Disapointed in Updates

  • Thread starter Thread starter finkr86
  • 30 comments
  • 1,881 views
Status
Not open for further replies.
Messages
52
United States
28211
Messages
TylerClub
No b-spec? No Endurance races? Seasonal Races aren't replayable for cash? What the eff?
 
It's only been a month since release...

Patience is a virtue.
Well put. ;) Let´s not Forget it only has been only a month since the game was released, still alot more to come in the next months, maybe years!
 
We'll see. Don't get me wrong. I love this game. But it seems GT5 was much more immense from the start than GT6.
Yep, but don´t Forget that more content will be added over the time, so GT6 will surpass GT5.
 
We'll see. Don't get me wrong. I love this game. But it seems GT5 was much more immense from the start than GT6.

GT5 didn't even have seasonals when it was released! Let's not forget how many updates GT5 got before it became the game that it was.
 
No b-spec? No Endurance races? Seasonal Races aren't replayable for cash? What the eff?
We've had the day 1 update and we've had the 1.02 update to fix the money glitch and give us X2014 junior races. What were you expecting to get within weeks of release?
 
What do you mean Seasonals aren't replayed for cash? All of them are time trials, they were't replayable for cash in GT5 either.
 
It's only been a month since release...

Patience is a virtue.
Man, I'm full of vitriol today, but considering the list of planned features is about 2x bigger than what launched on the disk one might assume PD might be a bit quicker with updates... 20 min of content (seasonals) just doesn't cut it...

When's the last game you felt starved for updates so soon after release and why? Rhetorical question but people are starved for more... Or perhaps just the other half of the game advertised.
 
Man, I'm full of vitriol today, but considering the list of planned features is about 2x bigger than what launched on the disk one might assume PD might be a bit quicker with updates... 20 min of content (seasonals) just doesn't cut it...

When's the last game you felt starved for updates so soon after release and why? Rhetorical question but people are starved for more... Or perhaps just the other half of the game advertised.

It was made very clear by PD exactly what would be on disk and what would not. People need to realize that it is more effective for PD to release a somewhat basic, yet working, version of the game early, and then update with additional features later on. This reduces dev time for the main game, and keeps *most* consumers happy. Would you have rather them taken another year to put everything on disk?
 
What were you expecting to get within weeks of release?

I was a expecting a fully functional game that built on what GT5 was/is. NOT a broken, half assed, cobbled together Beta edition.

But that is just me ;-)

So for the PD apologists here answer this, why isn't GT6 starting at the same level that GT5 was at? Why so many retrograde facets? Sounds, menus, AI, glitches, etc, etc

I personally was expecting GT5 with new tracks, cars and slightly changed physics and look at what I got :-( For the life of me I cannot understand WHY all that time and effort was devoted to Moon **** when so much of the game is broken - still :-(

Don't even get me started on *WHY* it was released on a superseded console :-( Or my theories of PD trying to gouge every last cent out of their fan base!

Yes, I am VERY disappointed.
 
It was made very clear by PD exactly what would be on disk and what would not. People need to realize that it is more effective for PD to release a somewhat basic, yet working, version of the game early, and then update with additional features later on. This reduces dev time for the main game, and keeps *most* consumers happy. Would you have rather them taken another year to put everything on disk?
No, it was not even remotely clear until they updated the website 2 weeks before release.

But I do agree that I would rather have something sooner than later. But there really could be more transparency in the post-launch planning considering those yet to be released features do add up to the full product. I'm ok with some degree of drip fed content
but not this lottery of an update process we have now...

We have more than a dozen solid post release features and zero indication of when they may show up... This could change but the natives are getting restless right now as hype is still out there with nothing conclusive to exorcise our patience against
 
Man, I'm full of vitriol today, but considering the list of planned features is about 2x bigger than what launched on the disk one might assume PD might be a bit quicker with updates... 20 min of content (seasonals) just doesn't cut it...

When's the last game you felt starved for updates so soon after release and why? Rhetorical question but people are starved for more... Or perhaps just the other half of the game advertised.

Dittos my friend
 
I cannot believe the complaining that goes on regarding updates to this game. Compare GT5 and GT6 to ANY other genre of current video game. You want an update to Call of Duty or Battlefield? That'll be 15 bucks. You want an update to assassins creed? That'll be 10 bucks. You want an update to any PSN game? More cash out of pocket. We are so lucky to have a game like GT5 and 6 where seasonals as well as new events like the RedBull Challenge occur often and are FREE. This is only a 60 dollar game with no subscription fee, you can expect PD to be putting out new content at the rate that Blizzard or other bigtime developers can.
 
There's your first mistake.

So you always buy stuff fully expecting it not to work properly? Mmmmmm.............. interesting.

I would suggest you are very gullible and don't understand consumer terms such as "value for money", "fit for purpose" or "product evolution" where each subsequent model is better than the previous.

I am at a loss to understand how some software developers believe they can get away with this concept. I bet you wouldn't accept a car from GM, Ford, etc that had square wheels and that you would expect to take delivery of the doors and windows at some undisclosed future date and accept that *YOU* made the mistake when you complained.

Get real.
 
So you always buy stuff fully expecting it not to work properly?
I would suggest you like making assumptions.
Please, tell me which features were promised for GT6 at launch and were not included?
As for being a PD apologist...hahahahahaha.
I'm in your camp. I don't think GT6 is great. It will need many updates to become what I expected it to be.
 
I was a expecting a fully functional game that built on what GT5 was/is. NOT a broken, half assed, cobbled together Beta edition.

But that is just me ;-)

So for the PD apologists here answer this, why isn't GT6 starting at the same level that GT5 was at? Why so many retrograde facets? Sounds, menus, AI, glitches, etc, etc

I personally was expecting GT5 with new tracks, cars and slightly changed physics and look at what I got :-( For the life of me I cannot understand WHY all that time and effort was devoted to Moon **** when so much of the game is broken - still :-(

Don't even get me started on *WHY* it was released on a superseded console :-( Or my theories of PD trying to gouge every last cent out of their fan base!

Yes, I am VERY disappointed.
Well, they can either delay the game for months, or release it on time and add new stuff as they make it. Which do you prefer?

And I'm glad it was released on PS3.
 
Man I'm pleased with the updates so far. The game is still relatively new. And as for the complaints about updates at least we GET updates. People complain games aren't complete but think about it. Games have never been 100% complete. There are always things people don't like, stuff developers miss, stuff they can't get in or put in the games, things people want and ALWAYS glitches.

In the past we what we have now would be what we would have until the next title. At least with updates we CAN still get stuff added and those bugs and glitches fixed. Sure GT6 isn't perfect. But when you think about it what really is?
 
I was a expecting a fully functional game that built on what GT5 was/is. NOT a broken, half assed, cobbled together Beta edition.

But that is just me ;-)

So for the PD apologists here answer this, why isn't GT6 starting at the same level that GT5 was at? Why so many retrograde facets? Sounds, menus, AI, glitches, etc, etc

I personally was expecting GT5 with new tracks, cars and slightly changed physics and look at what I got :-( For the life of me I cannot understand WHY all that time and effort was devoted to Moon **** when so much of the game is broken - still :-(

Don't even get me started on *WHY* it was released on a superseded console :-( Or my theories of PD trying to gouge every last cent out of their fan base!

Yes, I am VERY disappointed.

Wow! Very bitter! First off, GT6 is starting off far better than GT5. I played GT5 day one and for a couple months after before I had to sell my ps3 and games. So I can honestly tell you that GT6 is better with more things to do if we are just comparing the first month after release. Sounds aren't much better but I feel the menu is better. I think you have a point with the AI though.
As for new tracks, GT6 has the more than 5, and even more than Forza 5. What were you hoping for? The physics feel much better to me, but I think that is a highly subjective argument. The moon thing was, well, interesting, to put it nicely.
Why was it released on the PS3 and not the PS4? Because way, way more people have a PS3 as their main console. I, for one, am not able to afford a PS4 at the moment so I am very thankful they released it on the PS3.

And lastly, how is PD trying to gouge their customers? That is a ridiculous statement. You have to physically look for a place to buy credits with real money. And you can earn money quite easily if you actually like racing. I spent $60 or more on Forza 4 just in DLC because there was NO OTHER WAY to get certain cars I wanted. Guess how much I have spent on DLC in GT 5 and 6? Nothing,zero, zilch.
 
What do you mean Seasonals aren't replayed for cash? All of them are time trials, they were't replayable for cash in GT5 either.



Yes, but in GT5 we also got seasonal RACES that *were* replayable for cash. Heck, there's even a new one out in the last few days for GT5, yet nothing at all in the way of seasonal races for GT6, just time trials.

I'm basically finished with the game, and have been for a few weeks, and that's with playing maybe an hour a day.
 
Yes, but in GT5 we also got seasonal RACES that *were* replayable for cash. Heck, there's even a new one out in the last few days for GT5, yet nothing at all in the way of seasonal races for GT6, just time trials.

I'm basically finished with the game, and have been for a few weeks, and that's with playing maybe an hour a day.
Don't count your Skylines too fast we will still get Seaonal races but it is kinda weird as to why they are taking so long, but then again, the Red Bull events are, in a sense, Seasonal races because they were not apart of the original career mode.
 
finkr86
We'll see. Don't get me wrong. I love this game. But it seems GT5 was much more immense from the start than GT6.

Well, there is always Forza 5 with its 10 cars and 3 tracks, or however little it contains before costly updates?

Edit: Yes, I am cynically exaggerating F5's lack of content.
 
I was a expecting a fully functional game that built on what GT5 was/is. NOT a broken, half assed, cobbled together Beta edition.

GT5 was also seen in this way for a while, right before Spec 2.0 came out.



Basically, this is the direction modern gaming is going - downloadable content. The thing is, though, as newer games come out, the single player aspect is fading more and more, in favour of multiplayer. GT6 is a complete, full game, in comparison to certain other games, but it needs DLC fo the "survivability" factor, simply because it so greatly resembles GT5.


As someone who had a lot of fun in GT5, especially after Spec 2.0, I know that the game is only as much fun as you make it. If you choose to be bored while you play it, that's your choice. It may or may not be "a... cobbled together Beta edition," but that doesn't make it less fun. I had almost endless amounts of fun with an actual Beta edition of a game called "Racedriver: GRiD," which only had like two playable races. Why? Because I focused on improving my driving skills, and challenged myself to win a lot, and set lap records.



If you want GT6 to be fun, you need to take the initiative. Do you think people play Gran Turismo games because of the plot, and the intense storyline? I don't. I play GT games in an attempt to become a better, faster driver, and then compete. As I see it, if you're not laughing mid-way through a race because your friend tried a goofy pass on the inside and somehow - almost magically - made it work, then you're not enjoying the game.


It's easy to blame the game for coming up short, but it doesn't really - it offers entertainment to those who are willing to accept it.






That said, I sincerely hope that PD can patch up the problematic servers, at least to GT5 standards. :crazy: I find it strange that the servers have gotten worse... And before you say that "it's because of the weather/time change, highly detailed cars/graphics and the lighting engine," I'd like to say that I'm talking about races at Trial Mountain, which wasn't updated, in standard (not premium) cars.
 
Status
Not open for further replies.
Back