Crazy grip, track gets slower not faster

  • Thread starter Thread starter Fizzy1979
  • 36 comments
  • 3,259 views
  1. Use SOFTS on a cool track
  2. Use HARDS on a hot track
  3. Green is optimum
  4. Check your tyre pressures when hot
I haven't seen a yellow tyre yet .

Wow, I never pay attention to tire pressures and temperatures. That might explain why I sometimes experience what the OP describes.
 
Wow, I never pay attention to tire pressures and temperatures. That might explain why I sometimes experience what the OP describes.
In a sim racing game you don't pay attenting to those things?
Jesus.
Those are 2 of the most important factors when in comes to your overall race pace along with a few other things.
 
In a sim racing game you don't pay attenting to those things?
Jesus.
Those are 2 of the most important factors when in comes to your overall race pace along with a few other things.
If you're coming from a game that doesn't model it, it's something you need to learn. 👍
 
If you're coming from a game that doesn't model it, it's something you need to learn. 👍
Totally agree with your comment. But then it also begs the question..... Does that other game deserve to be called a "sim" if it doesn't model that basic element?
 
Who said he played sims before? And honestly... who tf cares?
 
Totally agree with your comment. But then it also begs the question..... Does that other game deserve to be called a "sim" if it doesn't model that basic element?
Yes. As far as I'm concerned, what qualifies as a simulator is primarily based upon its baseline physics and handling above all else. Details like tire temperature or pressure do add to the authenticity of a simulator, but a simulator that lacks such details can still do a fine job of simulating the static conditions it is designed with. To put it another way, PCARS doesn't cease to be a simulator in time trial mode just because it disables some of its variables.
 
Back