custimisable stickers for team cars

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i was thinking if maybe PD will put a thing in the game where you can have your car and maybe have clan/team sticker you can put on your car so when your doing battle matches people know what team you are from just buy looking at the car. i think it would come in handy.

eg. have team colours like a red car with a blackstripe down the doors. so you know what team your from.
 
i really think this would b a good idea havin team colours or stickers

just think while in the race u would know who 2 beat

:D
 
that is a great idea....and fire decals too, and those chrome chick solouettes truckers have on their mudflaps, gotta have those too.....and there should be a horn !! ( customizable of course ) MEEP MEEP
 
custom decals like the ones in AM would be good. Makes it easier to acssociate player with team.
 
Don't hold your breath people. I'm sure PD is fine with stuff like this, they did it in GT1 but the final say will be the car makes. A makes car in the game is considered a branding item. Thus they don't want lame team logos and other things all over their cars. The makes license their cars to certian games and expect them to remain the way THEY want them, not the way YOU want them.

I seem to remember this is one reaosn GT doesn't have body damage in them.


Now custom avatars or logos next to your screenname in online racing mode I think are a realistic option, but not on the cars.
 
Lets not pretend licensing has anything to do with stickers or damage people, othergames have rubbished this idea MANY times.

Stickers in Gt would be fun, I agree.
 
code_kev
Lets not pretend licensing has anything to do with stickers or damage people, othergames have rubbished this idea MANY times.

Stickers in Gt would be fun, I agree.

But other games are labeled as "Driving Simulators" like the GT series is. Add those two words and it changes the whole thing from a brand perspective. Other driving games are just video games and thus the branding requirments (i.e. damage) are less.

It is sorta the same reason why you can no longer fly a 747 into the WTC (or any other famous buildings) in the newest Microsoft Flight Simulators.
 
Thats a ridiculous example, damage isn't in simply because the ps2 couldnt handle it with GT quality graphics, and stickers, god knows why.
 
code_kev
Thats a ridiculous example, damage isn't in simply because the ps2 couldnt handle it with GT quality graphics, and stickers, god knows why.


I work with alot of branding, some for video games, trust me when I tell you these things. I could tell you 2 driving games (not GT) that these very issues came up in meetings and e-mails regarding logos, custom colors and damage were ruled out by over 80% of the licensed makes in the game. Plus I work with a Project Manager who deals with Flight Simulator project. She said the same thing.
 
code_kev
Forza has em, that has 60 + different brands of cars. Thats also an in depth sim. Why forza and not GT?


I know nothing about Forza. Only ever heard of it on these forums. Does the offical brand name game title use the words "driving simulator" in it?
 
Putting custom sticker is good idea, especially if you're racing online, its easier to identify certain driver/racer that way. But probably won't happen on GT4, maybe in the near future (like GT5 or GT6).
 
Most of the time you probably won't be racing against the same car as the other players. So unless you have a very bad memory, you'll remember that your friend is in the white STi.
 
Kensei all that about damage and stuff used to be true, but quite a while ago and were talking GT2 here makers relaxed on the whole damage thing, there are still some that haven't but they are a minority and at the end of the day it's only a case of chucking more money at them to allow it. The reason damage isnt in GT4 is simply becasue the PS2 couldn't simulate it in the way KY would have wanted. Forza has more brands than GT2 and GT3 and that features full visible and mechanical damage, it also feature cars from Ferrari (Including the Enzo). As for the words driving simultor, not many games have that in their title, to say thats the only reason GT4 wouldn't be allowed it is rubbish, what matters is if the game IS a sim or not, not what the littel sub text after the name says, and Forza IS a sim.
 
live4speed
Kensei all that about damage and stuff used to be true, but quite a while ago and were talking GT2 here makers relaxed on the whole damage thing, there are still some that haven't but they are a minority and at the end of the day it's only a case of chucking more money at them to allow it. The reason damage isnt in GT4 is simply becasue the PS2 couldn't simulate it in the way KY would have wanted. Forza has more brands than GT2 and GT3 and that features full visible and mechanical damage, it also feature cars from Ferrari (Including the Enzo). As for the words driving simultor, not many games have that in their title, to say thats the only reason GT4 wouldn't be allowed it is rubbish, what matters is if the game IS a sim or not, not what the littel sub text after the name says, and Forza IS a sim.

Adding those word "Simulator" to the official brand title of a video game brings alot of legal BS. It isn't the only reason for these things but a huge part of it.

I read that about KY's damage but there are alot of makes the don't want it or want to control what damage there can be to there cars.

One game I have delt with is a F1 game. The developers had modeled the ability to show alot of damage into the cars from various types of things. One makeruled out most of them, including mechanical damage. In the end the game launched with very limited damage possibilites and just one general non-specific mechanical failure. Theei reasoning was they didn't want people associating their car or brand with mechanical failures or excessive body damage. As silly as it seems it happens and alot of these makes have lots of people who sit around thinking of all this stuff.

I'm not making this up. Just speaking from my experience. Again, I don't deal the GT series but I assume they are up against alot of the same BS I have seen or dealt with on issues like this.
 
live4speed
The reason damage isnt in GT4 is simply becasue the PS2 couldn't simulate it in the way KY would have wanted.


While this may account for some of his logic, I think he is far more interested in modeling Nurburgring to the millimeter, modeling the cars perfectly, adding new features etc than damage.

PD and KY's list of importance in my opinion

1. Realistic look for cars and tracks, all modeled as to real as they can with the PS2

2. Playability (handling, enjoyment, collecting cars)

3. Customization

4. Replayability (modes, championships etc)

Damage is behind these

KY and PD look at it this way. The GT series has been the #1 console race game for 6 years because of it' depth and attention to detail. Not because of damage

They figure why spend all that time required to model damage when they can spend that time adding more cars, modes, etc, things that made the series succesful.

I see them adding damage later in the series, maybe on the PS3, and not because its something they always really wanted or cant wait to do. The are focusing on what made GT succesfull.
 
The GT seires isn't gaurenteed to keep at number 1 if it never progresses, and adding more cars and tracks is not progress, GT4 seems like it's done more than enough but for GT5 they'll need something big to make a first appearence in the series. As for the damage, the hardware was the reason, if he wanted it in he'd have assigned a team of people to work on that aspect while everyone else does the rest as they were. PD is a team of 80 people, not 4 or 5, it's not the same couple of people who design the competitions as the ones who model the cars, they can add stuff and features without taking away from other things, unless it makes the game push the technical capacity of the hardware too much.
 
I would want customizable stickers, but it'd be hard to put in with all the licensing and stuff. If it does though...I'll be prepared. I already got some ideas for a team name..... :)
 
There is two other problems I can see with this 'stickers' idea.
One: File sizes. custom graphics would have to be sent from one PS2 to the other, for them to look decent they would have to be done at a equal resolution as the 'skins' for the cars.
Two: Peoples general lack of 'design Skils' Ok so lots of people could design decent looking 'stickers' for there teams. But I would bet there is a larger amount of people who couldn't create something half decent to save there lives.
I suppose a solution to these would be to have a 'sticker kit' (a few types of fonts, some logos, basic shapes etc) on the GT4 disk for people to create them with. Everybody has the 'building blocks' a bit of extra data on how to lay them out for a particular driver, bandwidth problem sorted. This doesn't solve the 'aesthetic' problem though, people would still manage to create crap stickers.
 
does anyone mind crap stickers? i mean its mainly going to be crap drivers useing them. as people improve they would put more effort into looking good and even if they cant create descent stickers themselves they would find a way of getting them......no?

all im worried about is abuseive/raceist etc stickers. and a banning option on servers would cure that so no problems!
 
Unless you couls customise the whole paint scheme then yes it would be useless, all we need is for the computer to assigne a different number to each car, so when your race your car gets it's usual number replaced by 1-6.
 
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