- 5
- United States
I'm trying to parse texture data from CARCADE.DAT and CAR.DAT but stuck with it. I've seen there are some other modders and reverse engineers are sitting here.
The texture data consists of 4 bit indices to the palette and therefore the maximum index is 0xF. But palette has a size of 0xFF as I understand it. Which is much bigger than the maximum possible index. What is the trick behind color choosing from those 4 bit indices?
Probably there must be a palette ID for each pixel
The texture data consists of 4 bit indices to the palette and therefore the maximum index is 0xF. But palette has a size of 0xFF as I understand it. Which is much bigger than the maximum possible index. What is the trick behind color choosing from those 4 bit indices?
Probably there must be a palette ID for each pixel
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