Clutch vs no clutch MT

  • Thread starter Thread starter thesynergy87
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Cynergy
OK so first off I'm not a gearhead, but love cars and always willing to learn new things. I'm wondering exactly how the clutch works on the wheels that have the clutch, do you have to hit it between every gear change, because using the controller as well as the Driving Force GT it only requires you to make the gear change, no playing with clutches. I guess is my question is how does that concept work and what are the benefits?
 
With the newest update (1.05), it works pretty well. Just like a real life manual, you must use the clutch to start out and to shift into another gear. I got a G27 for this reason and MUCH prefer clutched upshifting and heel-toe downshifting rather than just up/down (i.e. DFP or DFGT) or using paddles. It's more lifelike and adds another level of difficulty.

You can also stall it if you let the clutch out too quickly, or not catch the next gear if you don't use the clutch while upshifting. The one thing I think PD could improve on is shifting while spinning the wheels -- right now this is not possible and you have to double clutch or wait til the wheels stop spinning before shifting to the next gear and accelerating.
 
did the 1.0.5 update improve the clutch? I've heard several people mentioning this but I can't seem to find a difference. I'm also using a G27. I notice that on certain cars when I shift into 1st or Reverse that you can sometimes feel the gears grind with the FFB in the wheel. At first I thought it was my wheel acting up but it's actually a feature. It only happens in certain cars for me so far.

You can now stall the car?
 
The clutch still doesn't engage properly on static from 1st to 2nd. I lift off the gas for around half a second, fully depress the clutch and shift the cogs, yet the clutch still refuses to engage. I doubt the problem is attributed to my shifting because I drive a MT in real life and my car is no where as fussy as the virtual ones. Nevertheless, I'm hoping full support and bug fixes will be available in the coming updates.
 
The cars have always stalled if you just stop giving it gas with the clutch engaged, but I did have my car stall out when I was starting from a standstill today.

It seems that it has become more realistic when starting the car from a stop, always a plus!

To the OP: I suggest you do a bit of reading and learn the basic idea of driving a standard, here's 2 really good resources: http://www.howstuffworks.com/clutch.htm http://www.standardshift.com/faq.html

Basically what it does in GT5 is just add to the realism, since you can simulate driving real life cars that use a standard transmission. Generally speaking, using paddles are going to give you faster lap times, using the clutch is mainly just for the added fun factor.
 
did the 1.0.5 update improve the clutch? I've heard several people mentioning this but I can't seem to find a difference. I'm also using a G27. I notice that on certain cars when I shift into 1st or Reverse that you can sometimes feel the gears grind with the FFB in the wheel. At first I thought it was my wheel acting up but it's actually a feature. It only happens in certain cars for me so far.

You can now stall the car?

You could always stall the car, but before 1.05 it seems that the rpms would go down to 0 even with the clutch in or in neutral. It seemed like a 'workaround' since GT5 does not officially support the G27.

After 1.05 I can't get the revs to drop below idle other than if I stall it. And instead of being like an on/off switch, there does seem to be a BIT of modulation in the clutch action. Nowhere near perfect, but improved nonetheless.
 
I actually looked up how the clutch works in real cars to see how to drive one, and basically using the controller it seems the only difference is what you just stated in my post so thanks for that info. It does seem a bit tougher. I'm happy the wheels have paddles since I've been doing GT Academy. My only problem right now, is the feel of the wheel, it tends to always be moving even on straight aways, I'm sure its for a realism factor though I'm not sure how much these cars would go back and forth on straight aways but oh well lol I'm finally getting my rome reverse time down in the low 1:23:xx. I just setup my wheel 45 min ago for the first time, and was kinda worried but also happy, because I love the extra motion and precision of both steering and throttle control, but the wheel moving on its own is a bit annoying to be honest lol
 
I actually looked up how the clutch works in real cars to see how to drive one, and basically using the controller it seems the only difference is what you just stated in my post so thanks for that info. It does seem a bit tougher. I'm happy the wheels have paddles since I've been doing GT Academy. My only problem right now, is the feel of the wheel, it tends to always be moving even on straight aways, I'm sure its for a realism factor though I'm not sure how much these cars would go back and forth on straight aways but oh well lol I'm finally getting my rome reverse time down in the low 1:23:xx. I just setup my wheel 45 min ago for the first time, and was kinda worried but also happy, because I love the extra motion and precision of both steering and throttle control, but the wheel moving on its own is a bit annoying to be honest lol

Well I could barely understand your post, but try turning the FFB down. I run mine at 4.
 

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