Dammit, is FF/RWD replays really that difficult? C'mon now!

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chuyler1

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chuyler1
The lack of this feature is a pain in the effing @ss. I'm trying to review endurance replays of a series I am running and i really don't have the time to watch every driver for an hour to see if their passes were clean. Plus I forgot to write down the final results so I have to watch the full 60 minute replay to figure out where everyone placed.

Are you serious PD? You can't figure this one out? :crazy:👎
 
Our qualis only consist of three hotlaps... watching ten drivers for the whole of that quali is bad enough!

Shuffle controls are (imho) a very necessary addition.
 
Remember to vote in the feedback section!

I think that they are working on it, they are slowly bringing in missing stuff. For example, they've brought back the individual gear ratio customisation.
 
absolutely necessary i don't know how they left that one out considering they've had shuffle controls in past GT games
 
My guess is these keys (FF and RW) really are that difficult. I don't know anything about game programming, but GT4 had fast-forward. The fact that it's been deleted for GT5 tells me that perhaps PD couldn't make it work for this newer game. Yet.
 
My guess is these keys (FF and RW) really are that difficult. I don't know anything about game programming, but GT4 had fast-forward. The fact that it's been deleted for GT5 tells me that perhaps PD couldn't make it work for this newer game. Yet.

How did everyone else manage? The game has all the data required to recreate the race (ie play the replay), and they added the ability to go back to the start of the replay, but they can't figure out how to tell it to go 60 frames forward or backward?

I'd feel better if they oddly decided no one wanted it than if they couldn't figure out how to do it.
 
How did everyone else manage? The game has all the data required to recreate the race (ie play the replay), and they added the ability to go back to the start of the replay, but they can't figure out how to tell it to go 60 frames forward or backward?

I'd feel better if they oddly decided no one wanted it than if they couldn't figure out how to do it.

It suggests they couldn't make it work at this time. I highly highly doubt the entire staff of PD simply passed on this feature without trying to make it work in some manner. They probably hit some snags, and moved on (for now).

When you factor in all the problems they had with weather effects, pixxy shadows, sunrise/set, I'm guessing all this extra stuff probably conflicted with getting replays to go faster.

My prediction is this feature (or at least FF) will eventually return to the game, but someone here who knows more about programming could probably answer this for sure.
 
I missed that! Where's the option?
Hit the start button then navigate to the buttons at the bottom of the screen. One of them lets you go back to the beginning.

You are probably right that they hit a snag while developing the feature...but they had 6 effing years to work it out. They created an extensive photo mode for taking photographs with various lenses, apatures, and shutter speeds. FFWD/RWND is far less complex.
 
Hit the start button then navigate to the buttons at the bottom of the screen. One of them lets you go back to the beginning.

You are probably right that they hit a snag while developing the feature...but they had 6 effing years to work it out. They created an extensive photo mode for taking photographs with various lenses, apatures, and shutter speeds. FFWD/RWND is far less complex.

The frustrating part is that there is an amazingly detailed photomode that is stupidly useless to use outside of the dedicated photo locations.

Do something cool on lap 8 of a race? Have fun waiting around while your car drives 8 laps, I hope you pause at the right time. Want to catch a shot of the back fire? Better pause just in time. Excellent photo finish in an endurance race? HA! Yep, just sit there and let the replay run for 24 hours while you wait for the finish shot. 👎
 
My guess is these keys (FF and RW) really are that difficult. I don't know anything about game programming, but GT4 had fast-forward. The fact that it's been deleted for GT5 tells me that perhaps PD couldn't make it work for this newer game. Yet.

Well it has to be like that, because all the other flawed gaming parts also give us the idea that they have tested a lot, but haven't noticed anything which should be changed ...

This is just another point which makes me think we are just the alpha/beta tester of GT6. Well the driving is still good though.
 
GT5 might be doing a bunch of patches to keep the game relevant (now with CANNONS!) and to conserve disk space. Blue Rays hold 60 gigs of info, but I think GT5 really pushes this limit. Maybe adding in all the extras (that we have loved) would have increased load times. By forcing us to to download most of the game to our hard drives, PD can get around this. Problem is we'll end up having to upgrade to larger hard drives, or having two separate hard drives. One for GT5 and the other for every other game in our collection (and maybe one more just for Demon Souls play threws....)
 
Maybe inserting the disc into a pc and checking how much data is stored on it?

Interesting idea. Do you know what the limit is?

Sorry but I am not the brightest kid on the block about this. I just like cars and play games.
 
While the lack of this is a pest, there are sadly many more parts to GT5 that need fixing, including in race saves, that will take up enough disk space to render this unavailable to put into the game. Plus implementing it into the system will take a while.
 
Audio files and graphics like new tracks and premium cars are things that take up lots of disk space. Lines of code needed to implement FFWD/RWND would be minuscule in comparison to adding just one more track to the game.

I've written entire enterprise user interfaces that can be compiled down to less than 5 megabytes so you can't tell me that this feature is going to be anywhere near a gigabyte.
 

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