The 3D mode is a different matter entirely, of course. Polyphony has opted for what is to all intents and purposes a zero-compromise policy to the game's visuals. The Sony stereo 3D team at Evolution Studios has outlined a range of measures developers can take in boosting performance for 3D games, from using dynamic resolution changes to lower-LOD models (Evolution's own MotorStorm: Pacific Rift 3D title employs both tricks). Polyphony, however, has adopted the approach used in WipEout HD - maintain the look of the game (4x MSAA aside) and take the hit in frame-rate.
However, unlike WipEout HD, the frame-rate remains unlocked, giving a somewhat uneven judder to the game. Frame-rate is variable. At its nadir, we see 18FPS on a car-logged Special Stage Route 7, and at best we can see around 50FPS in our Nurburgring test. Chances are that with a track created with the course maker, in concert with a time trial (to eliminate the other cars), we could see this rise to 60FPS - an effective 120FPS throughput!