Does anyone know how weather changeability works?

  • Thread starter Thread starter snoopybg
  • 10 comments
  • 2,111 views
Messages
543
Messages
snoopybgsf
If I set the changeability to 10 and time progression to 1 it starts raining short after the start of the race and it seems to never stop.
If I set the time progression to 60 it doesn't even get dark, when set to 30 it barely rains for a while.

There is some connection between changeability and time progression, I can't understand.
 
If I set the changeability to 10 and time progression to 1 it starts raining short after the start of the race and it seems to never stop.
If I set the time progression to 60 it doesn't even get dark, when set to 30 it barely rains for a while.

There is some connection between changeability and time progression, I can't understand.
You need to set time change higher than 1 or it will be like real time, when it rains it will rain for as long as it is programmed for in real time so unless your race is more than an hour it would probably rain for the whole time.

Setting to 60 should have worked, no idea why it didn't get dark?
 
For how long were you racing? Also, which track(s)? It always seems to rain the the Green Hell as well as Le Mans - some tracks also only have limited time progression, between dawn and dusk...ie: not full 24hr.
 
Change of weather is like a forecast or % chance of rain over a period of time.

Time change is just that; 1 being real time, the rest being increments of 1.

Time influences weather duration but not when weather appears. Forcing rain at start is just starting the event at the peak of the % but could easily stop racing shortly after the start.

There also seems to be a multiplier based on climate. For instance a lower percentage of rain on the ring is still highly likely to rain over a period of time than a location that is less likely to rain like willow (fog more than rain).

Most of this is speculation but makes sense with my early findings/experience. All the multiplies and "change" were built with a degree of randomizing/enhancing/adding dynamics to your experience and clearly with endurance events in mind... But where are those "real" events... Hmm.
 
The time change is simple, it's just how many times faster you want time to go. set it to x2 and it will be twice as fast as reality. Set it to x60 and it will be 60 times faster than reality (i.e. 1 second = 1 minute).

Weather changeability is the same, only it doesn't really correspond to real world changeability in the same way. Set it to one, and weather will change at a speed of "1" (whatever that is). Set it to 60 and weather will change 60 times faster.

In what way the weather will change is probably completely random. You can look at it as rolling a dice, I guess. Get 1-3 and weather will get worse, get 4-6 and weather will get better. Chances are that you will roll 4-6 every time and that weather stays bright and sunny. Or you roll a 1 and clouds are appearing, but then you roll a 4, and the sky is blue again.

What the changeability factor does, is that it's deciding how often the dice will be rolled. Set it to 1 and maybe it will be rolled once every hour. Set it to 60 and it will be rolled 60 times more often, i.e. once every minute in this example.

That's how I guess it works, anyway.

Edit: Actually, can weather changeability be set to 60? Or is it 1-10? I can't remember...
 
Its extremely realistic. Just like in real life, weather forecasts and predictions will lie.
That's fine by me. It's just that I can't figure out the combinations of the two settings. I just don't want to end up with eternal rain.
 
Back