Could GT work with mods?

  • Thread starter deadcell96
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deadcell96
If you're like me, you are probably sick of people complaining that a car they want isn't in the dlc. I think there is a solution to everyone's problems regarding the game. The solution would be for PD to release a creation kit and let us model the cars we want. Take Skyrim for example, people make lots of great mods for that game. They do everything from armors, weapons, and general improvements to the game. All of that was made possible because Bethesda released a creation kit and it turned out to be really successful. With a GT5 creation kit, people could make cars, tracks, and other changes to the game. With that, there would be no more complaining of elements not included in the game. How would you guys feel about a GT5/6 creation kit?
 
NotSoSilentBob
Impossible to do. You think a car manufacture is going to let their product into a game for free?

Rfactor does it.. But thats unofficial and on the PC.
 
Nobody mods console games because it isn't possible.

Not true. One good example of that is GTA IV.
There's actually one forum with tutorials to mod games for ps3s with jailbreak.
But what the OP is mentioning is something completly different from hacking anyway.
 
Not true. One good example of that is GTA IV.
There's actually one forum with tutorials to mod games for ps3s with jailbreak.
But what the OP is mentioning is something completly different from hacking anyway.

That is illegal though.
 
Unreal Tournament 3 supported mods, officially, so it's not unheard of to have mods for a console game. I think they just don't want to allow it because it could keep people from buying their own DLC. The console can lock that stuff out more effectively than on the PC.

If GT can't support mods that anyone can make, I'd at least like to see them open it up to third-party development like what the flight sims get. It would all have to be approved by PD, and they'd get a cut of the profits, but it could generate a lot of content that PD couldn't produce on its own.
 
Nobody mods console games because it isn't possible.

Maybe we could make the models and import them in to the PS3.

Impossible to do. You think a car manufacture is going to let their product into a game for free?

Going back to Skyrim, I've seen armors and weapons ripped from other games, movies, tv shows, and anime. So either the companies don't know about it or they don't care.
 
Sure, more power to users is good. PD needn't do this though; the inclusion of a real track editor, a livery editor, and a car design mode would exponentially increase content.
 
With that, there would be no more complaining of elements not included in the game. How would you guys feel about a GT5/6 creation kit?

People would just complain that something is missing, or something is flawed. In GT5, there's no pleasing, most newer fans want the world for $60.

As for the idea, I'd like it very much BUT starting from scratch rather than using existing car manufacturers models.

I'd like it even more if it was a standalone game apart from GT because if it was on it's own, it could actually be a powerful tool.
 
This will never happen to GT series.

Why? Let me give you some guidelines:

- first define the requirements: What kind of mods will be possible for the community to create? Is it simple mods (muffles, different rims, change shade of windows), or do you mean complete mods, i.e., complete design your own car model?

I bet you had the 'complete mods' in mind.

Now in order to truly talk about "no-limit mods" (regarding creating your own car, not some fantasy mods where you can put monsters and that kind of BS in the game), the right tools need to be available to the community.
- Putting these tools on the same disk is going to require a LOT of precious diskspace. This diskspace could've been used for other purposes...
- Putting these tools out on the web where people would have to download them to their computer/pc: then the issue is how do you transfer your model from your computer to the PS3? Where will it reside and how will it interact with the game mechanism if the mod a person created contains bugs? Then there are cracking possibilities and security concerns...

Still assuming you're talking about the "no-limits mods", I bet the graphics have to be in par with the default game graphics as created by the gamedevelopers. Now, what interface should the developers have to create in order to let mods maintain the graphics quality? What happens if a user creates a mod which uses extremely high definition textures? Would the system/hardware handle that?

Third thing: there is no big crowd that is interested in mod-creation for console games. The reason why i believe this, is because there is a difference between pc-gamers and console gamers. Pc gamers tend to know more about computers, design and gaming in general, than do console-gamers.


These are just a handful of questions/issues arising in implementing a new feature in software. I am a serious hobbyist programmer and when I think of a new feature for a program I've created, no matter how small the feature is, a LOT of issues come around the corner for correct implementation of the feature.
So let alone a highly complex feature like mod-creation for big software like a PS3-game.

As long as these mods are 'simple', then sure, i definately see them in the next version of the game.
On the other hand, i'm afraid complex mod-tools will be available only to pc-games.
 
People would just complain that something is missing, or something is flawed. In GT5, there's no pleasing, most newer fans want the world for $60.

I find this point terrible and overused. Fine, 100% happiness won't happen. But what about going from 70% to 90%?

People complained about GT5 because there were things to complain about. If the game was better, odds are there would be less complaining.

It would also without a doubt be abused. I can already see the trouser snake shaped cars.

I don't like this reasoning either. What hasn't been abused? And why are abused things overlooked when they're shipped with the game? Some people say that a livery editor should be removed because people might make silly cars, even if you might never see one online, but at the same time no one says the track editor should be removed because you can make car smashing jumps.
 
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