CSR Elite - Wheel shake with GT5 at high speed

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mikeclemens
I've been using my CSR Elite with Forza for several weeks and thought I would try it with GT5.

I used the same wheel and game settings that I used in the past with my Fanatec GT2 wheel and GT5. I found things work OK except for lots of wheel shake on straights at high speed. It stops as soon as you put in any steering input. The shake starts about the time you shift into 5th gear on a straight.

Anyone have a suggestion to fix the problem. I have firmware 721 in my CSR Elite.

Thanks
 
You need to have the sensitivity set to 900 for GT5. Alternatively you can set sensitivity to "off" and then GT5 will run at 900 and FM4 will run at 270 as these are the defaults for both games. In that way you don't have to change the wheel settings as you move back and forth between the two games. That is what I do and am happy with both.

If you want to use a much lower sensitivity in GT5 then you can add some deadzone to the wheel and that will help but it may not eliminate the oscillations.
 
Yeah it's a little surprising CSR-E has that issue cause this is absent on the t500rs. But like others have pointed out its no doubt due to the fact the csr-e has to emulate a logitech wheel. And i know logitech (dfgt) has this issue 1st hand
 
I asked this question and someone told me it was fine

Lying Gits.
 
On mine I'm running 700* and what I did was add 20 on the LIN setting and left DEA at 0. Prior to adding that I found the wheel would fight me when exiting certain turns....adding the LIN got rid of it. Personally I don't like adding DEA because it creates a deadsport at center on the wheel....especially if you go over 10.

I'll tell you though after spending so much time driving Forza and F1 2011 recently the FFB in GT5 is pretty lacking IMO. I don't mean it's lacking in strength....it's got plenty of that but in terms of the layers of FFB like understeer and whatnot the other two games are a lot better at it IMO.
 
On mine I'm running 700* and what I did was add 20 on the LIN setting and left DEA at 0. Prior to adding that I found the wheel would fight me when exiting certain turns....adding the LIN got rid of it. Personally I don't like adding DEA because it creates a deadsport at center on the wheel....especially if you go over 10.

I'll tell you though after spending so much time driving Forza and F1 2011 recently the FFB in GT5 is pretty lacking IMO. I don't mean it's lacking in strength....it's got plenty of that but in terms of the layers of FFB like understeer and whatnot the other two games are a lot better at it IMO.

I think its really just the understeer shudder effect that is missing. That and maybe the initial feeling of turning in could use a little more feedback. But as far as oversteer is concerned I really like GT5.
 
I've been using my CSR Elite with Forza for several weeks and thought I would try it with GT5.

I used the same wheel and game settings that I used in the past with my Fanatec GT2 wheel and GT5. I found things work OK except for lots of wheel shake on straights at high speed. It stops as soon as you put in any steering input. The shake starts about the time you shift into 5th gear on a straight.

Anyone have a suggestion to fix the problem. I have firmware 721 in my CSR Elite.

Thanks

I tired both setting the deadzone to 30 and leaving the sensitivity where I had it (360) and also setting the sensitivity to 900. While setting the deadzone did help some the real solution is to set sensitivity to 900. All of the shake is gone with that setting.
 
When playing GT5, you shouldn't set the sensitivity less than 900 degrees (as mentioned by Thomas). If you're at high speed using less than 900, then of course you're going to experience high amount of wheel instability. It's really different from Forza. When playing FM4, you can have the wheel sen set at 270 and the wheel will remain stable at high speeds, but not with GT5 because the computing is different between the two and the FFB effects of GT5 is stronger and more detailed. Also, if you're used to playing FM4 and recently transitioned to GT5, it does take awhile to get used to before you're able to keep the wheel stabilized without struggle.
 
the computing is different between the two and the FFB effects of GT5 is stronger and more detailed. Also, if you're used to playing FM4 and recently transitioned to GT5, it does take awhile to get used to before you're able to keep the wheel stabilized without struggle.

In Forza, if you have your wheel off centre whilst stopped and accelerate without holding the wheel, it straightens up.
Much like my real car.

Not sure how you can consider it to have less detail though.
That's one example of getting it right.
 
@zenkis14
It is stronger not more detailed. Let's not mix the two. This is a GT5 / Logitech driver error. This is not a hardware issue. I'll post a video tonight to illustrate my point.
 
When I tried the FGT it felt like steering a bus.

Well I thought that the FGT would have 270º steering rotation but I watched the tyres as I turned the wheel and they go full lock (900º) wich is a bit stupid but thats how every car works in GT5 and if the Fanatec are emulating the Logitech it should be the same.
 
Well I thought that the FGT would have 270º steering rotation but I watched the tyres as I turned the wheel and they go full lock (900º) wich is a bit stupid but thats how every car works in GT5 and if the Fanatec are emulating the Logitech it should be the same.

Your right there Trib.

Haven't tried the FGT with a Fanatec. Onboard degree settings should solve that issue.
 
I did some more testing using my Elite on GT5 and it's significantly better with the SEN set @900* vs 700*. The twitchyness is gone on the straights and the FFB actually gains detail over my previous setting of 700*. The wheel will still go wild if you take your hands off but it's certainlyore enjoyable to drive. I always used 700 on my previous Fanatec wheels and never found it twitchy like the Elite. My guess is due to the increased accuracy and sensitivity of the position sensor measuring directly off the axis is what causes that to happen.....I think the inherent lag in the older design masked that.
 
In Forza, if you have your wheel off centre whilst stopped and accelerate without holding the wheel, it straightens up.
Much like my real car.

Not sure how you can consider it to have less detail though.
That's one example of getting it right.

@zenkis14
It is stronger not more detailed. Let's not mix the two. This is a GT5 / Logitech driver error. This is not a hardware issue. I'll post a video tonight to illustrate my point.

With the details, I was more on the lines of road inputs and not realism, my bad. For example, running the straights of LeMans in GT5 is very different from running it on FM4 (not to say more realistic though). In GT5, you feel road inputs that trigger more tire load transfers, making it more apparent for the wheel to lose stability. Whereas in FM4, the road is considered to be smoother. I guess I'm not too sure at what extremity the OP was having in regards to wheel shaking. He did say a lot of wheel shaking, so I was thinking somewhere between 11 o' clock and 1.
 
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