DiRT 3: List of whats missing...

major_kane
Sierra 4x4 cossie

This is already in-game.

No it's not, the Sierra RS500 is RWD,

the Sierra cosworth 4x4 was the sapphire

27817eb0.jpg
 
For my list I'm just going to stick with cars/locations that have already been featured in the Colin McRae series.

Cars

Pro (2000's WRC cars)
Ford Focus MkI WRC (McRae's 2001 WRC car)
Peugeot 206 WRC
Seat Cordoba WRC
Citroen Xsara WRC
Peugeot 307 WRC

90's
Toyota Corolla WRC
Subaru Impreza 22B
Mitsubishi Lancer Evolution VI

80's
Lancia Rallye 037
Alfa Romeo GTV

70's
MGC Sebring

60's
Ford Escort MKI

Open
Mitsubishi Lancer Evolution IX
Nissan 350z

S2000 (Most of these are S1600's, however I'm just putting them into the closest class featured in DiRT 3)
Renault Megane Maxi
Seat Ibiza Kit Car
Ford Puma
Fiat Punto Super 1600
Volkswagen Golf GTI (MK5)
Alfa Romeo 147
Audi A3
Renault Clio V6
Citroen C2 S1600
Suzuki Swift S1600

RallyCross
Audi TT
Citroen Xsara
Lotus Exige
Saab 9-3

Raid
Land Rover Freelander
Mitsubishi Pajero Evolution
Nissan Pickup
BMW X3
Mitsubishi L200 Triton
Kamaz 4911
MAN TGA

Trailblazer
Toyota Celica Pikes Peak
Mitsubishi FTO Pikes Peak

LandRush
Toyota Tacoma CORR
Dodge Ram Baja
Dodge Power Wagon
Kincaid Ford F150 Baja
West Coast Choppers Stuka TT
Toyota FJ Cruiser


Locations

Rally
Australia
Sweden
Greece
United Kingdom
Croatia

RallyCross
Croft
Knockhill
Circuit de Ducs

Trailblazer
Pikes Peak
Utah

LandRush
Chula Vista
Crandon
Baja
Morocco
Malaysia

Another thing that I really miss in Dirt 3 is the ability to drive any car on any track.
 
corsica, great britain & spain!!!! also more focus on true point-to-point rallying and not this whole Gymkhana, X Games mainstream stuff.

Exactly... I want a pure rally game. I don't feel the need to smash cardboard robots with my car or spin donuts for minutes... But back on topic I do miss Japan, UK, Spain and Germany. Those were my favourite rallies in DiRT1. I also have the feeling the tracks are not as interesting as in the first game. I had a few favourite tracks in DiRT1, I can't say the same for DiRT3.
 
Japan in the CM series were great course, too bad we didn't get them.


That's still not 'in the air' he's doing that stuff for take off and landing by applying weight shifting on take off and on landing he is using the wheels movement to change the way the car reacts when it hits. Nothing like changing the way the car moves in the air once it's airborn as was implied by dustdriver, though he may have meant what McRae explains. Surely? I can't see how the wheels spinning would make a huge difference, if it does then I have misunderstood and will never understand :lol:.

If it is actually in the air, I'd call overkill anyway as this isn't a full sim. We don't need things like that really.

http://en.wikipedia.org/wiki/Gyroscope
 
Got Dirt 3 as a birthday present over the weekend, after reading all the positives about the game I was expecting to be impressed. I guess overall i am impressed but as a hardcore really fan who wanted the real rally experience the massive flaws were obvious from the start.

Whenever I play a new game I check out all the menus and see everything the game has to offer. I checked out the rally mode first and saw only 4 different locations!? At first i thought you must be able to unlock more but no, theres only 4.

I really wanted a full tarmac location. And it just seems strange to have only 4 when the previous titles had more. And whats worse is how short some of the stages are. The stages should be 3 minutes long MINIMUM. I remember the old old WRC games had full length stages, like almost 10 minutes long.

But I realise this game has to be a comprimise to appeal to a wider audience. The visuals are stunning, sounds are amazing. Handling is a bit twitchy at first, but theres a good sense of the cars weight and with the advanced difficulty setting it can be quite challenging.

It was always going to be a must have for me, and I reccomend it 👍
 
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