Drifting and Rally Considerations

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JohnBM01

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Hello, GTPlanet.

As another considerations topic, this time, let's examine Drifting and Rally. Why do I put drifting and rally in the game category? Well, both are alike. You know, see a turn, brake, opposite lock, exit the turn. I am a late bloomer to drifting, but fairly experienced in Gran Turismo rally. So what considerations would you have to make GT Rally and Drifting execptional? This is both for Rally and Drifing fans. I'll start with both topics.

TOPIC 1: DRIFT CONSIDERATIONS

Remember the Ridge Racer series? Do you remember sliding out like crazy on city streets while trying to defend your position or look good winning? With the debut of drifting (obviously for money) for GT4, I am just getting used to drifting. I seen "Initial D" with Takumi Fujiwara's AE86 edging out all the competition, including the black "Night Kids" R32 Skyline. To some people, drifting is pointless. You slide your car around corners, and do it all over again. Well, I think it's better than oval racing, plus it can be exciting to watch (or even perform drifts). The series should greatly appeal to those who have a car that can slide and juke around beautifully in corners.

If you never tried drifting, in Gran Turismo 3, there are two cars I enjoy drifting with. One of which is the white Mazda RX-7 RZ and the Ruf RGT. All you have to do is turn off the ASM and TCS (if you have a garage car, just set both ASM and TCS settings to Level 0). The RX-7 handles in corners beautifully. It doesn't take much to slide out of control and handle beautifully. The RGT has good drift as well, just that it's more of a "Grip" car than a "Drift" car. But one I been really getting into lately was the C-West GT300 Nissan Silvia. When Drift settings are on, the car is basically a pretty good race car. Give it drift, and you got a drift car. It basically is a drift car since it has those two little headlights, so you don't have to worry about excess front bumper parts. Of course, you'll need the front bumper since the S15 is still a JGTC race machine. If GT3 had Amemiya-san's RX-7, I'd like to see if Amemiya-san knows a thing or two about drifting out his RX-7 beauties.

But in terms of drifting, you should be able to try long courses with sweeping corners and technical hairpins to slide your car out a lot, or try go-kart tracks. The kart tracks are very small and have no worries of being away from long corners. I'm looking at Gran Turismo 2, and Grindelwald is a track that can sub for a road coruse and a tarmac rally course. This street course would make for some nice drifting. It may not be small, but a good chance to get to drifting. To make enhance less-experienced drifters, I think there should be a special "Drifting School." This school would require maybe an A-grade or IC-grade license. But for the most part, making the car slide out while cornering accurately would be an incredible asset to racers looking for drifting action.


TOPIC 2: RALLY CONSIDERATIONS

Who doesn't love rally? You go off road and you challenge somebody to a one-on-one confrontation. You race in exotic locations and challenge your bravery to go against the elements while trying to get the fastest times. Other than easier rally license tests, I have a few considerations.

It was an interesting addition to add Special Stage Route 5's Wet Course. With this course, you don't really need a rally car. You can just take your powerful machine and take out the rally car driver in the other position. If you want some short races, I think maybe a rally course with dirt all over it (maybe like a motocross course, but something less forgiving). You can come up with a rally course that has dirt in a stadium, and you can have a multi-lap grudge match. I also would like to see some rallycross action. You can take your Ford RS200 against five others on track. But I don't know if fields will be as short as SSR5's Wet course (4 competitors, including yourself). In terms of rally obstacles, I think some shorter courses with wide corners would help ensure that even the most narrow course doesn't become the most challenging. With the penalty system, I hope that even if you have to bang into a wall trying to corner effectively doesn't result in a serious dent in your lap times. If the courses are narrow and we are "expected" to know rally like the backs of our hands considering we've played two other Gran Turismos, then it would be a great shame to have to put up with this. And if the penalty system cannot be toggled, it may concern some GT gamers. If you can't have penalites for an entire game, at least take it out for rally.

Topic 1, topic 2, or both, reply at will.
 
all i have to say is i like all of your ideas,

yes as for rally i would love to see those narrow courses. and more tarmac courses however. it should be a little bit more realistic when it comes to turning, IE in rallys when you see the cars turning those hair pin turns they drift those small turns without sliding so much off course and their accelaration is very well. so i guess their grip is very well so in gran turismo 4 id just like to see little improvements like that, because in Gran turismo 3 it would be hard to do a small drift or whatever you want to call it "slide" and have a good accelaration. well do you guys get what i am saying? because i dont. well i do. kinda.
 
I guess to update this topic, there will be some drifting lessons for the drifting side. I just hope the rally tests won't be as challenging as in GT3. To tell you the truth, I haven't heard much else about rally courses except Grand Canyon. This is just an update to this rather unsuccessful thread of mine.
 
In my experience, people usually post only when they have a problem with something or want to make somebody look stupid, even if it's themselves.

My only addition is that I would like to see rally stages instead of courses. The only courses I have seen in real rallying are the super specials, which are fun but shouldn't be the only types of rally action. I much prefer taking a section of track once to repeating it over and over, that's one reason why I appreciate rallying in real life.
 
I'd much rather see pilon tracks for drifting myself... or something D1 style. :sly:
 
frankly, i think they should retain the same physics for all modes, its not like you can set your car to "drift" or "grip" in real life, so why should you be able to in a simuation thats trying to Mimic real life (please don't use this as an excuse to complain about how GT4 isn't a "hardcore sim" because i'm ****ing sick of reading about that, leave it in the other thread)

as for how the game mode should be setup, a D1 style setup would be the best IMO, but i'm curious as to how drifts will be judged, the system in NFSU is a joke but seems to be the only way it could work with current AI (from a programmer's perspective), and its not like you could make it time-based because pro-drifting(D1) isn't about fastest time, its about most style.
 
You know what's funny? You revived perhaps my most unsuccessful GT4 thread in my lifetime on GTPlanet. But as I said, if there's anything relevant and has some usefulness, any topic is fair game. So this is basically useless since rally is being mentioned elsewhere, and I've created my own thread about drifting here, so let it die.

However, if you want to focus on just drifting and rally, let it out here.
 
I love drifts in which 2 or more cars are doing a show. Team Orange has perfected not just a 4, but 6 car drift!

EDIT: Anyways, the RGT like you said is great car to drft on the Test Track, or any track with a U-Turn.
 
The key to good rallying in a game to me is point to point racing, I much prefer this method to the lap method employed by the GT series. I love the rally mode but doing laps in a rally really feels fake.

If we had some nice point to point tracks through forests and whatnot, it wouldnt be too hard for them to do this it would be rather nice, also another key thing to rally is the fact the stages are quite long. We'll see what they come up with, if it's laps that's ok but I'd just prefer point to point.
 
Erm I was under the impression you could indeed set your car up so that it would drift more than it would grip. I can certainly see some settings affecting traction in such a way as to make that possible.
 
Yeah the difference is all in setup, maybe the best thing to do would be to setup a school where they teach you to drift and how to set up your car. Maybe they should do that for all modes. That would encourage new GT to really invest time in their cars, and give them some satisfaction knowing they setup a car that was perfect for them.
 
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