it brings up an interesting point. If you look at the Spec 2 Intro, you'll notice that it looks like they shot a majority of the racing scenes with ingame rendering, the selective color shots really show it off, espically at SSR7, and the R10 spinning at the Ring.
 
I've been thinking about something similar to this for a while. I think it would be a great addition, yet if GT6 comes out on the PS3 I don't think it would happen. On the PS4 however I think that it would be great. And due to the PS4 being more capable the upload to youtube feature could actually be done. Those two features together would be great as has been said before.
 
I can see this happening in GT5/PS3. I just can't see a way of designing a easy to understand interface and preventing bugs from happening and etc...
In other words, doable, but you'll have to complete a course in I.T. and then go work with NASA for some time. :dopey:
 
The replays in this game sometime don't do the sense of speed any justice.

On La Sarthe, the cars don't seem like they are doing 220+ mph when they pass by the camera.

Indeed. If we could use a wide-angle lens, like we can in photomode, that would really help show a sense of speed.

Great Idea GP, But it brings up an interesting point. If you look at the Spec 2 Intro, you'll notice that it looks like they shot a majority of the racing scenes with ingame rendering, the selective color shots really show it off, espically at SSR7, and the R10 spinning at the Ring.

I noticed that too. It makes me wonder how they did this, and if the tools they used to make the intro are something they can make user-friendly.
 
YES!

Something they might be able to do now as a compromise is to make the shots random. It's annoying seeing the same camera angles on longer tracks all the time.

the Nurrrrb

For smaller tracks, I just skip ahead.
 
PS4 and GT6 will make it easy. It's such a big change that needs to be made, it might as well wait for a system that could have the design integrated into it. That camera that can upload directly to youtube is the perfect example of the technology hat could be implemented into the PS4 and GT6.
 
This is a no brainer imo, everyone from the most serious ultra competitive racer to the casual gt fan to the photo mode nutcase should want this.

I'm no expert and I can see there could be a few hurdles to cross but common pd, even if the background had to take a hit here and there surely it's more then doable at this stage of gt, ps3, etc.

Correct me if I'm wrong, doesn't the box say yt upload? or was that a promo thing, either way it was not delivered. In a way I'm glad recently realizing the crap upload fm and shift have to offer, would be much better if we could export to xmb and such.

Just some random ramblings from a life long gt fan but I really hope to see something like this soon, I'm not stoked by barbie suits and hats, or bubble gum cards, or horns........

One last thought though, damnit Rob if this is used to delay gt6 the way damage was, I will personally drive up to that great white north and turn a bit of that snow red grrrrrr.

:lol: :cheers:
 
This is a no brainer imo, everyone from the most serious ultra competitive racer to the casual gt fan to the photo mode nutcase should want this.

I'm no expert and I can see there could be a few hurdles to cross but common pd, even if the background had to take a hit here and there surely it's more then doable at this stage of gt, ps3, etc.

Correct me if I'm wrong, doesn't the box say yt upload? or was that a promo thing, either way it was not delivered. In a way I'm glad recently realizing the crap upload fm and shift have to offer, would be much better if we could export to xmb and such.

Just some random ramblings from a life long gt fan but I really hope to see something like this soon, I'm not stoked by barbie suits and hats, or bubble gum cards, or horns........

One last thought though, damnit Rob if this is used to delay gt6 the way damage was, I will personally drive up to that great white north and turn a bit of that snow red grrrrrr.

:lol: :cheers:


Bubble gum cards, :lol: :lol:

I don't see it delaying the game any longer than Photomode would. There would be different people working on it than the actual game design, or car and track models. Release would depend more on those departments than others like Photomode and online, I would think. I'm not worried, :lol: :cheers:


It doesn't snow much in Vancouver anyways. :sly:
 
Great idea, indeed!

I do think it would be a tremendous challenge. I remember the director mode in Driver very well, and it was a bit cumbersome to use; although not as bad as the one in the PC version of GTAIV. It was still pretty good fun, though, and it was an awesome game.

I think the YouTube upload was abandoned because it basically took too long to render and compress the video, probably because of all the memory swapping required (think 3D photos in photomode). That and it was probably causing other logistical issues; PD's servers are sometimes ropey as it is.

All that considered, it might be a tall order. So in the interim, they should add back all the previously-present-but-now-inexplicably-missing replay features, such as multiple car tracking / framing, improved music mode (that automatically followed the "action", synched to the music), zoom button, one button opponent navigation (i.e. keep that damned overlay off unless I press a certain button, not just any button), etc. 👍
 
I race a lot of endurance races online so I wouldn't mind being able to see race highlights or to have an incident increment during replay. It's no fun watching a 200 lap replay.
 
I'd quite like to see a custom TV camera set for each track...

You define where the camera is on the track - what sort of shot.

One issue would be it exposes "Things you're nto meant to see" in the game - graphical cheats that the track builders exploit to save CPU load(No backs to buildings and flat "Hollywood" scenary items that just look wonky from the wrong angle. (Usually 50 feet above the track)

There was a thing called Camera Control Master for GPL some 10 years ago which basicaly let you "Remote fly" a camera inside a replay the camera being dragged along relative to a focal car.

http://www.youtube.com/watch?feature=endscreen&NR=1&v=Uq_MX1UIXUI

a long montage of bits. the lap of Watkins Glen (About a 1m45 into it)

http://www.youtube.com/watch?v=AGQGA7-ye98&feature=related

used at the start

http://www.youtube.com/watch?feature=endscreen&NR=1&v=idJWt33GQro

Used from the cockpit of a replay - (Old Spa - not the horrible little Modern Spa-Francochamps)

(This game came out in 1998 and the camera mod was programmed by amateurs for free - It is very possible It's not like inventing the pork flavoured chicken... or is it.)
 
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Oh yes, I had a lot of fun with the CCM, too. I'd forgotten about that; it could be scripted, too, right? Great vids, and extra points for linking to one with music by Farbrausch, too.

I think a free-control mode would be a necessity if any kind of "cinema mode" were to be implemented. A "scripter", or story board of some kind, as in Driver's director mode, is also a necessity; combine the two for best results. :dopey:
 
I'd love for this to happen, but sadly think it's unlikely. I don't remember where I read it, but I did see an interview where Kaz was hoping for it, but couldn't get the feature into the game for one reason or another (I believe they couldn't fit the option in, or the option couldn't be fixed).

I believe it was a hardware limitation of the PS3. Perhaps something that could be possible with more optimization of the Gran Turismo game engine, or something we'll get if GT6 is on the next Sony console.
 
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