Cockpit shadows all wrong

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Hello.
I did a search, but didn't find this mentioned.

The sun (or major cockpit shadowcaster, anyway) moves around in this game. It's very distracting, and pretty much spoil the immersion, for me anyway. Try a lap of Daytona, and watch the cockpit shadows. Even on the straights they move like the car was turning. On a lap of Daytona the shadow from the A-pillar should do a complete revolution. Occationally the seem to move correctly, but then they go a little on their own. I've seen this on all the tracks, daytona is just easiest to notice as it's a smooth oval.
I'll check the outside shadows in a little while and see if they do the same.
 
Geez this is rediculous, just be thankful that the racing isn't of poor quality (like GRID, it sucked)! Sure online needs some work, but even that is going to get fixed (hopefully) :)
 
Sorry mate but I'm with ken2903 here - if those shadows aren't accurate I'm taking my rifle up the nearest clock tower :mad:

And while we're on the subject my bird has decided to decorate the living room and I can't get near my PS3. PM me with your plans for the perfect murder and I may get online tonight after all.
 
Another thing I noticed. It seems that the GT has a chassis made of glass :nervous:
When you drive at Daytona on the yellow line at the left side of the track(line is in the middle of the car), you can see a reflection of this yellow line in the middle of the steering wheel of the GT. :scared:
 
Well, 1st off I'd rather the moving shadows to be there unlike most games where they don't, but the thing is lighting is one of the move complex things computing systems can do I mean don't forget this sun and this light don't exist, so think about this from a computing standpoint, you have your light source, the sun, and your sun is creating "light" or in the case of a game it basicly is shooting out tons of transparent lines that alter the colouration to give an illusion of light, i mean thats already fairly demending in itself when you realize its lighting a whole game enviroment.

But thats not all, then we have reflections now I'm not sure if GT5 makes relections or it fakes them, but for the sake of arguement if it makes them thats a whole other series of calculations a system has to make (for example if a wall on the track shades an area of the track its a darker gray and not black due to relections on the track surface.

Then we get into shadows, the system has to then releaize what in the game wont allow light to pass through, thus making a shadow, (dont forget light has to relect off the surface it can't pass through also) so we need to shade the area behind the object so its not black, and then on top of all of that we need to take into account a moving car that has has diffrent shading in diffrent areas based on its location on the track.

In short lighting is INCREDIBLY taxing on any computer and 99 if not 100% of the time lighting is faked in some way that its not natural, lighting wont be perfect for a long long time, so to complain about shadows behaving the way they do when they are leagues ahead of anything else on the market is downright foolish.
 
I have a beef with shadows, when I'm my car, I can still see the tachs even though the sun is not in the right angle, in GT5 it blacks out.
 
I have a beef with shadows, when I'm my car, I can still see the tachs even though the sun is not in the right angle, in GT5 it blacks out.

agreed shadows should be 1 or 2 shade's darker not 10, the shadows in London are darker than if you were driving at night
 
Soullessvessel: But the thing is, the PS3 already DOES all that stuff. The sun lightcaster is there. The shadows ARE there, the reflections are there. The shadow moves with the lightsource if you drift and the car slide about. The shadows on the environment are probably prerendered shadowmaps, they dont move. The shadows in the cockpits are probably dynamic, as the cars move about alot. So why would the do what they do and not have the lighsource in a fixed position? I just see no reason why the shadows (lightsource) should move the way they do.
Don't get me wrong, this is no show-stopper for me, but it just seems so unnescessary to move the lightsource like that when the physically correct thing would be the simple thing, having it stationary.
 
So why would the do what they do and not have the lighsource in a fixed position? I just see no reason why the shadows (lightsource) should move the way they do.
Don't get me wrong, this is no show-stopper for me, but it just seems so unnescessary to move the lightsource like that when the physically correct thing would be the simple thing, having it stationary.
You lost me when you said that the light source is moving. The shadows do not move because the light source is moving, rather because the object casting the shadow is moving.

Now, if the shadows do not move properly, that is a different story.

Perhaps if someone has a video showing exactly what we are talking about, as I am not at home, it would help to figure out what we are discussing and we can directly refer to that video.

I'd hate to find out three pages in that two people are discussing something, only to have them each referring to different things.
 
i can't believe this thread... you guys will literally complain about everything.... EVERYTHING!... for '****'sake...
 
I'm with RedOak. All I can say is when you have a game threads discussing things like whether an A pillar shadow is accurate, well that game must be pretty damn good. P3nT4gR4m, please put that rifle down. :)
 
here's my thought ... depending on the car, the roof line, angle of the dashboard, angle of the steering wheel, the pillars etc, shadows may not move as expected.

On my real car the shadows move funky too, well ... that does it. My car goes to the bin along with my gt5:p :)
 
I agree with rexc, actually. The game is actually damn good.
FunkyP, I do understand that if a lightsource such as the sun is far enough away the rays of light that reach us is practically parallell, and thus all shadows seem to go in the same direction. No big mystery. So if the sun is directly to the right of my car, my right A-pillar will cast a shadow directly across my dashboard to the left. Correct?
So, if I do a 90degree right turn, that shadow should move through a 90 degree arc counter clockwise (as seen by me, in the car), and end up directly rearwards. Still correct? Well. The shadows in GT5p don't always do this. Also, sometimes they move even when going in a straight line. Now even I understand that THAT isn't right. Right?

Unless of course I've completely misunderstood the laws of physics, or there is some other phenomenon that I haven't considered. Today isn't sunny here, so I can't check how it looks in my real car. I'd like an explanation, and I'd be happy to be proven wrong. :)

Edit: Tinram, you are definetly on to something there. I haven't considered the angle of the windshield and dashboard. Very nice, now I can sleep. GT5p is perfect after all.. :p
 
:lol: I said time ago that the way the shadows looked in GT5:P were all 'Pete Tong', though I was talking about their thick, black look, and not how they react in relation to the position of the sun.

For all of those that say this thread is silly, remember that PD on MANY occasions have 'bigged up' the look of the game. Who can forget the 200,000 polygons per car, or the guy who spent months modelling just headlights?

I'm afraid that PD have made a rod for their own back in respect to the look of the game. There are going to those of us who feel the need to say something, only because PD have made the graphics such a critical part of the game - they are happy to brag, but a little quiet when it comes to their mistakes. So, if the aforementioned headlight designer can get the headlights right (or are they? :odd: ;)), how come they can't get the shadows right?

I also feel that GT5 is going to be as much about the graphics as it is the simulation, though judging by GT5:P, it seems that the artists are firmly in the driving seats, and the 'feature guys' are little more than back seat drivers... Pity really. :indiff:
 
*sigh*

Give me the gun Pent, I'll shoot the damn bird for ya!

And while I'm at it, I'll shoot all the other whingers here too. Some of you whiners sound like women in a hair salon.

"Oh darling, the shadows are too dark, I can't see!"

"Oh yes, deary my, did you notice the way those shadows moved about the cockpit? Dreadful, darling, absolutely dreadful!"

"Oh look, my lipstick is smeared. I must complain to that annoying little man, Kazunori Yamauchi for NOT including a sun-visor vanity mirror! The nerve!"

Please go play another game and leave us addicts alone, lol.
 
I also feel that GT5 is going to be as much about the graphics as it is the simulation, though judging by GT5:P, it seems that the artists are firmly in the driving seats, and the 'feature guys' are little more than back seat drivers... Pity really. :indiff:
I think they actually may have done it on purpose. Soft (and properly calculated) shadows cause a huge performance hit. You can already see the FPS drop when it's very busy with cars and lots of dust. Now I'm hoping they will add weather for the full version of GT5, if that means we're stuck with crappy shadows that's fine with me. :)
 
Try a lap of Daytona, and watch the cockpit shadows. Even on the straights they move like the car was turning.

Have nothing more to say about this, but when you are driving absolutely straight line, the shadows should not move at all. Only when turning. If they do move, then the light source actually is moving. This is due to the distance between the sun and the earth, (not you, Earth :lol:) This might be difficult to recreate correctly. Or am I wrong, as usually... :ouch: Have not checked it out if it´s done correctly, really not interested. ;)

This thing really makes me laugh, I guess the game is quite good if we really are talking about this kind of things.

-Timppaq
 
That reminds me of playing GT And yeah shadows are very dark too.

But I think that the shadows at least concerning to tone were rendered more as in how they appear on a camera rather than human eye, or at least that's my theory when I look at those vids, because it's been very rare when I can't see the indicators when driving my car, it has to be midday on a VERY VERY sunny day.
 
So what do you want?

Do you want a 2 dimensional game to reflect the complexities of the human eye for fifty bucks?!
 
So what do you want?

Do you want a 2 dimensional game to reflect the complexities of the human eye for fifty bucks?!

Whoa! great misinterpretation from my comment but I think I didn't clear out that I wasn't complaining as much as stating an opinion, because to be honest, yes the shadows are a bit too dark and there's no going around it, but I really don't care as it's really such a little part of the whole gaming experience.

Second, as magnaburner stated, if you brag so much about the graphics in a game it's pretty obvious that some people will get anal about some stuff. And finally, I really dont think that making the shadows a litle lighter is really THAT complex they just have to tone them down a bit.
 
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