Digital Input improvements

Messages
533
Messages
cooldawn | GTP_Vincent_Vice
Messages
cooldawn
I've been playing GT for years, as well as other racing franchises, with the D-Pad. Recently Ferrari Challenge and Supercar Challenge have implemented digital controls as perfect as I think they could be. The sensitivity of when using X as accelerate is nigh-on perfect and there also seems to be a good range in regard to steering too because I seem to find it easy to moderate turn-in lock.

GT, even GT5P, has never really caused me to much bother when using the D-Pad...until now. The new physics engine generally shows why games like this need to be played with a steering wheel. Even Kaz traditionally used the D-Pad to play his games until now.

HOWEVER, for people who still prefer using digital inputs why can't accelerate be a little more sensitive like Ferrari/Supercar Challenge and the digital directional inputs be sensitive (at the moment they default to full lock depending on speed)? This would be so much better.

Yes, I know, why not use a steering wheel? I do own a DFP but don't like using a steering wheel generally so it's been locked away for a few years.

Just wish that accelerate was a little more sensitive and the D-Pad made use of it's sensitivity feature.
 
that's why god created the 2 analog sticks.

right stick up/down is accelerate and brake, left stick is for steering.
 
I hate using the sticks to accelerate. That's why Sony created triggers! Assign accelerate and brake to left and right triggers, easy peasy. All the sensitivity and travel time you could ask for.
 
Back