Debris and other things

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SuperShouden

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SuperShouden
We've seen that they'll be deformation of the grass and dirt in recent screens, but I'm curious if any of that debris and stuff will get tossed on the track and cause problems. Also, what about the rubber debris that they always mention on TV (and showed this week). Will there we see the little rubber balls fly off the tires and rest on the track? It would certainly make things interesting.

I am excited to see the level of detail in GT5. I mean, even in GT4 there were some impressive things, like the wind sounds that would go away when you pulled into a draft. Or the shacking wind shield wipers on the Mazda 787B at high speeds (check it out, it's pretty sweet.) So, it'll be interesting to see where they take those details in the next instalment.
 
We've seen that they'll be deformation of the grass and dirt in recent screens, but I'm curious if any of that debris and stuff will get tossed on the track and cause problems. Also, what about the rubber debris that they always mention on TV (and showed this week). Will there we see the little rubber balls fly off the tires and rest on the track? It would certainly make things interesting.

I am excited to see the level of detail in GT5. I mean, even in GT4 there were some impressive things, like the wind sounds that would go away when you pulled into a draft. Or the shacking wind shield wipers on the Mazda 787B at high speeds (check it out, it's pretty sweet.) So, it'll be interesting to see where they take those details in the next instalment.

I would like to see debris like rFactor, but is not gonna happen:ouch:
 
I think off the racing line there should be marbles.
 
We've seen that they'll be deformation of the grass and dirt in recent screens

Sorry to bother, but do you have any pics or videos of that? I haven't seen that myself, due to the huge amount of posts here that easily bury information. :grumpy:
 
Sorry to bother, but do you have any pics or videos of that? I haven't seen that myself, due to the huge amount of posts here that easily bury information. :grumpy:

Some dirt flicked up in a fuji video. Although I don't think it changed the track at all. I think it was from the gametrailer video at ces. But i'm not sure.
 
I recall the photos a while back that showed tire marks running through grass in a corner, compared to a photo of same location without the marks. I think this is what some refer to.
 
Yeah, and the new Fuji textures show some offroad tracks where the grass is gone.
But I guess that's just static ;)

Edit - Some images from GTP for those who can't remember
Flying debris:

fujidebris2.jpg


Offroad tracks:

gt5-vs-prologue-e1266183832366.jpg
 
Yes it's not deformation just updated textures from prologue. Pretty though it is I haven't seen it on any other gt5 tracks which is a little disappointing.
 
That first pic is definitely a dandelion.

Still, the updated grass / dirt textures are pretty sweet. I can't wait to see what the other tracks look like, either.
 
Offroad tracks:

gt5-vs-prologue-e1266183832366.jpg

By the looks of this new grass, I'm sure noobs will think twice before cutting way through it, the offroad tracks look intimidating, specially for a ultra-low SuperGT car.

I'm not sure if the offroad tracks are created in real time, or are a only visual details, but as you've shown, debris really fly over when you go over the grass, it would be nice to let behind a big trail of mud and grass when you make a mistake. Racing in rain will be awesome. :drool:
 
That first pic is definitely a dandelion.

Still, the updated grass / dirt textures are pretty sweet. I can't wait to see what the other tracks look like, either.

When you watch the video the moving grass is a little more apparent. I don't believe it's a dandelion.
 
That first pic is definitely a dandelion.

I disagree. I have a program that pulls frames one by one from any video I put into it. The unidentified object is only in three frames. I've included the frame before and after. As you can see, the object disappears in the last frame.
Dandelions don't just disappear.:sly:

shot0019.jpg


shot0020.jpg


shot0021.jpg


shot0022.jpg


shot0023.jpg


These photos have not been doctored in any way.

By the way Griffith500, I'm not trying to call you out here and I'm fully aware that I could still be wrong. Though the evidence is pretty convincing. I'm just trying to put this one to rest as it's been discussed on many occasions.:)
 
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It doesn't disappear, the shadow of the GTR is no longer being cast on it by the last frame - there is a light smudge where it "used to" be. Also, about the middle of the red segment of the rumble strip, there is a "slice" of grass (since that's how they're represented, as textured "billboards") that is also no longer in shadow either.
Notice also how the shape barely moves from one frame to the next (it's height is more or less constant!) - if it were crud kicked up off the wheels, it'd move about a bit.

No worries, by the way, your post is very helpful 👍
 
I think it's just dandelions that got covered by the GTR's shadow. If it's a debris we probably would have seen it by now in some recent videos from maxim. But then who knows :D.
 
actually, if you look closely, you can tell that the object is falling. It just pops up and falls back down. I'm sure this is much more apparent in the actual video. But, if this is a chunk of grass, perhaps there will be marbles on the track. That would mean that those jerks online would have to think twice about doing some crazy passing. If the track is like the one that Grand Am raced at today, then, you get off line a little bit and your car is going to get REALLY loose. (Even in the wide shots, you could see all the rubber chunks today. it was bad)
 
One thing that has bothered me in the recent 'interactive objects' is that they're just pushed around. I understand that's what would normally happen, but some things should be able to drive upon, not always pushed around like a hockey puck

And tire marbles, should be dealt with and even a camera display like the opening scene from Cars
 
actually, if you look closely, you can tell that the object is falling. It just pops up and falls back down. I'm sure this is much more apparent in the actual video. But, if this is a chunk of grass, perhaps there will be marbles on the track. That would mean that those jerks online would have to think twice about doing some crazy passing. If the track is like the one that Grand Am raced at today, then, you get off line a little bit and your car is going to get REALLY loose. (Even in the wide shots, you could see all the rubber chunks today. it was bad)

If it is a dandelion, it could be moving because of the 'wind' effect on the grass when a car passes.
 
I asked Mimaximax to do a quick video of that corner to check for debris, and he said he would when he had time.

He also said he doubts it is true, so we will just have to wait and see.
 
The car is obviously moving, look at the position of the rear left wheel compared to the red patch on the rumblestrip. The problem is the blob of "debris" doesn't move position in photo 3 to photo 4, it is in exactly the same position in both photos. It could be debris but it looks a bit rough.
 
This image shows the differences between the three frames that the "dirt" is visible, and I've dropped it to an inverted monochrome for "clarity", assigned each of the three frames a separate colour for distinction.

The thing about our vision is that it's easily tricked (if you've ever seen an optical illusion, then you know this.).
Hopefully, here there is less ambiguity.

attachment.php


Thankfully, the camera is panning parallel to the road / curb boundary, which gives us our reference line (the thin diagonal black line in the image, above "track").
The other reference (for camera pan rate) is the far-field object - a tree.

As you can see, the chunk barely moves at all. It doesn't go up, it only shrinks slightly and appears to move downwards, almost imperceptibly, against the reference line. It doesn't move one bit parallel to the reference line (compare gap between tree peaks and the "chunks", taking into account the difference in distance from the camera), as you'd expect from something that has been flung from the wheel of a car.
 

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None of this really matters though, does it? A few bits of dirt might be flung in to the air but the cars still won't even leave skidmarks (Unless that's been announced recently?) so the chances of having debris flying about the track are slim to none!
 
I would love to see the return of backfire and sparks, but again its just as relevant as including the reverse tail lights or skid marks on the track.

I don't see them as irrelevant, this all adds some life to the game.
Race cars just aren't the same without some heavy backfiring when slowing down. As a car enthusiast you just have to love that sound.

Sparks indicate that your car is bottoming out so you need to adjust your suspension. Skidmarks were discussed to death, but i still think they HAVE to be in.

All of those things massively add to immersion and realism and should not be left out in the "ultimate driving simulator" as PD calls GT5 themselves.

In any case, they are more important to me than animated flowers or lifelike driver faces.
 
Now that damage is in I'd love to see cars that suffer a hard enough hit spray coolant and/or oil onto the track, which then makes that part of the track slippery.

This, though, would take a whole lot of work. It would be nice, though.
 
^^ I doubt that would be much effort to create.I'm no computer wizzkid though.

A cosmetic spray would be easy, one that would spontaneously give a very specific area of the track radically different properties within the physics engine, not so much. It can be done, and I know some sims do feature this, but it still takes quite a bit of work.
 
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