Data Analyzer in GT5

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No.. not another wish list

GT4 had a lap analyzer, though it was something I never used.
Recently I have been playing a PC sim that interfaces directly with a full blown Data Analyzer software package and the stuff this can produce is spectacular, something I never realised the value of until I started playing with this.
Did/does anyone use the analyzer in GT4 and was it simply a gimick, or could you actually derive meaningful data from it?
More importantly would you use a "Professional" analyzer if it was in GT5?

Im also curious to hear from those who use one IRL to see whether its considered a worthwhile tool of the trade.
 
-> I used the data analyzer while doing my Ultimate Garage Time Attack when I'm comparing between two cars (especially if it was a close time). :)

-> It was a handy feature; but you have to be totally serious on what you are doing because in some occations, it can get tedious in a way. :)
 
What kinds of other data can it give? I could use it for tyre temps trying to tune camber.
 
Does Data Analyzer = Telemetry? If so, then I'm all for it. I'm pretty geeky when it comes to this kind of stuff, and it might actually make me interested in tuning for real. I have a EA's F1 2002 game on PC, and it's got a fairly extensive (if not one of the best) telemetry system I've ever seen. I used to spend more time analyzing data and tuning much more than racing in that game :lol:.
 
Does Data Analyzer = Telemetry? If so, then I'm all for it. I'm pretty geeky when it comes to this kind of stuff, and it might actually make me interested in tuning for real. I have a EA's F1 2002 game on PC, and it's got a fairly extensive (if not one of the best) telemetry system I've ever seen. I used to spend more time analyzing data and tuning much more than racing in that game :lol:.

Yes that would be reasonably accurate...
The lap by lap and lap-split analysis is a tool that would provide real feedback for tuning, and multitude of information (if captured) can go down to as many levels as you need like individual suspension travel, yaw, lateral G, braking, acceleration, rpm, temps, wheel speeds, pressures, braking pedal forces etc etc

http://www.aimsports.com/products/race-studio/index.html

This is the one Im currently playing with, if your keen check out the Analysis manual here http://www.aimsports.com/software/downloads/RSA_10010_eng.pdf which shows you some of the charts and how you can compare multiple laps, sectors, or items over time, distance or other items...
Its a hefty read, but 5 mins will give you a more sound understanding of how something like this can only be of value...

On speaking with my mate who has a 997 racecar fitted with the Motec logger and analyser, claims it is almost essential for producing quick laptimes... and he is pretty damn quick.

What kinds of other data can it give? I could use it for tyre temps trying to tune camber.

I dont think so... well not this product anyway. keep in mind its aimed at real life usage thus I dont think you can get a sensor that will give you OMI temps for tyres... this is something you still need to do the old fashioned way...
However for GT5 you would think this is data you should be able to get when your back in the pits.

As a GT Tuner, it would be a bonus if someone could supply their logged data from their car/lap which would give a pretty good picture of where the car is and is not working for them and what changes to make... a rather time consuming and personal service, but still would be very effective for those "Team" drivers who are representing your garage.
 
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On speaking with my mate who has a 997 racecar fitted with the Motec logger and analyser, claims it is almost essential for producing quick laptimes... and he is pretty damn quick.
You can use Motec with GTR-2 and GTR-Evolution. :) Would be cool if it could be used with GT5 as well.
 
You can use Motec with GTR-2 and GTR-Evolution. :) Would be cool if it could be used with GT5 as well.

Ooooh I have GTR-Evo and had been playing a little bit of that lately, havnet tried the Motec stuff but assume its as comprehensive of the AiM gear.

Its good to see the collaboration between these companies. Totally agree it would a good step closer to being a Sim for GT.
 
I am definitely a big supporter of this, the more stuff available to analyse the better, it also helps us take a better look at how PD program the physics engine so we can accurately measure certain physics parameters.
 
What is better than the feel of the car or racing a ghost?

What I mean is that trying things to see what works is best. And Racing a ghost lets you know where you gain or lose time everywhere every moment of the lap.

I would prefer their time spent developing better physics and graphics over developing a data analyzer.
 
I would love this too, it would add a whole new dimension to setups and tuning. 👍 Then I would be able to more accurately analyse how effective certain tyre/setup/fuel combinations are for longer races rather than guessing by laptimes and number of laps before pitting.
 
What is better than the feel of the car or racing a ghost?

What I mean is that trying things to see what works is best. And Racing a ghost lets you know where you gain or lose time everywhere every moment of the lap.

I would prefer their time spent developing better physics and graphics over developing a data analyzer.

GT5P doesnt deliver true feel.. like you would get IRL, but you make a valid point.

Ghost and feel are a valid measurement of improvement but is a slower and less accurate form compared to hard data.

Being able to run a 20 lap session making tweaks every few laps then being able to review those 20 laps and see what worked and what didnt.

Take your fastest lap and see what splits on what laps were the best and put together your "theoretical fastest lap" then tune according to the changes you had that let you put that lap together.

If it didnt work and wasnt of value racers simply wouldnt use it. :)

here is an example from some setup testing I was doing for a Formula ford 1600..

By using ghost I would have selected the second displayed lap (Dark Blue) as it had a lap time of 1:27.1 the other laps 1:27.9 and 1:27.7.
In GT that would probably have been the setup I went with, but checking the data I see the Red Lap where I made some gear and suspension tweaks gave me a higher terminal speed and greater balance and control through turn 1 (indicated by the Yaw and Lateral G)
For me the better balance and higher terminal speed would lead to more consistant laps and a preferable setup for any sort of race distance. I may have been able to punch out 1 hot lap with a setup, but if I am on edge in hitting that time then possibly thats not a setup I want to run with.

Lastly this is all stored and can be compared against at any time in the future..
... anyway it works for some :)
 

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I absolutely agree with this. And PD wouldn't need to spend almost any time on it, all we need is the game to be able to export a .csv file with a number of parameters (speed, rpm, throttle, brake, steering, gear, long G, lat G, individual wheel speeds, then if possible suspension travel and tire temps at different locations on the tyre, etc) at a given sampling frequency (100-200Hz). All this info is already there when you save a replay it's just a question of extracting it... it would not only help when tuning cars but also to compare different cars or indeed different drivers ( I would love to be able to compare my GT academy laps against takeuchi01's ). And you can open such a file in a free to download MoTeC data analyzer...!!!
 
I tried to use it but it was waaaaaay to complicated for me at the time. Mind you, I was the "casual" sort of GT gamer, now that I'm serious I might take this option more seriously but I would still need it to be a bit..."Comprehensive".
 
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