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- Ridley-X4
Unfortunately, I cannot recall all the various ways the GT games have employed various mechanics for further player retention, but here's what I could approximately remember:
-GT4 and GT5 both had the used car lists, though GT5's iteration was more or less a dumping ground for the PS2-era standard models, which also included many fan-favorites.
-I think both PS3-era games also used various bonuses for money and EXP as a login bonus, and could increase depending on how many days in a row you've logged in.
-In addition, there's also been birthday prizes in the PS3 games and in GTS.
-Finally, there's the daily workout bonus in GTS, as well as the MiEx.
First-off, I think any EXP/leveling system is almost entirely un-necessary. EXP as a game mechanic is meant to be a way of representing the otherwise abstract concept of experience. The fact that grinding is a thing in any game of any era that uses the mechanic seems antithetical to what EXP is meant to represent. Repetitive tasks, more often than not, does not translate to a higher degree of skill nor knowledge, and especially if one isn't learning from their mistakes.
Next, I had some thoughts on birthday prizes. Instead of obtaining a completely random car (GTS) or a car that has your birth-year as its model year (GT5), I propose that a random commemorative model should be the prize. This still leaves quite a variety of cars to be potential birthday gifts, such as the Ferrari F40, the Lamborghini Countach 25th Anniversary, the Bugatti EB110, the Nissan Skyline GT-R (R33) LM Limited, the McLaren F1 LM, and so on.
Moving on, instead of login bonuses or daily workouts, I was thinking there could be more of a weekly or monthly reward instead, which may work better with people's busy schedules. In fact, there could be three tiers of rewards: daily, weekly, and monthly. The monthly prize could be a voucher for a car from Gr.1, Gr.2, Gr.X if its value is between 500k and 1 million credits, or between N600 and N1000. The weekly voucher could be for a car from Gr.B, Gr.3, Gr.X if its value is between 100k and 500k credits, or between N300 and N500. Finally, the daily voucher could be a car from Gr.4, Gr.X if its value is under 100k, or between N100 and N200.
As for actually obtaining these rewards, I propose that each benchmark - daily, weekly, and monthly - could be based on a specific series of distances. So the monthly reward's distance could be based on a famous endurance race, like the Daytona 500 or the Suzuka 1000km, or the length of a specific road. Maybe the monthly reward could be for a cumulative 24h of driving time? That'd make sense - it'd total to a little under 1h per day on average.
-GT4 and GT5 both had the used car lists, though GT5's iteration was more or less a dumping ground for the PS2-era standard models, which also included many fan-favorites.
-I think both PS3-era games also used various bonuses for money and EXP as a login bonus, and could increase depending on how many days in a row you've logged in.
-In addition, there's also been birthday prizes in the PS3 games and in GTS.
-Finally, there's the daily workout bonus in GTS, as well as the MiEx.
First-off, I think any EXP/leveling system is almost entirely un-necessary. EXP as a game mechanic is meant to be a way of representing the otherwise abstract concept of experience. The fact that grinding is a thing in any game of any era that uses the mechanic seems antithetical to what EXP is meant to represent. Repetitive tasks, more often than not, does not translate to a higher degree of skill nor knowledge, and especially if one isn't learning from their mistakes.
Next, I had some thoughts on birthday prizes. Instead of obtaining a completely random car (GTS) or a car that has your birth-year as its model year (GT5), I propose that a random commemorative model should be the prize. This still leaves quite a variety of cars to be potential birthday gifts, such as the Ferrari F40, the Lamborghini Countach 25th Anniversary, the Bugatti EB110, the Nissan Skyline GT-R (R33) LM Limited, the McLaren F1 LM, and so on.
Moving on, instead of login bonuses or daily workouts, I was thinking there could be more of a weekly or monthly reward instead, which may work better with people's busy schedules. In fact, there could be three tiers of rewards: daily, weekly, and monthly. The monthly prize could be a voucher for a car from Gr.1, Gr.2, Gr.X if its value is between 500k and 1 million credits, or between N600 and N1000. The weekly voucher could be for a car from Gr.B, Gr.3, Gr.X if its value is between 100k and 500k credits, or between N300 and N500. Finally, the daily voucher could be a car from Gr.4, Gr.X if its value is under 100k, or between N100 and N200.
As for actually obtaining these rewards, I propose that each benchmark - daily, weekly, and monthly - could be based on a specific series of distances. So the monthly reward's distance could be based on a famous endurance race, like the Daytona 500 or the Suzuka 1000km, or the length of a specific road. Maybe the monthly reward could be for a cumulative 24h of driving time? That'd make sense - it'd total to a little under 1h per day on average.