Crashday

yes, i was contemplating downloading the demo today.

Anybody tried it?
 
Whenever I get a chance I will DL the demo.(might be a few days) It looks like a mix between Stuntman, Twisted metal, Gran Turismo, and some rally games. Has a little of everything just not many cars to pick from. If you DL the demo let me know how it is.
 
I played and liked Stuntman, plus I own Driv3r, so im at least interested in this game. As you said, it looks to be a nice mix and looks promising.
 
Dammit... And DL links for the Demo NOT requiring me spilling my info to Atari ?...
 
I'm dling right now, i'll ell you after i play it how it is.

EDIT: I wasn'nt really able to get it to work it kinda just froze >.< and i went to sleep i'll have another crack at it later.
 
This looks like Gran Turismo, TrackMania Sunrise and Destruction Derby from the intro move on the website. I getting the demo now. :)

EDIT:
Demo Link http://www.fileplanet.com/160194/160000/fileinfo/Crashday-Demo
And one of the reviews say:
Crashday adopts a similar mentality to Nadeo's TrackMania, offering you the chance to race, perform stunts, and create your own tracks in a tasty looking game engine that does shiny cars and enormous draw distances very well. Controls and handling are very TrackMania-like, with lots of oily powerslides and handbrake turns, and a similarly flamboyant relationship with the laws of physics, particularly gravity, to the one Nadeo's game enjoys. The main difference on the track is a permanent nitrous boost meter, which allows you to increase your speed almost exponentially on straights by boosting until it's nearly full, letting it subside and then hammering it again.
So they are cashing in on the idea of the Trackmania Series then... :grumpy: Good it got a 6/10 then (TrackMania is still the daddy of these types of games.)

EDIT The end of the review:
Ultimately Crashday has two big problems. The first is its reliance on multiplayer and track-building to make up for the shortfall in single-player content, while TrackMania's success arguably holds the key to the other issue: TM's Puzzle, Race and Platform modes were inventive, challenging and finely poised, provoking a kind of sportsmanship among those who were capable of running its gauntlets; Crashday is too loose, and mastery of handling and track design is almost irrelevant. Consequently, it's actually quite dull, even though it's certainly playable. Best to stick with Nadeo for now - this wants to be crazy, but it's no mania.
http://www.eurogamer.net/article.php?article_id=63027
 
I am dl'ing the demo too.

Havent played any kind of crash game since like 5 years ago:odd: Hmm I remember I had some great time back then with a game I cant remember for the playstation 2 or maybe 1....

This will be LOVELY:D
 
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