Cut-Scene vs In-Game?

  • Thread starter Jedi2016
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I've been browsing around several forums, and have heard the argument concerning PS3's graphics, saying that it may be real-time, like a cut-scene, but doesn't actually demonstrate what in-game will look like.

What are they basing this argument on? I don't know about the rest of you, but in every game I've played since PS1, the cut-scenes, the ones rendered using the game engine, look exactly the same as the game itself when you're playing.

Are there any examples of games where the real-time cut-scenes look dramatically better than actual gameplay? Or are they just smoking crack?
 
In-game and cut scene are the same, since they are both using the game engine.


In-game is footage that you would see if you were actually playing the game. If you started a race in GT4, what you see while playing (HUD, rear view mirror, what's in front of you), is in-game footage.

Cut scenes are non-playable events, usually used to move the game's story along. One example would be the scene in GTA3, where 8 Ball and the main character escape the police van. Metal Gear Solid is a game that is notorious for extremely long cut scenes.

I'm not sure why anyone would argue that there is a difference between the two, because there isn't any.
 
I think there can be small differences between the two. For example. in GT4 the replays have extra effects that are missing from the gameplay such as the blur effect..
 
Maybe what people meant to argue is ingame vs. Full Motion Video.

I remember watching my brother playing Crono Cross a long time ago on the PS and the FMV had way better graphic's than ingame.
 
Hmm...to me sometimes cutscenes look better then realtime gameplay(for the mgs series and halo series).. probably because when im playing im not paying attention to the details and when a cutscene comes on you have to pay attention. Halo 2 for instance the cutscenes Really nice. specially the characters. you notice the nice bump mapping effects that you dont notice during gameplay because your too busy blasting away (though if you actually look for them during gameplay, they're there). but the cutscenes are done by the hardware and are not pre-rendered. i think they meant in-game vs Pre-rendered cutscenes.
 
FMV's (full motion video) are pre rendered movies playing in real time. That is why they usually look better than what the game actually does.
 
Integra Type R
FMV's (full motion video) are pre rendered movies playing in real time. That is why they usually look better than what the game actually does.

I think you are misunderstanding "real time".

Real time, in the gaming industry, refers to the active render of polygons happening in "real time" i.e. before your eye's. While FMV's are generally CGI and in no way interactive.

You can define anything as "real time" as long as it has some interactive function as camera etc where you can freely move about the environment.
 
aint anyone heard of the final fantasy series?? lol i think the clips might just be different from ingame graphics!!
 
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