Driving GT5 Karts ideal for practising in real-life?

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Supermarioking
Every summer (August), we have a big 7-10 day holiday and on one or two of these days, we visit places which have a go kart track. The track is in a theme-park type location and has a rather short back straight, but the karts can reach about 45mph on that piece of track.

In the past, I had been on these karts (but at the time, I had never played GT5, only GT5P, which doesn't have karts). Usually, I am not used to the handling of these vehicles and end up driving them carefully around the track because I am very unfamiliar with the handling. Now that I have recently played GT5, I noticed that the karts feel totally different to the karts with my Logitech G25 wheel.

Now here is the main question I want to ask: If I were to play GT5 and drive the "PDI Racing Kart Jr" and practice some driving skills on those in the game, will it make it okay for me to go on the real karts and try drive them in a same/similar way or use some skill from the game?
 
@OP : You can send FR to me, I have a shifter 6 speed Junior Kart with Comfort tires and 0/10BB built for MrMelancholy15, you might find it quite interesting to drive and compare to real life as it was a request build by someone who have raced karts in real life :)

What makes karts felt weird in GT5 is because they all have Sports Soft ( insane overkill for karts - I have 40+HP kart 6 speed and it has comfort hard - still grip pretty well ) and fixed BB ( brake balance ) of 5/5 ( what was PD thinking :lol: ). A shifter also makes them even more fun.
 
The Karts in this game are more similar to real karts tree than the cars are to real cars.

The tecnique required in gt5 is similar to the technique required in real life

If you spend some time practicing in gt5, you will be better off than somebody who has not practiced at all.

They are obviously not perfect though, and real life carts require you throw them around a little bit more.
 
From previously being tutored in karting, I know how karting sims feel in relation to real life. However I have driven a few different karts on different sims, and the closest I ever got to feeling how I did in a kart was TOCA 3 - and when I played GT5 for the first time, they felt quite similar. I would say TOCA had a better sense of speed and slightly more realistic turn in capabilities, but apart from that they are close. But then I drove the JR kart in question, and like Ridox said, massive grip and stability overkill. The other karts with more power would give you the finer feel of a real kart IMO:tup:
 
Okay, thanks for you appreciation and help. I will get driving the karts in GT5 and see if it makes a difference. I can only find out for myself I guess?
 
Not even close to a real kart.I could take you to a little track called Erbsville close to were I live and you could learn more there in half an hour than 2 months on here.To even assume there close is crazy.
 
I do arrive and drive sessions now and then at my local track, the karts reach about 43mph there. pretty bumpy, slippy track but really good fun once you know how they react. from what i've experienced the karts on GT5 and at that track are worlds apart, not even comparable. On GT5 it takes a lot of braking force to spin, but when you do its catastrophic, whereas in real life the karts react by sliding slightly under light braking and only really spinning when you push it way too far.
Also, the scandanavian flick (please excuse the spelling lol) has no effect in GT5, while in real life it is crucial to achieving fast times, at least on my local track anyway.
 
Not even close to a real kart.I could take you to a little track called Erbsville close to were I live and you could learn more there in half an hour than 2 months on here.To even assume there close is crazy.

Eww, Erbsville. :P

At least it's not as bad as Hamilton. *Shudders*

You can go down to Sutton at 3-S Go Karts and rent 2 strokes and shifters, much better than 5hp karts. 👍

Also, the scandanavian flick (please excuse the spelling lol) has no effect in GT5, while in real life it is crucial to achieving fast times, at least on my local track anyway.

What kind of kart is that with?

What makes karts felt weird in GT5 is because they all have Sports Soft

You'd be surprised how much grip soft kart tires have irl.

On a hot day they'll lay rudder on the ground as you push it along, and it'll be hard to put on the stand, because it's stuck to the ground. :lol:
 
What kind of kart is that with?

Its only a little arrive and drive thing, something like 10hp. I dont know for sure, but it looks like they haven't changed the tyres in many years :crazy:
There's a few long corners on the track where you try to push the limits of grip, and of course you can always go too far and it will snap oversteer. The flick before entering these corners starts the kart sliding early, and therefore instead of worrying about the kart snapping out halfway around the corner you just control the slide all the way around. Not effective with race karts on tarmac tracks I know, probably not on my track either but hella fun :D
EDIT: by the way, the track is just painted concrete, quite bumpy too
 
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Ah ok, rental karts on concrete makes more sense for sliding.

The snap oversteer that you are getting is because there is no diff, and there isn't enough grip to get the inside rear off the ground.

Since the wheels are locked together, they try to make the kart go straight. Now normally if you lift the inside rear this isn't a problem, but the lack of grip and tuning means that you have to steer a lot to get it to turn, and then when it finally does turn, it just snaps right 'round.

Pushing hard with your outside arm on the wheel can help the kart jack up on 3 wheels, it won't be huge on concrete, but it could help. 👍
 
I have no idea but, just remember damage is bit different in GT5 than real life :lol:

I can testify to that, having t-boned someone last Friday at Thruxton. Came around a corner, doing 35-40mph, to find another kart had spun in front of me. I went for the brakes, but the laws of physics decreed that there wasn't enough time or space for me to stop. After I'd punted him in the right direction, he carried on, I had to pull over on the verge for a minute or two. My elbow, knee and ribs are still bruised now, almost a week later.

And for what it's worth, I don't think you can compare karts in real life to GT5...

{Cy}
 
The only thing i can think of that would help is the racing line. Best advice I can give to you is dont brake unless you have to, and dont brake anymore than you need to. In my experience, the acceleration is usually a bit sluggish due to the small motors, so keeping the revs high will help you alot.
 
I can testify to that, having t-boned someone last Friday at Thruxton. Came around a corner, doing 35-40mph, to find another kart had spun in front of me. I went for the brakes, but the laws of physics decreed that there wasn't enough time or space for me to stop. After I'd punted him in the right direction, he carried on, I had to pull over on the verge for a minute or two. My elbow, knee and ribs are still bruised now, almost a week later.

And for what it's worth, I don't think you can compare karts in real life to GT5...

{Cy}

I had a bit of a knock on an arrive and drive the Sunday before last, still got the bruises to prove it lol. I was going to overtake someone in a double right hand turn, where there's enough room between the two corners to get on the inside line. Before the first turn I came from the very left and went to cut right, but then the person in front (haven't tracked him down... yet) decided to stamp on the brakes and spin out. I was going 40mph, he stopped very quickly and as I hit him my kart left the ground, as my friend driving behind me can testify. He drove off straight away, I stopped for a few seconds because I thought my thumb had decided to detach itself from my hand because it took nearly all of the force as it was on the steering wheel. Still not recovered yet, thankfully got a week's holiday off work now. Not a helpful injury when you're an engineer :ouch:
 
There are some similarities. They both have very responsive handling, super direct steering, and lots of initial turn in bite. I recently did some karts a few weeks ago and played gt5 karts both before and after. In real life depending on the track and tires they tend to slide a lot more in small amounts but are much much easier to control. In the game I find it is quite easy to loop the karts if you get the tail out a good amount. In real life almost every kart I have driven, if you get the tail way out is very easy to stay facing forward. So I would say it will be similar, but once you slide one irl a couple times you will have a lot more confidence and then it's just about going faster. Now remember keeping the sliding down to a minimum is best for most cases.
 
I had a bit of a knock on an arrive and drive the Sunday before last, still got the bruises to prove it lol. I was going to overtake someone in a double right hand turn, where there's enough room between the two corners to get on the inside line. Before the first turn I came from the very left and went to cut right, but then the person in front (haven't tracked him down... yet) decided to stamp on the brakes and spin out. I was going 40mph, he stopped very quickly and as I hit him my kart left the ground, as my friend driving behind me can testify. He drove off straight away, I stopped for a few seconds because I thought my thumb had decided to detach itself from my hand because it took nearly all of the force as it was on the steering wheel. Still not recovered yet, thankfully got a week's holiday off work now. Not a helpful injury when you're an engineer :ouch:

I hear you. After my stack in the practise/qualifying session, I qualified around the middle of the grid. Got a good start, backed off in the first few corners, let people slide around and make their mistakes. Was sat pretty in 3rd place approaching the first chicane. No1 spun, No2 spun trying to avoid him, I had a great opportunity up the inside of both of them and took it. Unfortunately, someone decided that they could fit through too and turned me round. I had to sit there, facing the apex until all the other karts had cleared me. My race effectively ended there :(

It took over a week for the bruise on my elbow to go down, at which point my knee started to come out. At the time, it was my knee that hurt the worst, but there was barely a mark on it, I didn't really notice my elbow. Once we'd finished, my elbow was obviously bruised. Even if I had made it through the gap during the race, I don't think I would have had the strength to hold everyone off, 8 laps into a 12 lap stint and I could barely hold my head up..!! You can really generate some G's in those 400cc karts 👍

{Cy}
 
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