- 139
- Pendowolf
Hey guys. I had an idea for some game mode I'm making soon and since it won't work with just random people on GT Online, I was thinking I can share the idea here and maybe, members from here can join my online session and play along.
So basically, I'm trying to make a Cops 'N Robbers type gameplay. We all are on SSR7. It's a 16 player room. Half of the players are Outlaws while the other are Cops. Mechanical Damage is set up to heavy. The course is set 2-3 laps.
The outlaws use normal street cars that you see on the road everyday (under 350 hp) while the Cops use any car that have a real high top end.
The Point of the whole room is for the outlaws to avoid the cops and win the race. The outlaws wait for the race to start and the cops are strategically placed on random parts of the highway just coasting or parking on the side.
Either the Outlaws speed which causes the cop players to chase them or slow down at normal speed in which cop players don't do anything.
The cops win if they are able to damage the outlaw enough that he can barely move which is how heavy mechanical damage comes to play since the outlaw car can be rendered almost useless. Basically, if the outlaw players car is fully damaged, he stops and waits at the same spot till the race ends or just quires to spectate.
Anyone want to try out my idea?
To me, I think it could be pretty epic if played right,
So basically, I'm trying to make a Cops 'N Robbers type gameplay. We all are on SSR7. It's a 16 player room. Half of the players are Outlaws while the other are Cops. Mechanical Damage is set up to heavy. The course is set 2-3 laps.
The outlaws use normal street cars that you see on the road everyday (under 350 hp) while the Cops use any car that have a real high top end.
The Point of the whole room is for the outlaws to avoid the cops and win the race. The outlaws wait for the race to start and the cops are strategically placed on random parts of the highway just coasting or parking on the side.
Either the Outlaws speed which causes the cop players to chase them or slow down at normal speed in which cop players don't do anything.
The cops win if they are able to damage the outlaw enough that he can barely move which is how heavy mechanical damage comes to play since the outlaw car can be rendered almost useless. Basically, if the outlaw players car is fully damaged, he stops and waits at the same spot till the race ends or just quires to spectate.
Anyone want to try out my idea?