DFC Intelligence once again offers some great insights into the PS3 & "console wars"

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Who Has Time to Take a Vacation When There is a Console War Going On?
DFC Intelligence Report: Game Industry Research, published June 29, 2007

This time last year DFC Intelligence asked the question: “Could Sony go from First to Worst?” At the time we were just raising the issue of whether both the Microsoft Xbox 360 and the Nintendo Wii could possibly beat the PlayStation 3 (PS3) in this new generation of systems. This was a period when Sony seemed to have a stranglehold grip on the console market and thus merely raising the possibility of a third place PS3 finish attracted attention. A year later, the PS3 is in third place and now all kinds of people are questioning Sony’s strategy. However, from the perspective of DFC Intelligence, we would now answer the question “could Sony go from first to worst” with a hedging “probably not.”

It should be admitted that at DFC we don’t have a true crystal ball into the future. We build forecasting models based on past behavior and anticipated future products. DFC doesn’t develop the software, determine the pricing, run the marketing campaigns, or try and influence the latest consumer fads. What DFC does do is try and build forecasting models that say if Company A delivers hardware system X, at price Y, with product line and marketing campaigns of Z, what is sales likely to be. How will that sales change if the price is lowered, a hit new product mix is introduced, etc? How will sales change if Company B introduces a competing product line at similar or different price points? How are sales likely to change based on various combinations of these factors? What is the likelihood of each of these factors occurring based on what we now know?

So as we said last year, when it comes to forecasting video game hardware performance the specific forecasting factors include:
  1. Brand, Current Market Position and Past Consumer Behavior relative to all players in the marketplace.
  2. Current Software including Software Diversity, Third Party Support, Exclusives and Big Hits.
  3. Current Software for the Competition looking at all the above factors.
  4. Expected Upcoming Software looking at all the above factors.
  5. Expected Upcoming Software for the Competition looking at all the above factors.
  6. Current Price
  7. Current Price for the Competition.
  8. Expected Future Price.
  9. Expected Future Price for the Competition.
  10. Hardware, Extra Features, the “Wow Factor,” Intangibles and the Ability to Pull a Rabbit Out of a Hat.
The problem the PlayStation 3 faced at launch was a $600 price tag and very limited software library. In contrast the competition was exciting new products at half the price and a more compelling software library. The Wii had buzz, brand, price and representation by most of the major Nintendo franchises in the first six months. Using the above forecasting model matrix the Wii was almost destined to win the first few months by default. However, the matrix is always changing.

Clearly right now Nintendo is very hot. In terms of market valuation, Nintendo is not simply competing with Sony Consumer Electronics, but the consumer electronics/media giant that is Sony Corporation. This is the Sony that has its hands in not just about every major consumer electronics product, but also owns a massive library of movies, music, television shows and other entertainment products. However, in today’s hype driven market, having the hit consumer product of the moment, be it a game system, music player, phone, is everything. In today’s media and investment environment, long-term strategy becomes meaningless if a product isn’t 1) selling like hotcakes right now or 2) has not yet been released so the buzz hasn’t yet met with reality. With the DS and Wii, Nintendo has two hit consumer products and in the minds of the investment community that can make the company as valuable as all of Sony Corporation.

In an interview with DFC Intelligence this week, Sony Computer Entertainment America president Jack Tretton said trying to compare Sony to Nintendo is like trying to compare Sony to Nike. In other words, these are two very different companies, with very different products and very different strategies. With the video game market, the analogy to racing and running shoes may be an enlightening comparison. Sony’s strategy has been slow and steady wins the race, much like the tortoise from the legendary fable. Sony has always talked about a decade long vision for its hardware platforms. With the first two PlayStation systems, Sony pretty much put their money where their mouth was. That track record is a very important factor in any analysis of a new Sony system like the PlayStation 3.

It is when looking at the concept of a decade long vision that we concluded our analysis in June 2006 with the statement “a $600 price point is okay for launch but it will not fly in holiday 2007.” In other words, we didn’t think it would flying out the door at that price point and we felt price cuts would be needed toward the end of 2007 if the PS3 was going to pick up momentum. So far there has not been a price drop, but it is only the middle of 2007 so that doesn’t tell us much. As Jack Tretton put it, it is hard to evaluate a product designed to last a decade or more based on the first 18 months. Sony has historically been slow out of the gates with their video game hardware systems, but their slow and steady pace has served them well in the long term.

The challenge Sony faces is that competition in the video game market is not sitting still and for this generation Microsoft and Nintendo have clearly turned up the heat. There is no winning by default in this market. The Nintendo Wii took advantage of every opportunity to try and build a starting base for long-term success. However, the good news for Sony is that the same can not be said for the other major competitor, Microsoft and the Xbox 360.

In terms of long-term strategy it is worth comparing Microsoft and Sony. Microsoft has shown an even greater willingness to lose money to try and build long-term market share. The Xbox 360 was the system that could benefit most from the PS3’s slow, late start. One of the biggest events (or non-event) over the past year is that the Xbox 360 did little to solidify its lead.

In terms of numbers, Microsoft met its goal of 10 million Xbox 360s shipped by the end of 2006. However, walking into a retail store in January 2007 and seeing piles of Xbox 360 inventory on the floor, it was immediately clear that many of those systems shipped did not end up in consumer hands. Gears of War was a solid hit, but it was the type of title that appealed mainly to the existing Xbox base waiting for Halo 3. In the first half of 2007, Microsoft introduced the Xbox 360 Elite which essentially raised the price of the system into a range that makes the PS3 start to look like more of a value by comparison.

In reality the new generation of game systems is just getting started. If all hardware manufacturers make their stated shipment goals over the next year, no system will have more than 40% market share when we revisit this issue next summer. Furthermore, by that time we will only be about 20% into the new generation.

The one thing we do continue to argue is that no system is likely to have the market share dominance of the first two PlayStation systems. The video game market is simply becoming diversified in multiple respects. Consumers are increasingly willing to buy multiple systems for multiple purposes. This means arguing who will be first or second is becoming increasingly irrelevant. Publishers and developers need to learn how to properly leverage content across multiple platforms. Unfortunately, this is something most video game companies have not historically excelled at.

Platform strategy comes down to both timing and individual products. For example, if you have a big first-person shooter (FPS) you definitely want to be on the Xbox 360, even if sales are currently lagging. The PS3 may not be flying off store shelves, but a major price cut and build up of the software library could change that a year from now. On the other hand, for many big ticket franchises the Wii may not be appropriate. The Wii is a great system, but it has its limits and a fairly unique appeal. This could present a problem for all the slow moving third-party publishers that are now scrambling to up their Wii output. By the time third-party developers start flooding the Wii market with product, the excitement may have cooled.

It is these types of execution issues that are likely to keep executives in the video game market up at night. This is an industry that sometimes seems to get as much coverage as Paris Hilton. However, when push comes to shove, finding a profitable niche is more challenging than ever. Trying to jump on the hype bandwagon and make rash conclusions based on the latest sales numbers is always dangerous. There is still a lot to be unveiled. With E3 pushed back two months new announcements have been delayed, so we enter the second half of the year armed with very little new information. We will follow price cuts, new software introductions and the buzz of the holiday season. It will be interesting to revisit this issue in summer 2008 and see what, if anything, we have learned.


DFC Intelligence’s research services provide detailed strategic analysis of the interactive entertainment industry.

A sample of reports on the video game and PC game market include:

  • The Online Game Market
    This 800 page report contains a comprehensive analysis of the online gaming market. Includes current sales trends, market forecast, and in-depth company profiles.

  • The Market for Portable Video Games
    This 185 page report contains complete five-year forecasts by platform, a look at portable game software, portable game online trends, and business models and revenue expectations for game publishers.

  • Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry
    Complete five-year forecasts for all individual console and portable game platforms by region (Asia, Europe, North America, rest of world)) through 2011. Also included are PC game forecasts and historical sales figures. The report has several scenarios for future market growth including an analysis and forecasts for new systems from Sony, Microsoft and Nintendo, as well as portable game systems.

  • The Business of Computer and Video Games
    This report includes an historical analysis, overview of individual hardware system, top-selling games, game genres, consumer demographics, business models, retailer profiles, marketing elements and case studies, industry trends.

  • Market Leaders in the Video Game and Interactive Entertainment Industry
    This 750+ page report profiles major companies in the interactive entertainment industry. Each individual company report is about 25-50 pages and has an historical background, financial overview, product analysis and a frank assessment of the outlook for that company.

  • Overview of the Video Game and Interactive Entertainment Industry
    This report is designed to provide an overview of some of the key trends in the video game and interactive entertainment. The focus is on highlights from the forecasts and analysis of trends, game genres and business issues found in DFC reports.

  • The Game Market in China
    This 350 page report contains a complete look at the rapidly growing Chinese game market, including forecasts to 2010, government regulations, market entry strategies, business models, distribution options, game genres and numerous company profiles and case studies.
 
''Publishers and developers need to learn how to properly leverage content across multiple platforms. Unfortunately, this is something most video game companies have not historically excelled at.''

I think that is the crucial thing to pick up on. A lot of games will now be multiplatform, the days of AAA exclusives tied to one system are long gone. Maybe the Wii has a advantage here in that all its games will be unique to its system and unable to be replicated on the other systems. First party will matter more as Sony WorldWide studious formation shows as well as Microsoft rapidley pursuing buying up and funding software development as well as creating more internal games such like Nintendo who have always strongley relied on first party.

What this means for us gamers i am not sure, but it is concerning to think the third party developers will now be stretched and may not be able to apply themselves 100 per cent to a unique masterpiece one platform game. We may get rushed ported games with endless sequels. The industry however for sure is changing, that we do know.

In terms of sales its silly to get involved so early and really should not be put up there as the be and end all. All systems have their USP, the Wii with its wii-mote:) , xbox with live and some good upcoming AAA titles, and the PS3 for its multimedia features with blue ray making it the must have entertainment machine. All are great and will do well. But the days of the legendary PS2 dominance are yes gone. This is a new era now.
 
3 1/2 years from now what will seem more appealing?:

A $129.99 Wii. We all know Nin will release as new version to gain more sales without innovating the hardware(DS/GBA). Wii gets the worst version of all multi platform games and developers are running out of idea how to make cheesy wimote games.. How long can 480p be bare able for HDTV owners?Nin already reveals next Gen full HD system.

A $249.99 60GB Xbox360. A hardware redesign and better chance of not dying. PC ports are now looking watered down, multiplatform games are now PS3>360 and most games are carbon copies down to to downloadable content. MS ready to reveal the successor to the 360. Halo 4 delayed till 2011 on the New system.

A $299 60GB PS3, $349.99 200GB. Hardware redesign, smaller and cost efficient. Many PS2 owners upgrade to PS3 and still enjoy their favorite ps2 games. PS1 library is up to 1000. PSN titles exceed 1GB in size and make up 50% of games. Games feature rumble, Full "Home" support, in game XMB. Sony has its own wand like controller.

Just my poorly though out insght.
 
A $249.99 60GB Xbox360. A hardware redesign and better chance of not dying. PC ports are now looking watered down, multiplatform games are now PS3>360 and most games are carbon copies down to to downloadable content. MS ready to reveal the successor to the 360. Halo 4 delayed till 2011 on the New system.

A $299 60GB PS3, $349.99 200GB. Hardware redesign, smaller and cost efficient. Many PS2 owners upgrade to PS3 and still enjoy their favorite ps2 games. PS1 library is up to 1000. PSN titles exceed 1GB in size and make up 50% of games. Games feature rumble, Full "Home" support, in game XMB. Sony has its own wand like controller.

So, 3 years from now, the 360 will only drop $150 while the PS3 drops $300? It's all but guaranteed that the 360 will drop $100 this year (either because of Sony's $100 pricedrop at E3 or because of slumbering sales), and to think they'll drop $50 over the course of 2008 and 2009 is really absurd. 3 years from now, the price will most likely be $150. And Halo 4 isn't coming. Halo spin-offs like Halo Wars, yes, but H3 is the last numbered game in the franchise. And I don't see what you're saying when you mention "carbon copies".

I don't think Sony will unveil a 200GB PS3. They may bump up the HDD space gradually over time and add IPTV capabilities, but not introduce another SKU. I also doubt there's going to be nearly as many PS1 titles and Blast Factor 3 being 1.2GB. Downloadable "full" games like Warhawk or LittleBigPlanet will near/exceed that mark even this year, but for average throwaway titles? Seriously doubt it. I do think the PS3 would get down to $300 by fall '09 assuming they drop the price $100 each year for the next 3 years.

With the wand-like controller, if anything they might introduce it with the PS2, but even if it came out for that or the PS3, developers would have to create games to suit the controller. Announcing it with the PS4 would be a much better idea. Same goes for the 360/720 if Microsoft ever wants to do such a thing as well.

As for the Wii, I don't think developers are going to port over their big next-gen games like Army of Two, Call of Duty 4, or The Darkness to the Wii. They'll just create games specifically for it on the side (like with Boogie and Zak and Wiki). I do see where you're coming from regarding a WiiHD, but keep in mind that the casual market who plays Wii Sports may not care about a higher resolution.


Just my 2¢.
 
Just my poorly though out insght.

Nothing better to do then huh? but shoot down wacky ideas.:sly:

I don't think there will be a $150 360 with HDD, headset, HD cables. Also the $350 PS3 would be more than a HDD upgrade. They(Kutaragi) stated that the hardware will evolve over time, that idea could have left with Mr. Kutaragi however.
 
Nothing better to do then huh? but shoot down wacky ideas.:sly:

Actually, yeah. :dopey: Boring day for me.

I don't think there will be a $150 360 with HDD, headset, HD cables.

Why not? Those things really aren't expensive to produce, and they will only cheapen in time.


Also the $350 PS3 would be more than a HDD upgrade. They(Kutaragi) stated that the hardware will evolve over time, that idea could have left with Mr. Kutaragi however.

They might add minor things when they decide to slim down the hardware (like they did with adding an ethernet port to the PSTwo), but I don't think they'd do something major.
 
In three and half years the Xbox 360 will be 5 years old so you could be on to something. But Xbox didn't make any money plus being demolished by PS3 in worldwide sale. The 360 will make MS money in the next year or two. They may sit on it for the profit. PS2 still selling well and its not going anywhere, if 360 seeing ps2 like success MS wont be in a rush to put out a new system. But how long can dvd last for gaming console?
 
I highly doubt the 360 will last until 2010. The XBoxUltra will probably be aimed at around late 2008/2009, giving the 360 a shelf life of about 3-4 years.

Like LaBounti said, the original Xbox was a money pit, plus the PS2 was destroying it. Peter Moore already said that the next Xbox would appear around 2011.

But how long can dvd last for gaming console?

And that's a good question as well. The thing is, we don't truly know. For insight, however, Mass Effect, a 70-hour game with an entire galaxy to explore (with excellent graphics to boot), will fit on a single DVD. I don't think most games (games like Call of Duty 6, or the next Rainbow Six, or Juiced 3, or whatever inevitable future multiplatform games) in the next several years will need the extra space. And even if they did, they could use a second disc. I know that huge, open world games like GTA4 would be severely crippled by using a second DVD, but unless it's going to be larger and more detailed than Mass Effect, it could squeeze onto a DVD.

Even Sony's own Warhawk shows that DVD could be fine. The game, which has 5 huge, scalable maps, as well as great graphics and tons of different settings to play online, is less than 800MB in size.

The thing is, would PS3 sales dramatically catch up to the 360 anytime soon (next year and a half) and decisively surpass it for most developers to focus on it as the lead platform? And thus create 15-20+GB size games that are gimped on the 360, and yet perfectly fine on the PS3? That's the real question. It may happen, but it can just as easily not happen, and the vast majority of PS3 games are suited to the common denominator (360).

But anyway, I think we'll get an answer to this question this fall, after seeing how Mass Effect, GTA4, Halo 3, Uncharted, Lair, and others turn out, and if the extra disc space is truly needed. And with sales, to see if the PS3 could catch up to the 360, surpass it, and become the focus for developers everywhere.
 
Duċk;2706783
Like LaBounti said, the original Xbox was a money pit, plus the PS2 was destroying it.
Except the X360 is an even bigger money pit so far. MS took a $2 billion dollar loss on the Xbox, and has so far lost over $3 billion more on the X360, and counting. With recent reports suggesting a 33% failure rate, and that some MS service centers are supposedly getting as many as 2,500 X360 returns each day, and that MS has continually had to expand its costly Warranty coverage to try and keep their current customers happy, and with very few games selling more than 2 million copies, and that the X360 is already approaching its 2nd year, there is no chance that the X360 will ever return a net profit within the next three years if ever.


Peter Moore already said that the next Xbox would appear around 2011.
He also said MS wasn't considering ending support for the original Xbox. He also said MS sold a total of 10 million X360s back in September of last year. He also said that MS had no plans for the Elite model. These are but a very small sample of untruths from the infamous MS mouthpiece that is Peter Moore.

How many times does he have to post false information before you stop using him as a source? :)



As for games that use more than 7GB, they are already out there, so one doesn't have to wait a year or more to see the need and the advantage it offers to developers and gamers. No amount of spin from MS and those that develop games for the X360 is going to change that fact.

MS had to release the X360 early to gain market share from Sony, and that's why they are limited to DVD, a ten year old disc format for which some games were already maxing out its capacity before the X360 even was released. The historical rapid increase in the average amount of data games use over the last ten years show how Moore's Law can be applied to the gameing development to predict years ago that clearly games were going to exceed the capacity of DVD.

In addition, there are 10 million X360s out there that do not even have a single digital video output, no HDCP compliance, and only a fraction of them even have a hard drive, and those that do likely only have a single 20GB drive.



As for Mass Effect... we will have to wait and see what the game "really" looks like, and how many of those "hours" is simply repeating the same environments over and over again.
 
I don't think game length and disc space have much in common. Not all games are designed the same. Blue dragon is a good example.

Take away the audio and Oblivion weighs in at just over 2GB.
 
Except the X360 is an even bigger money pit so far. MS took a $2 billion dollar loss on the Xbox, and has so far lost over $3 billion more on the X360, and counting. With recent reports suggesting a 33% failure rate, and that some MS service centers are supposedly getting as many as 2,500 X360 returns each day, and that MS has continually had to expand its costly Warranty coverage to try and keep their current customers happy, and with very few games selling more than 2 million copies, and that the X360 is already approaching its 2nd year, there is no chance that the X360 will ever return a net profit within the next three years if ever.

The point I was trying to get across was that even at the end of the Xbox's lifecycle, it wasn't making any sort of a profit – whether that was because of contracts or low sales. If the 360, after a few years, is selling decently and making some sort of profit for MS, they're not going to pull the plug on it anytime soon. Even if it wasn't, I doubt they'd be as eager to do so anyway considering the backlash they received for doing it previously... but after all, they're MS, so I'm not too confident.


He also said MS wasn't considering ending support for the original Xbox. He also said MS sold a total of 10 million X360s back in September of last year. He also said that MS had no plans for the Elite model. These are but a very small sample of untruths from the infamous MS mouthpiece that is Peter Moore.

How many times does he have to post false information before you stop using him as a source? :)
Good points. Guess I'll have wait for a Billy Gates quote.


As for games that use more than 7GB, they are already out there, so one doesn't have to wait a year or more to see the need and the advantage it offers to developers and gamers. No amount of spin from MS and those that develop games for the X360 is going to change that fact.

What games do you speak of? Because there's absolutely nothing out there that makes me think "Wow, Blu-ray is necessary!" Yeah, you could always say "Resistance uses 16GB etc etc etc", but that doesn't mean it shows Blu-ray is necessary, because from playing all of RFOM, it doesn't seem like that at all. Lair might (well, since it's Lair, will) show us the benefits of BDs. Same with Heavenly Sword and Uncharted ('cept those might because they're not Lair). Resistance is a bad example.

MS had to release the X360 early to gain market share from Sony, and that's why they are limited to DVD, a ten year old disc format for which some games were already maxing out its capacity before the X360 even was released. The historical rapid increase in the average amount of data games use over the last ten years show how Moore's Law can be applied to the gameing development to predict years ago that clearly games were going to exceed the capacity of DVD.

Alright.

In addition, there are 10 million X360s out there that do not even have a single digital video output, no HDCP compliance,

...So? Explains how that contracts from the 360, please. From what I understand, HDMI and HDCP pertain to HD movie output, and since the 360 doesn't have that, I fail to see how that applies. However, you probably know more about it than me, so I'd like to see what else it applies to.

and only a fraction of them even have a hard drive, and those that do likely only have a single 20GB drive.

Someone que the Admiral Ackbar "IT'S A TRAP!" jpg. ;)

As for Mass Effect... we will have to wait and see what the game "really" looks like, and how many of those "hours" is simply repeating the same environments over and over again.

Fair enough.
 
Duċk;2707100
As for games that use more than 7GB, they are already out there, so one doesn't have to wait a year or more to see the need and the advantage it offers to developers and gamers. No amount of spin from MS and those that develop games for the X360 is going to change that fact.
What games do you speak of? Because there's absolutely nothing out there that makes me think "Wow, Blu-ray is necessary!" Yeah, you could always say "Resistance uses 16GB etc etc etc", but that doesn't mean it shows Blu-ray is necessary, because from playing all of RFOM, it doesn't seem like that at all.
That's a subjective opinion for which I'm sure many would disagree with you. Objectively speaking though, how do you think the game would be if 9GB of data (more than half the data) was edited from the final game?

Look, games have been growing in size for some time now, with some games maxing out on DVD before HD-DVD and Blu-ray were even released... and that was when most games were not even being designed and rendered in HD - scaled certainly, but that requires little to no additional data.

With games specifically designed, created, and programmed for 1080p the amount of data required is going to be substantially greater than a SD game. Going back to R:FOM, that game was developed in 720p. Imagine how much more data they would have needed had it been developed for 1080p.

Lair might (well, since it's Lair, will) show us the benefits of BDs. Same with Heavenly Sword and Uncharted ('cept those might because they're not Lair).
There are others as well, like MGS4. These are all examples that support what game developers have been saying for some time, and that they are in fact limited by DVD's capacity and can use the much higher capacity of *Blu-ray immediately, and not just a year or more from now, which is what it sounded like you were saying.

*I'm sure they would feel the same for HD DVD, except currently, no PC or console supports games on HD DVD.

If the trend continues, I believe the next gen consoles five years from now will either use 100-200GB Blu-ray discs, and five years after that 100GB-3.4TB HVD discs.



In addition, there are 10 million X360s out there that do not even have a single digital video output, no HDCP compliance,
...So? Explains how that contracts from the 360, please. From what I understand, HDMI and HDCP pertain to HD movie output, and since the 360 doesn't have that, I fail to see how that applies. However, you probably know more about it than me, so I'd like to see what else it applies to.
Actually HDCP applies to any digital video files that have been flagged with the Image Constraint Token. ICT is not limited to just movies. That said, the main point is that the X360 (Elite model excluded) is limited to analog video only. This means that despite being a digital device, despite creating digital data, the X360 must then convert that digital file to analog in order to output it to a display. Adding to the problem is that nearly all displays sold today are all digital, so then that signal must once again be converted, only this time back to digital. With every Digital to Analog and Analog to Digital conversion, the signal is vulnerable to conversion artifacts and often results in a degraded picture quality. With a digital output, the signal would never be converted and each data bit would be accurately sent to the display without any alteration from conversion.

In laymen's terms, the X360 is a digital device, but only has an analog output. That's a serious oversight on Microsoft's part, for which they have finally addressed with the Elite model.
 
That's a subjective opinion for which I'm sure many would disagree with you. Objectively speaking though, how do you think the game would be if 9GB of data (more than half the data) was edited from the final game?

Depends. Linear games like Call of Duty, put it on a second (or even third) disc. Non-linear games like GTA, the 360 version gets severely downgraded, internet meltdown ensues, etc. I'll go back to one of my original points though:

The thing is, would PS3 sales dramatically catch up to the 360 anytime soon (next year and a half) and decisively surpass it for most developers to focus on it as the lead platform? And thus create 15-20+GB size games that are gimped on the 360, and yet perfectly fine on the PS3? That's the real question. It may happen, but it can just as easily not happen, and the vast majority of PS3 games are suited to the common denominator (360).

If the PS3 doesn't reach a point where developers can go "okay guys, we need Blu-ray's extra space for our games, we'll focus on that and ignore the 360 since the userbase is large enough," would developers cut out or severely gimp the 360 version of a game (and thus would result in poor sales because of the 360's hardcore audience), in an age with rising development costs where removing a majority of potential userbase would result in much lower sales? And like I said before, it might happen... or it might not. Would multiplatform games on PS3 never realize their full potential? If it doesn't sell enough to convince developers, yes, sadly.

Actually HDCP applies to any digital video files that have been flagged with the Image Constraint Token. ICT is not limited to just movies. That said, the main point is that the X360 (Elite model excluded) is limited to analog video only. This means that despite being a digital device, despite creating digital data, the X360 must then convert that digital file to analog in order to output it to a display. Adding to the problem is that nearly all displays sold today are all digital, so then that signal must once again be converted, only this time back to digital. With every Digital to Analog and Analog to Digital conversion, the signal is vulnerable to conversion artifacts and often results in a degraded picture quality. With a digital output, the signal would never be converted and each data bit would be accurately sent to the display without any alteration from conversion.

Erm, from what I heard, ICT only applies to movies, and according to Wikipedia it is a "...protocol flag that can cause downsampling of high-definition video content on Blu-ray and HD DVD to slightly-better-than-DVD quality video." More or less a copyright scheme to prevent pirating of HD movies. Unless you know something I don't, I don't think video games have to worry about ICT.

And the earliest it could be activated is supposedly 2012. Now, if the movie studios catch us with our pants down in a few years, the only casualty would be the HD-DVD add-on (and non-enabled HDCP TVs) – and everyone knows that's going to go the way of Betamax relatively soon.

As for image quality degradation, I'm not sure what you're getting at. I'm currently using an HDMI to DVI adapter for my PS3, switching from a regular component cable. The picture looks slightly clearer. Is that (component looking slightly fuzzier than DVI) an example of image degradation? Or is it something else?
 
Duċk;2707461
If the PS3 doesn't reach a point where developers can go "okay guys, we need Blu-ray's extra space for our games, we'll focus on that and ignore the 360 since the userbase is large enough," would developers cut out or severely gimp the 360 version of a game (and thus would result in poor sales because of the 360's hardcore audience), in an age with rising development costs where removing a majority of potential userbase would result in much lower sales? And like I said before, it might happen... or it might not. Would multiplatform games on PS3 never realize their full potential? If it doesn't sell enough to convince developers, yes, sadly.
All very good points, and for those interested in getting the highest quality games from developers, it will be vital that consumers let them know that they wont accept dumbed down games. If the majority of customers, especially X360 customers (as they are the largest market for next-gen games right now), continue to accept and buy sub standard games then you really can't blame developers who aren't willing to make drastic improvements in their games to take advanatge of what the PS3 and X360 are capable of.


Erm, from what I heard, ICT only applies to movies, and according to Wikipedia it is a "...protocol flag that can cause downsampling of high-definition video content on Blu-ray and HD DVD to slightly-better-than-DVD quality video." More or less a copyright scheme to prevent pirating of HD movies. Unless you know something I don't, I don't think video games have to worry about ICT.
No, ICT can be applied to any video signal. It isn't being applied to any video game now, nor do I personally believe it will be used for video games, but that doesn't mean it cannot be used some time in the future - it's just extremely unlikely, at least that's what I think.


And the earliest it could be activated is supposedly 2012. Now, if the movie studios catch us with our pants down in a few years, the only casualty would be the HD-DVD add-on (and non-enabled HDCP TVs) – and everyone knows that's going to go the way of Betamax relatively soon.
That article came out over a year ago and still there has been absolutely no confirmation or official response from any studio that any such "agreed upon" date exists. So legally, as far as anyone knows for sure, studios still have the right to apply ICT at any time they like. I don't personally think they will at least until technology makes the illegal copying and distribution of HD DVD and Blu-ray movies cost effective.


As for image quality degradation, I'm not sure what you're getting at. I'm currently using an HDMI to DVI adapter for my PS3, switching from a regular component cable. The picture looks slightly clearer. Is that (component looking slightly fuzzier than DVI) an example of image degradation? Or is it something else?
It could be playing a role in that, but there are many other factors to consider as well. There are many types of D/A conversion artifacts that can occur, one of them being softness as information can be lost in the conversion and then the video processor must fill in those gaps.
 
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