- 27
- Burundi
I'd just like to warn you that this may be considered a wall-of-text. I recommend that you read the whole post but, if you can't be bothered to, just skip to the last one or two paragraphs.
Although I do believe that the GT series is fantastic, there are still several notable flaws in terms of simulating the racing (and driving) experience. Many complain that GT feels 'boring' compared to other racers, such as NFS: Shift. Besides obvious differences in physics and realism, why is that?
The one flaw that sticks out to me most is the inaccurate portrayal of speed. Driving can oft feel slower than what the numbers on the speedo suggest, even though the car is actually moving at the right rate of distance and time. For example, 80 km/h in GT5 may 'feel' like 30 km/h in the real world, even though the vehicle in GT is passing objects by at exactly 80 km/h. This is especially noticeable as speed increases.
This can be explained by several factors. In the real world, there are forces acting on the car (and the objects within the car) which influence how one feels while driving. The most notable, as the majority of you are aware, are g-forces. Of course, PD has only so much freedom when attempting to implement the g-forces felt in real driving into the digital counterpart. They can't actually include these forces pushing and pulling your body as you play (for obvious reasons) and, as a result, one does not really feel like they are going fast.
Of course, there are other factors or 'tricks' which affect perception of speed and can be and have been included in GT, for example sound and camera-shake. PD recently upgraded sound in the 2.02 patch, and wind sound is now louder, allowing for a slightly more immersive experience. Other series, such as NFS, incorporate vision blur and exaggerated sounds in order to enhance this experience, although this is at the cost of reduced realism, which is an important aspect of GT.
I believe that there are still some other things that can be incorporated into the next iteration of GT that will improve the experience while keeping it realistic. Diving into a sharp corner in a Formula 1 car, screaming down the Mulsanne Straight in an LMP, accelerating round a banked turn in an exotic sports car; in the real world, the forces involved in such scenarios do have effects on the human body, besides simple pushes and pulls. Driving down a straight at over 400 km/h should slightly blur your vision or cause slight blackness around your peripheral eyesight (think of the similar effects experienced on a fast rollercoaster, or in a jet); F1 pilots can attest to this. At the same time, there should be distorted sound effects at such incredible speeds caused by a combination of incredibly strong wind sounds and engine noise. At 250 mph, you're not going to be hearing your tires screech over the wind or your engine. Of course, these wouldn't be distorted to the extent of games like NFS: Shift but, at the same time, your vision and hearing are not going to be crystal-clear at such speeds, contrary to what GT5 might suggest.
Those are two small things that, in my opinion, could go a long way in improving the GT driving and racing experience. What are some other things that you guys believe would be beneficial to the experience yet still realistic enough to implement without fan backlash?
Although I do believe that the GT series is fantastic, there are still several notable flaws in terms of simulating the racing (and driving) experience. Many complain that GT feels 'boring' compared to other racers, such as NFS: Shift. Besides obvious differences in physics and realism, why is that?
The one flaw that sticks out to me most is the inaccurate portrayal of speed. Driving can oft feel slower than what the numbers on the speedo suggest, even though the car is actually moving at the right rate of distance and time. For example, 80 km/h in GT5 may 'feel' like 30 km/h in the real world, even though the vehicle in GT is passing objects by at exactly 80 km/h. This is especially noticeable as speed increases.
This can be explained by several factors. In the real world, there are forces acting on the car (and the objects within the car) which influence how one feels while driving. The most notable, as the majority of you are aware, are g-forces. Of course, PD has only so much freedom when attempting to implement the g-forces felt in real driving into the digital counterpart. They can't actually include these forces pushing and pulling your body as you play (for obvious reasons) and, as a result, one does not really feel like they are going fast.
Of course, there are other factors or 'tricks' which affect perception of speed and can be and have been included in GT, for example sound and camera-shake. PD recently upgraded sound in the 2.02 patch, and wind sound is now louder, allowing for a slightly more immersive experience. Other series, such as NFS, incorporate vision blur and exaggerated sounds in order to enhance this experience, although this is at the cost of reduced realism, which is an important aspect of GT.
I believe that there are still some other things that can be incorporated into the next iteration of GT that will improve the experience while keeping it realistic. Diving into a sharp corner in a Formula 1 car, screaming down the Mulsanne Straight in an LMP, accelerating round a banked turn in an exotic sports car; in the real world, the forces involved in such scenarios do have effects on the human body, besides simple pushes and pulls. Driving down a straight at over 400 km/h should slightly blur your vision or cause slight blackness around your peripheral eyesight (think of the similar effects experienced on a fast rollercoaster, or in a jet); F1 pilots can attest to this. At the same time, there should be distorted sound effects at such incredible speeds caused by a combination of incredibly strong wind sounds and engine noise. At 250 mph, you're not going to be hearing your tires screech over the wind or your engine. Of course, these wouldn't be distorted to the extent of games like NFS: Shift but, at the same time, your vision and hearing are not going to be crystal-clear at such speeds, contrary to what GT5 might suggest.
Those are two small things that, in my opinion, could go a long way in improving the GT driving and racing experience. What are some other things that you guys believe would be beneficial to the experience yet still realistic enough to implement without fan backlash?
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