Did 1.20 break strategy?

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I haven't played much since 1.20 but this video by wombleleader has given me another reason to be disappointed in Polyphony. Undercuts and overcuts used to bring excitement to the races through risk taking and defending and all sorts of other race craft. Now, it seems there is very little strategy, if any.

If Race C at Daytona this week will see everyone pitting on the same lap, PD has eliminated an exciting factor of their races.

Do you think it's a work in progress, or is this how it will be from now on?

The video I'm talking about:

 
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That really sucks as I loved experimenting with pit stop strategy. In the Serdegna race in GT Sport you could pit in lap 2 to lap 8 of a 10 lap race and be competitive. Without gradual tire wear I guess you can still undercut or stay out longer depending on who is in front of you, yet staying out by slip streaming a car with fresh tires doesn't give you any advantage anymore :/

Hopefully it's a bug that gets patched, this doesn't look right at all.
 
If you look in the GTWS thread for the last Nations race you see a big range of tyre life, with some people having the same tyres last them 10 laps and others saving them to last 13.

The last Barcelona nations race was also all about tyre strategy, where saving your tyres and managing them saw the difference between whether you finish the race or end in a wall - giving range to various strategies where it might be better to go safer on hard tyres, or stop on faster ones if you can't last the race.

Video seems a bit hyperbolic to me. I've seen more to suggest that tyre strategy is still very much in play during my own experiences. Just my 2c.
 
I think it's strange that tires will be optimal for many laps and then fall off suddenly to the point of death. The previous tire wear had the grip loss happen gradually which, to me, made for interesting races.

Will we have to rely on PD getting the multipliers right every week? And even then, the fact that someone pitted a lap earlier means nothing if their lap times remain just as fast.

I suspect undercuts won't be happening at all in Race C this week. Not more than a lap, anyway. I hope I'm wrong.

As it stands, even 1x races on one tire will be akin to zero tire wear when tire saving was always a thing before, even when there was no strategy
 
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Another effect is that it amplifies wheel vs controller tire wear advantage. If you can last another lap, you have a huge advantage over those that can't make it another lap without the sudden tire death happening. Before 1.20 you still had the advantage, just far less so, you could still keep up drafting a driver with less tire wear. This also makes cars with less tire wear much more advantageous if you can get another lap out of them.

Kinda turns it more into an arcade game instead of a simulator. On/off tire grip.
 
A goal of mine was to get better at driving with worn tires. It had been a major hindrance to my results since I started playing GT Sport and I was determined to get better. I'm not sure it will be a factor anymore and if so, that takes away some of the fun factor.
 
Imho the update made it more stragetic , i played GTWS races and i seen multiple different strategies (before you could just do a no pit stop more often) ,but you might not see them during the daylies

if anything some single player events might be "broken" but saying "it's ruined" is exaggerated
 
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Also the changes they made to the suspension geometry has impacted tyre wear not to mention lap times,now my lap times on Le Mans are at least 10 seconds slower than preupdate!
 
Also the changes they made to the suspension geometry has impacted tyre wear not to mention lap times,now my lap times on Le Mans are at least 10 seconds slower than preupdate!
I have no problem with my lap times and needed just modest suspension adjustments. As tires wear faster I do need to switch them more often which costs extra time.
 

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