Conveying an immersive yet realistic sense of speed.

  • Thread starter Thread starter MilanBarca
  • 31 comments
  • 3,520 views
Go to la Sarthe no chicane or ssr7. One guy picks one car, and the other picks an lmp. Have the the guy with non lmp car go at highway speeds 55-80 mph and have the lmp car do 200+ mph.

The sense of speed will be very noticeable to both drivers.
 
Well in my opinion some advanced motion blur wouldnt harm. Because it does excist in real life, when I look out of the side windows passing things close or looking down to the tarmac all I see is some blured surface and no razorsharp textures which repeat themselfes over and over again. As example. When I fly down Suzuka's straight I sometimes feel the ground under my car isn't really moving anymore because the same texture appears again and again which makes it at some point of speed look static and you are floating over the road. Well that's my opinion. And the FOV should be adjustable because thats like the main factor from the sense of speed. Many PC sims have this option and it's really true, wide FOV = good sense of speed. narrow FOV = bad sense of speed. And GT5 has especially in the chasecam a way too narrow FOV. There are cars like the Skyline R33 (Premium) which have a hoodcam with a wide FOV, for what reason ever... and that feels so much faster than the other views. I wouldnt mind if PD widens the FOV or let us chose how we want it ourself.
 
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