Daytona Road Course - Pit Bug?

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I ran an event at Daytona Road Course last night -a great track for testing drivers!

In a short twenty-lap race I made a mandatory pit stop and chose (obviously) zero fuel. The tyres were changed, the car dropped off the jacks... and just sat there.

There was a car travelling along the track to cross the s/f line and once that had passed I was released from the box.

I mentioned this to the other drivers and as they made their own pit stops we realised that when there were no cars on the s/f straight then the pit release was instantaneous after the car was dropped.

Where there WAS a car on the s/f straight then the pitting car would be held until the car on the straight had passed.

Has anyone else noticed this? A search didn't turn up anything that appeared similar... so I went backed and checked the replays. It's definitely happening! :D
 
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Not to be rude... but think about what would happen if you were just released once done. BAM! Your in the out field trying to figure out what happened while someone is cursing you out. That's why you must wait. :)
 
....Has anyone else noticed this? A search didn't turn up anything that appeared similar... so I went backed and checked the replays. It's definitely happening! :D

I think what you've seen is that the game's AI is being very careful not to release your car into the path of another car.

I've seen this many times when its another car coming down pit-lane. My car will wait a second or two to allow another car to come past.

Its interesting that you've seen this when its a car on the track that's making your car wait, but I imagine that it is the same issue.

Respectfully,
GTsail
 
I don't think he meant there was a car on pit road, I think he meant there was a car ON TRACK.

The game held him because there was a car coming off of NASCAR 4 and wouldn't release him until that car passed the finish line. I've noticed it holding me a couple of times as well, and I imagine that it was probably making sure that you didn't pull out right into the path of the car. I don't remember which track, but at one point, I had pit stall #1 and when the game auto-pilots me out, it does the standard hard turn out of the box. Except that the pit road wasn't long enough for the game to turn me back straight, so the game basically shot me straight back out to the racing line. It's probably trying to avoid this.
 
I don't think he meant there was a car on pit road, I think he meant there was a car ON TRACK.

The game held him because there was a car coming off of NASCAR 4 and wouldn't release him until that car passed the finish line. I've noticed it holding me a couple of times as well, and I imagine that it was probably making sure that you didn't pull out right into the path of the car

Precisely - there was no other car in the pit lane, in each observed case the 'approaching' cars were on the racing area.

We use the 'long' pit lane exit in order that cars aren't pulling from the pit lane onto the racing line through turn 1, we're really very careful :D

I'm just surprised that I haven't seen a bug report of this anywhere yet...
 
That's definitely odd. I mean I could understand in pit lane, but not on the track. It has to be a bug. Have you reported it?
 
Not yet - but now I'm going to.

I thought that I couldn't possibly be the first person to report this and that I'd get a flood of replies saying "Old news... use teh search!" :D
 
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