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Did a quick search on here and couldn't really find what I was looking for, so here's my question:
How does the ghosting change with different damage options?
In the league I'm in, we usually run the races with weak penalties and light damage in an attempt to keep the racing relatively clean. We haven't used strong penalties and heavy damage yet since we are intermediate drivers at best. However, what we are seeing in races is that when some drivers take unrealistic lines into corners due to the presence of another car, the two cars just ghost into one another. What this leads to is drivers mis-using the ghosting and using it to their advantage. Is there any way of working around this?
Also, lapped drivers get ghosted and drivers just drive through them like they dont exist which is completely unrealistic since back-markers unintentionally slowing down the leaders is an exciting part of racing. Is there a way to have the lapped cars remain solid?
Thanks in advance!
How does the ghosting change with different damage options?
In the league I'm in, we usually run the races with weak penalties and light damage in an attempt to keep the racing relatively clean. We haven't used strong penalties and heavy damage yet since we are intermediate drivers at best. However, what we are seeing in races is that when some drivers take unrealistic lines into corners due to the presence of another car, the two cars just ghost into one another. What this leads to is drivers mis-using the ghosting and using it to their advantage. Is there any way of working around this?
Also, lapped drivers get ghosted and drivers just drive through them like they dont exist which is completely unrealistic since back-markers unintentionally slowing down the leaders is an exciting part of racing. Is there a way to have the lapped cars remain solid?
Thanks in advance!