Detailed Patch Change Log

  • Thread starter Thread starter TurismoBad
  • 16 comments
  • 899 views
Messages
1,240
Italy
Italy
After each patch we have to verify tons of things - first of all any potential physics changes to re-tune or re-evaluate allowed car roster for online championships. This is time consuming and subjective perception of two members (this is the same/this has changed) often don't give us any form of certainty about them and could be easily solved if PD gave us a change log.

Currently the change log is very small and list only the major changes/content additions leaving us in the dark.

Not only physics though - with 1.04 Arcade mode correctly matches AI cars against yours. I shouldn't be forced to discover this and other important changes like that by myself.
 
Everyone's time is being wasted by not having a decent changelog. It's almost as if they equate a thorough changelog with admitting defeat.

It's not defeat, PD. You're only holding yourselves back with this antiquated psychology. We will still love you.. :rolleyes: C'mon.
 
Last edited:
Good idea, but i don't know if it will happen.

It would save a heck of a lot of guesswork though...
 
+1 ton on this.

I agree with PD it's not easy to communicate about what PD missed in early releases, but like @research said, it's not defeat and we still love you ! The problem is it's not fun for the tuners to loose hours of guesswork and remaking tunes based on feelings.

I don't know why the "artistic/marketing direction" tells players "go figure what changed".
I understand they don't want to put that much numbers in the game to ease the game for the semi-casual players and let other "feel" the physic. I agree with that and I understand the fun in it.
I don't understand why they want the players to feel changes for each of the patches aswell. Especially I strongly disagree with "players should feel each of our physic engine version".

They should tell at least the fundamental physic changes. The 1.04 "changelog" didn't even mentioned the brake change, brakes are fundamental parts of a car...

We all agree that players don't care the car X Y 'Z changed it's weigth ratio from 51.95:48.05 to 51.57:48.43.
But when whole systems like brakes (or camber maybe in a future patch because most of players "feel" it's still broken, I feel it's positive camber and x10 what it should be) have a change, let player knows it. That's important because some players invest a lot of time in tuning their cars.

Reading a 2-page changelog is always a pleasure in any game I played so far. It mean devs are working hard on it. Still, I have not a single doubt that PD is working hard everytime before, at the moment of and after release.
A 2 line changelog may be needed but to me that kind of tl;dr versions are more suited to arcade games, not simulations.

A little more detail would be very welcome by the whole GTPlanet community I think.

I'd like retro-changelogs too (1.0 -> 1.1, 1.1 -> 1.2, 1.2->1.3, 1.3->1.4), in a perfect world, but I should not dream like this in public :)
 
Last edited:
Most of the development is done in Japanese, right? Need someone to translate the changelog to English. >.<
 
This is a video game people! We don't need research level amounts of information. 99% of all console video games don't even have a change log. I thank pd so much for giving us the one we do have. All I ever want when a game updates is to know what basics did it do. Not how much it changed in what areas. Sure it would be nice but lets be realistic they're not going to put 10 minutes into saying everything they did that's ridiculous.
 
I thought in the "News" section it says whats been done in the update.

Not in sufficient detail. For those who are tuning cars, when things change, they need to know which cars are affected.

For example, the 31JAN2014 Hotfix says "The vehicle dynamics for some four wheel drive cars has been corrected." So which cars are affected? Without this information, the avid tuners will have to check for changed behavior in all their 4WD tunes.

And some hint of what changes might affect which tuning parameters would be helpful.
 
Last edited:
Not in sufficient detail. For those who are tuning cars, when things change, they need to know which cars are affected.

For example, the 31JAN2014 Hotfix says "The vehicle dynamics for some four wheel drive cars has been corrected." So which cars are affected? Without this information, the avid tuners will have to check for changed behavior in all their 4WD tunes.

And some hint of what changes might affect which tuning parameters would be helpful.
Yea but I'm saying at least the games says Vehicle dynamics for 4wd drives have changed, most games don't even have an ingame update display. It's a lot to ask for when they all need to collectively coordinate the things they've done and written down and have it all make sense and make sure its not missing anything then put it up on a menu screen for only a few people to read. Even if a lot of people use it not everyone is going to so whats the point. I doubt the handling will change much at all nor will I even own the cars that it got changed on.
 
Yea but I'm saying at least the games says Vehicle dynamics for 4wd drives have changed, most games don't even have an ingame update display. It's a lot to ask for when they all need to collectively coordinate the things they've done and written down and have it all make sense and make sure its not missing anything then put it up on a menu screen for only a few people to read. Even if a lot of people use it not everyone is going to so whats the point. I doubt the handling will change much at all nor will I even own the cars that it got changed on.

You're assuming things in your favor now. "Too much work" , "Not a lot want this". "I wont use this" , "I don't drive that".

I say it's big benefit for everyone VS an hour of writing the log once a month. Also we don't want every single line of code change explained - just the major changes like brakes, tuning effects etc - an hour to write the log is generous.

You're making it look like a NATO round-table to write 4 lines explaining brake bias :lol:
 
Yea but I'm saying at least the games says Vehicle dynamics for 4wd drives have changed, most games don't even have an ingame update display. It's a lot to ask for when they all need to collectively coordinate the things they've done and written down and have it all make sense and make sure its not missing anything then put it up on a menu screen for only a few people to read. Even if a lot of people use it not everyone is going to so whats the point. I doubt the handling will change much at all nor will I even own the cars that it got changed on.

As a retired software Product Manager, I know that the amount of effort involved is very small. One takes the internal Release Notes, do a Copy/Paste, and then remove the changes which are not very germaine to the customer experience, and follow that with some rewording into simple customer-consumable language. I did it for every release of the software I managed. The next step, which translates that into marketing-consumable language for training and documentation purposes is the time-consuming part.
 
I think detailed patch notes for stuff like indie games and MMORPGs are normal. Since GT6 is (unfortunately) being patched about as often as an indie game, more details about changes to the physics engine would be useful. I can understand content additions, but it worries me a bit that even the physics engine needed post-release patching. O.o
 

Latest Posts

Back