Sturdy
Premium
- 943
- England
- js427
I put 'collision' for a reason, can't say I noticed it before the update, but I've noticed it now so anyway:
When two cars bump into each other (AI or otherwise), they don't actually hit each other, they seem to hit an imaginary cushion of air leaving them about 20cm apart.
<EDIT>
Easiest way to see this is from over the bonnet view in a replay, either watch two battling AI cars, or watch from the car behind as they 'bump' off each other. Or just hit AI cars yourself...
</EDIT>
Is this PD's reason why there's no damage?
"Ah yes, there is realistic damage, but fortunately the cars are all protected by an invisible, impenetrable 10cm force field on all sides"
Maybe it's some property of this incredible force field that causes the 'collision' physics to be a bit odd?
On a slightly related topic, if we do get damage, then they'll have to improve the AI, as otherwise, they'll all take each other out in every race, not to mention smashing your car to pieces every so often...
When two cars bump into each other (AI or otherwise), they don't actually hit each other, they seem to hit an imaginary cushion of air leaving them about 20cm apart.
<EDIT>
Easiest way to see this is from over the bonnet view in a replay, either watch two battling AI cars, or watch from the car behind as they 'bump' off each other. Or just hit AI cars yourself...
</EDIT>
Is this PD's reason why there's no damage?
"Ah yes, there is realistic damage, but fortunately the cars are all protected by an invisible, impenetrable 10cm force field on all sides"
Maybe it's some property of this incredible force field that causes the 'collision' physics to be a bit odd?
On a slightly related topic, if we do get damage, then they'll have to improve the AI, as otherwise, they'll all take each other out in every race, not to mention smashing your car to pieces every so often...
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