Dodge Challenger Superbee will not oversteer?!

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NobleAtreides
Welcome back, Seasonal Online!

Has anyone tried this car from the OCD? Why is it a car like this stays planted at full 700HP throttle, whereas a Stingray '69 wants to perform 720's on idle?

not complaining, but does it have to do with the Dodges' closed stock axle / differential?
 
Because 426 Hemis are very heavy engines, and L46 SBCs are not.
 
It might be a LSD problem. If you feel the car understeers heavily when you apply throttle out of the corners then you should buy a LSD and lower its settings. I had the same trouble with the Corvettel ZR1 RM with nearly 1000hp but a diff, the back end felt glued to the road but the could not corner properly because the front wheels kept loosing grip.
 
Maybe it is because you have some sort of hybrid Mopar that Dodge never built. Is it the Challenger or Super Bee? There is no such thing as a Challenger Super Bee. The '71 Super Bee in GT5 is a Charger ('71 only year the Super Bee was a Charger). The 68-70 Super Bee was based off a Coronet, which obviously is not in the game.
 
Traction Control?

Charger Superbee? It does horribly understeer like many of the muscle cars (as pointed out above the engines can be very heavy).

I have no problem power sliding the thing - you have to make sure your front tyres have grip otherwise they'll just get pushed on. Also you'll find that the inside rear breaks traction real easy in classic muscle cars: enter LSD, firmer supsension setup etc.
 
Maybe it is because you have some sort of hybrid Mopar that Dodge never built. Is it the Challenger or Super Bee? There is no such thing as a Challenger Super Bee. The '71 Super Bee in GT5 is a Charger ('71 only year the Super Bee was a Charger). The 68-70 Super Bee was based off a Coronet, which obviously is not in the game.

sorry you are right, I meant to write the Charger Super Bee. the one from the OCD. I drove it as is, didn't modify it at all, and was suprised at how close to impossible it is to oversteer it.
 
I have noticed on some of the older Mopars in the game, that the stock LSD does not always spin both tires. It is almost like GT5 simulates a worn out differential. Install the adjustable LSD, and both wheels should spin even, and will help the rear of the car to rotate, and kick the rear out. Of coarse, if you don't have enough front grip, or too much rear grip, the rear will not rotate either.
 
When cornering? The rear diff is doing what it's supposed to do, spinning the tire with the least amount of traction. It doesn't enjoy spinning both as you and I & many others have found out lol. Just use the e-brake :P
 
When cornering? The rear diff is doing what it's supposed to do, spinning the tire with the least amount of traction. It doesn't enjoy spinning both as you and I & many others have found out lol. Just use the e-brake :P

The differential in the '71 Super Bee should be a factory LSD. LSD is suppose to keep the car from spin the inside tire excessively. However, that does not happen in GT5 with the stock differential. That was the point I was trying to make. Some of the Mopars in GT5 act like they have an open differential (spinning the inside tie excessively). The '71 Super Bee with the Hemi should have had the LSD (Sure Grip). That is why I said that it sometimes seems like GT5 simulates a worn LSD, since a worn LSD will act like an open differential. I have 2 Dakotas, a Challenger, and a Mustang Cobra, that all have LSD in them, and none of them peg leg out of a turn. They will all kick the rear out, and not spin the inside tire excessively.
 
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