Custom Race Rewards Analysis

  • Thread starter GBO Possum
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GBO Possum

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I really like the new options in Custom Races, and while I know I’ll never get rich that way, it got me thinking about how the rewards vary with race length. Certainly, the longer the race, the more credits there are in prize money. But there comes a point where the benefit of extra miles drops off rapidly.

Here’s how it looks for a specific race. Blue Moon “oval”. Only one opponent in the stock SF19 with PP=976.09, I’m driving a stock Sambabus with a PP=120.67. Looking at second place prize money, with shorter races, it yields 607 Credits per Mile. And for a while, adding more miles, adds Credits at that same rate. Just beyond 36 laps, the incremental rewards drop off, and they do so sharply.

Here’s what it looks like for this particular combo of cars and track. I don’t have any other analyses to share. Yet.

B4834D64-0415-47DC-B11B-EF7D25FAA390.jpeg
 
Check the payouts for endurance races. More constant than laps between tracks I would think. Maybe the same on different tracks? I only know that the difference between a 4H and an 8H endurance races on N24 is about 9K credits more lol. (123K vs 132K)
 
Also at some point you'll be so far back in the bus compared to the SF-19 the game will pay out 0.
 
Doing my own little bit of experimenting, just shifting some values around, 90 minutes seems to the sweet spot. The credits jump from 60 mins to 90 is greater than it is from 90 to 2 hours, and greater than the jump from 50 to 60 minutes.

It's basically a bell-curve with the peak of the bell at 90 minutes, or whatever the lap equivalent to that would be.
 
If you could make charts like this for various tracks it would really shed a light on how PD's algorithms are screwing us.

The only logic that makes sense is that a longer race should equal more credits, and it doesn't make any sense to change the rate at which we earn credits. But I bet they're going to apply whatever algorithm they're using to define credit payouts already when they introduce new 24 hour races. I bet a 24 hour race will only pay 1 million credits which would actually be the worst earner in the entire game.
 
Seems reasonable.

It's not like 200 laps in a track are that much work compared to 60. Suuuuuurely that's how it works.
 
Only one opponent in the stock SF19 with PP=976.09
I'm guessing this is a garage car? I've noticed that the payout's are much lower if racing against garage cars than others, e.g. if I use my SF19 against a grid of the same the payout is loads lower than a grid of Gr1 cars even though they have lower PP.
 
Doing my own little bit of experimenting, just shifting some values around, 90 minutes seems to the sweet spot. The credits jump from 60 mins to 90 is greater than it is from 90 to 2 hours, and greater than the jump from 50 to 60 minutes.

It's basically a bell-curve with the peak of the bell at 90 minutes, or whatever the lap equivalent to that would be.
I checked on N24 endurance. It goes up linearly until 60 minutes, then drops off

Pro AI, endurance race starting last
1 minute 1,173 1,173 / min
10 minutes 11,737 1,174 / min
20 minutes 23,475 1,174 / min
30 minutes 35,212 1,174 / min
60 minutes 70,425 1,174 / min
90 minutes 93,899 1,043/ min
2 hours 105,637 880 / min
3 hours 117,375 652 / min
4 hours 123,243 514 / min
6 hours 129,112 359 / min
8 hours 132,046 275 / min
12 hours 134,981 187 / min
24 hours 137,915 96 / min

Intermediate level goes down to 122,053 (88.4%)
Beginner level goes down to 106,190 (77.0%)
Select from garage goes down to 68,957 (50.0%)

Start first instead of 20th 112,800 vs 137,915 (81.8%) scales linearly by starting position
Only 2 cars 109,186 vs 137,915 (starting 2nd) (79.2%) scales linearly by number opponents

Against
GR.2 124,124 (90%)
GR.3 110,332 (80%)
GR.4 103,436 (75%)
GR.B 96,540 (70%)

Any GR cars are bopped with fixed payouts yet road cars you can lower their PP, set up the race for higher rewards, then 'fix' the car before starting the race and the payouts stay the same. That's how I got 89,791 payout for 15 minute endurance in a Mini against GR.1 (minus CRB is 59,860 base amount, 3,991 per minute)

Road cars do have a limit or base class that limits max payout, to get the maximum possible, take the Fiat 500 (pp 81) against GR.1 for 63,382 payout for 15 minutes against pro AI. If you can get it over 90kph, you can out run GR.1 in torrential rain :)

Fiat 500, 15 minute endurance, start 20th, pro AI, against
GR.1 63,382
GR.2 63,382
GR.3 59,861
GR.4 54,579
GR.B 51,058
There is an upper limit of 4,225 per minute.

Payouts are small but I guess the most efficient is 1 hour endurance in a road car against GR.4.
Mark IV race car PP 771 vs GR.4 is 161,977 (2,700 / min)
Mark IV race car PP 517 vs GR.4 is 176,062 (2,934 / min)

To put it in perspective,

WTC 800 is about 7,500 per minute (if completed in an hour without any CRB)
Fisherman's ranch and Windmills are 10,000 per minute (3 and 4 minutes without CRB)

Of course, it's also a lot easier to add another 50% on top of that compared to getting CRB on an endurance race.
 
I'm guessing this is a garage car? I've noticed that the payout's are much lower if racing against garage cars than others, e.g. if I use my SF19 against a grid of the same the payout is loads lower than a grid of Gr1 cars even though they have lower PP.
Yes, it’s a garage car. I was looking to maximize the rewards and I think it’s better to go up against a single supercar and lose than it is to go up against 20 cars and win. I’m not sure of this yet.

Anyway, that’s where I started to inspect payouts at different race lengths.

Unless I get distracted, I’ll try investigating further. But don’t hold your breath, I’m easily distracted!
 
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