- 5
- Austria
Some things were plain wrong in GT5 especially some of the old muscle cars.
For example the 70´ Challenger Hemi topped out at 115 mph in 4th gear with a 3.54 rear axle. Engine redline in the game was 5000 rpm. In reality the 426 Hemi was one of the higher revving big blocks and could easily get to 6000 rpm and beyond in any gear, so real top speed should be in the 130-135 mph range.
The 64 Tempest Le Mans GTO had a 4.00 rear end which was never a factory option (3.55 was the steepest you could get with the base 389 which is represtented in the game).
The 69 Camaro Z28 in the game had 3.90 gears which were also not availiable (3.55, 3.73 and 4.10 were the factory options)...and so on.
Did Polyphony a better research on those cars in GT6 or do they still have these issues?
For example the 70´ Challenger Hemi topped out at 115 mph in 4th gear with a 3.54 rear axle. Engine redline in the game was 5000 rpm. In reality the 426 Hemi was one of the higher revving big blocks and could easily get to 6000 rpm and beyond in any gear, so real top speed should be in the 130-135 mph range.
The 64 Tempest Le Mans GTO had a 4.00 rear end which was never a factory option (3.55 was the steepest you could get with the base 389 which is represtented in the game).
The 69 Camaro Z28 in the game had 3.90 gears which were also not availiable (3.55, 3.73 and 4.10 were the factory options)...and so on.
Did Polyphony a better research on those cars in GT6 or do they still have these issues?