Driver looks to apex during replay (interior views)

  • Thread starter Thread starter TobyV
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Albania
Albania
Hi guys,

Does anyone else notice that when watching a replay in interior views, the driver looks to apex?

While driving in cockpit view in real time, look to apex, however, does not happen.

Would you have liked an option to set this on/off?

Some corners and cars are difficult combinations because of the cars' A-pillars and/or lack of real-life head movements. For example, the Audi R18 LMP and turn one at Spa: when set cockpit view to narrower, visibility to the right is pretty much zero, meaning I'd have to resort to bumper cam.
 
toby I don't understand you. your replay is ruined because the driver's head turns to the apex?? is that what i'm reading? your post is quite convoluted
 
toby I don't understand you. your replay is ruined because the driver's head turns to the apex?? is that what i'm reading? your post is quite convoluted
Let me translate.
He noticed while watching a reply the in car driver model head will turn to look at the apex of the current corner. How ever the player cam doesn't move at all. He was wondering if we as a player community would like to have the option to have the player camera movements match the in game driver head movements when using cockpit camera. Which in theory will make driving from cockpit camera easier as you will be able to look around the car frame during corners.
Did I get that about right @TobyV ?
 
At least with the G27 racing wheel, the D-pad (left/right) allows the driver to look side to side from the cockpit perspective. This is however a movement which must be initiated by the player. As @LVracerGT has experienced, this motion is instant and disorienting.
 
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@Boone that can be done with a DS3 as well but it's hard to control the car and move the camera at the same time other than look back.

Something PD "could" do is program in some PS Eye code and have the camera connected to the head movements of the player. Calibration would be required everytime you played to account for sitting postion differences. This may not be doable with the PS3 but certinly with the PS4 it can be done.
 
Let me translate.
He noticed while watching a reply the in car driver model head will turn to look at the apex of the current corner. How ever the player cam doesn't move at all. He was wondering if we as a player community would like to have the option to have the player camera movements match the in game driver head movements when using cockpit camera. Which in theory will make driving from cockpit camera easier as you will be able to look around the car frame during corners.
Did I get that about right @TobyV ?
That's correct, Otaliema.

I don't mean to come across as hating the replay/game simply because the cockpit cam doesn't involve looking at apexes—it was just something I noticed and believe would be a great addition to a good game.
 
I would totally drive from cockpit cam if the camera moved in accournace with the track, the main reason I don't use cockpit cam is lack of visability in corners. I can't see the apex I can't see the side of the track I can't look to the next corner easily.
 
got it. yep I know where you are coming from toby especially with cars such as the audi you mentioned (one of the lowest visibility cars for cockpit).

Am I imagining the support of playstation eye in GT5, which allowed real time head movement for cockpit view? or did that really happen?

that would be a good idea for GT6. luckily most cars have enough visibility for me with the audi being the only exception that I can think of.

the only other suggestion I have is to change your viewpoint to narrow or narrowest. could change the whole perspective and improve visibility.
 
The only problem with narrow or narrowest is that it just zooms in, so side view is still a problem, if you're on a track you know very well it's not a problem but if your on a track you only sorta know well than your in trouble.

I don't recall if gt5 had eye support or not, I don't have a eye so it's not a big deal to me right now
 
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NFS Shift 1/2 had an automatic system where your head (cockpit view) would turn toward the apex of turns. It was akward at first because I had never experienced it in a game, but it quickly became second-nature and ended up being a really nice feature. I would like to see it as an option in GT6.
 
@Boone that can be done with a DS3 as well but it's hard to control the car and move the camera at the same time other than look back.

Something PD "could" do is program in some PS Eye code and have the camera connected to the head movements of the player. Calibration would be required everytime you played to account for sitting postion differences. This may not be doable with the PS3 but certinly with the PS4 it can be done.

What's funny about this, it could be done in GT5, only in arcade mode. I actually went a got a used PS Eye from Gamestop to check it out, but it was so bad I returned it, and like I said only worked in arcade mode.

Good thing GT6 to a giant step backwards in everything but the physics department, and even that isn't as good as it should be.

@Boone looking left and right in cockpit is available, but I never use it as there's no natural motion to it. It basically snaps left or right and snaps back to center and is very disorienting. Then again I almost never use cockpit view, since only a handful of cars have them.
 
I don't know about a wheel, but with a DS3/SA if you set the triggers as gas/break you can use one of the sticks to look left/right and it's fluid movement based on how much you move the stick, it's just very hard to control the car and move the camera that way. few tracks allow enough time to move the camera look and get it back to center for the up coming turn.
 
I like how drivers look in their rear view mirrors to check if a car is behind, or when one is approaching, it's a nice little detail. It was the same in GT5 where the drivers would look at other opponents, into apex's etc, but I don't remember them glancing at the rear view mirror in GT5.
 
I'd be ok with it if it were something like the "lock on" view of like say Ace Combat where if I wanted to look to the apex I could hold down a button and it would track the apex then I could let go to center my view. The issue I have with the auto look stuff like in NFS Shift was it never felt right with the computer deciding when it should look. And sometimes if I were in a pack of cars and I was adjusting my position the view would hinder my vision of the cars to the outside of me, then it would swing back the other way if I made quick moves left or right and it would be disorientating. Never really liked it.
 
Not that I'll ever invest in such, but does the three (3) monitor/PS3/GT6 configuration help with peripheral vision in the cockpit of cars? Is that configuration more like being in a car? I suspect it is, but have never seen on in person.:confused:
 
I also noticed that the driver checks the mirror once in a while :)

Regarding look to the apex, I usually drive in cockpit view and the field of view is so wide that I don't have any problem seeing the apex. Well, the first corner at Nürburgring 24H is really tight, but apart from that one I think it's quite alright. It's always nice to have more options though.
 
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