- 106
- Khoin
Hey all,
Using the search button I've found a number of threads concerning the DFGT, but none really recent and not totally related to my "questions", so I'll make this new one...
First, a bit of background:
I bought GT5 at release and played it with a DS3 from the start. Using L2 and R2 to brake and accelerate I was doing pretty good, but of course, a wheel just adds so much to the game. Unfortunately I only had an old DF (with on flappy paddle broken off) which I thought would be incompatible.
Only after I got to around lvl 25 aspec did I notice the DF in the options menu, so I dusted it off, found it had a USB and not a PS2 connector, hooked it up and presto, a wheel
But then I realised it didn't have FFB (which surprised me, because I thought the "motorised" steering wheel was what one called "FFB" in a wheel, but apparently a bit of rumble should also be in there
). And of course, I couldn't use MT with only one paddle. And, it has way less rotation...
So I went and bought a DFGT. I've now played with it for about 2 hours, and I must say, it's about as big a difference to the DF as the DF is to the DS3!
Although both give you much preciser control over the car (mainly in regards to steering, throttle and brakes with L2 and R2 really work very well I think), actually "handling" the car with the DFGT is another story.
My first go with it was in a high powered MR car with all assists of, bar ABS1, and I was just all over the place
And not only that, whenever the back stepped out, I was completely unable to get control back in any way... Most of this is, I think, due to the extra rotation, although it also seems like the cars are way more sensitive to too much throttle with the wheel still turned... After some practice in some slower cars I've gotten better, but I'm still not close to what I could do with the old DF.
I probably have to mention the fact that I don't have a playseat or wheelstand, nor do I have a table to mount it on (well, not in front of the telly at least... besides it being a coffee table and therefor far too low, my girlfriend would probably kill me if I secured the wheel to the shiny designer table she's so happy with
). So, I use the "leg holder" (or whatever it's called) that I got with the DF (for those who do not know what this is, it's a piece of plastic that you attach the wheel to, that you can then hold between your legs, thus holding the wheel in place).
This worked very well with the old DF. But it might be a bit less suited for a wheel which needs more rotation...
So, after this long-winded intro (sorry about that), I'll get to the actual questions
-Is anyone else using a "leg holder" thingy, and if so how well do you think it works (compared to securing it to a table or stand)?
-Am I right in thinking the rotation of the DFGT is not related to the car your driving (ie, an FGT will need to be turned just as much as an old, slow roadcar)?
-It kind of feels like the old DF actually gave me more feedback about what the car was about to do, though that might just be because I was more used to how it felt... anyone else played GT5 with both that shares this feeling, or disagrees with it?
-I've seen several different "best setups" for the DFGT's FFB, so far I've tried FFB 3 and FFB 7, both with no power steering, on simulation, and all assists of except for ABS 1 and, sometimes, TC5. I didn't really notice any big differences... Is the FFB setting only for the "rumble" you get from curbs and such? And has anyone actually felt the "grip give out" at any point?
-Has anyone succesfully made an improvised wheelstand out of "waste" materials and if so, care to share design? I'm prolly gonna try this anyway, but no reason to invent the wheel again (hurrhurr) if someone already has. (I know, I could buy one, they're not that expensive, but I'm getting married in a month and we're expecting our first baby in little over 5 months... while it's not that we can't afford it, the girlfriend has gone to frowning upon frivolous spending a tad more lately...)
-And finally, any neat tricks to using the DFGT? I mean, how do you actually catch a 600 bhp MR monster with no TC when it decides to go AWOL?
TLDR version: How do you get the most out of your DFGT?
Thanks for reading
Oh and one last "tip" from me to end it with: I think using a DF will possibly make the game easier... the limited rotation means easier turning and oversteer-catching, while it still has the precision of a wheel... and I don't know how much you "lose" by not having FFB... but this tip might be proven worthles by answers to my questions.
Using the search button I've found a number of threads concerning the DFGT, but none really recent and not totally related to my "questions", so I'll make this new one...
First, a bit of background:
I bought GT5 at release and played it with a DS3 from the start. Using L2 and R2 to brake and accelerate I was doing pretty good, but of course, a wheel just adds so much to the game. Unfortunately I only had an old DF (with on flappy paddle broken off) which I thought would be incompatible.
Only after I got to around lvl 25 aspec did I notice the DF in the options menu, so I dusted it off, found it had a USB and not a PS2 connector, hooked it up and presto, a wheel
But then I realised it didn't have FFB (which surprised me, because I thought the "motorised" steering wheel was what one called "FFB" in a wheel, but apparently a bit of rumble should also be in there
So I went and bought a DFGT. I've now played with it for about 2 hours, and I must say, it's about as big a difference to the DF as the DF is to the DS3!
Although both give you much preciser control over the car (mainly in regards to steering, throttle and brakes with L2 and R2 really work very well I think), actually "handling" the car with the DFGT is another story.
My first go with it was in a high powered MR car with all assists of, bar ABS1, and I was just all over the place
I probably have to mention the fact that I don't have a playseat or wheelstand, nor do I have a table to mount it on (well, not in front of the telly at least... besides it being a coffee table and therefor far too low, my girlfriend would probably kill me if I secured the wheel to the shiny designer table she's so happy with
This worked very well with the old DF. But it might be a bit less suited for a wheel which needs more rotation...
So, after this long-winded intro (sorry about that), I'll get to the actual questions
-Is anyone else using a "leg holder" thingy, and if so how well do you think it works (compared to securing it to a table or stand)?
-Am I right in thinking the rotation of the DFGT is not related to the car your driving (ie, an FGT will need to be turned just as much as an old, slow roadcar)?
-It kind of feels like the old DF actually gave me more feedback about what the car was about to do, though that might just be because I was more used to how it felt... anyone else played GT5 with both that shares this feeling, or disagrees with it?
-I've seen several different "best setups" for the DFGT's FFB, so far I've tried FFB 3 and FFB 7, both with no power steering, on simulation, and all assists of except for ABS 1 and, sometimes, TC5. I didn't really notice any big differences... Is the FFB setting only for the "rumble" you get from curbs and such? And has anyone actually felt the "grip give out" at any point?
-Has anyone succesfully made an improvised wheelstand out of "waste" materials and if so, care to share design? I'm prolly gonna try this anyway, but no reason to invent the wheel again (hurrhurr) if someone already has. (I know, I could buy one, they're not that expensive, but I'm getting married in a month and we're expecting our first baby in little over 5 months... while it's not that we can't afford it, the girlfriend has gone to frowning upon frivolous spending a tad more lately...)
-And finally, any neat tricks to using the DFGT? I mean, how do you actually catch a 600 bhp MR monster with no TC when it decides to go AWOL?
TLDR version: How do you get the most out of your DFGT?
Thanks for reading