Driving or Racing Simulator?

  • Thread starter IFLATLINEI
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IFLATLINEI
The reason is it's a DRIVING simulator, not a RACING simulator. :sly:

Im sorry. No offence but I see this written alot in these forums and it makes no sence. IMO If it was just a driving simulator you would be driving a car by yourself. There would be no other cars on the track with you. A racing sim requires the vehicle physics to be as close to real life as possible and the tracks need to be recreated as lifelike as possible. This game does that. Its a racing sim. Its a driving sim. Its one in the same. If this is not a racing sim then what is? Grid? NFS Speed Shift? Ferrari or Supercar Challenge? Please those are all arcade games and simulate nothing but fantasy.

This was from another thread locked a few minutes ago.
 
A racing sim requires the vehicle physics to be as close to real life as possible and the tracks need to be recreated as lifelike as possible. This game does that. Its a racing sim.

I think you vastly exaggerate the accuracy of the physics in this game. Taken at face value it does a reasonable job at mimicking the behaviors you expect, but it is not a simulator.
 
I can't believe the amount of people being such serious about an advertising slogan. It says on the box it's a simulator, but does it make it a simulator? Or racing or driving simulator? Nissan: shift the future. Do they actually?
 
What it tells me is that it allows you to drive cars that are usually not meant for racing. But it's definitely all about racing those cars, not just driving them.
 
I think you vastly exaggerate the accuracy of the physics in this game. Taken at face value it does a reasonable job at mimicking the behaviors you expect, but it is not a simulator.

What did I vastly exagerate in my pretty general statement?

What would you call a racing sim and why?

Regardless of how close GT5 is to being a true racing sim (Which i understand couldnt be without the effect of g forces) wouldnt you agree its the closest thing available on the PS3 and definitely closer than most racers on any system or PC?

defaultoasis "I can't believe the amount of people being such serious about an advertising slogan. It says on the box it's a simulator, but does it make it a simulator? Or racing or driving simulator? Nissan: shift the future. Do they actually?"

I dont think Im being serious. Just spending a relaxing saturday chatting about GT5 while sippin some coffee. Honestly I couldnt care less whats on the box. Im going by feel of the game after spending years playing racing games on everything from the Atari 2600 all the way up to my Monster Gaming PC. Im also a little confused with your post. Maybe something lost in translation.
 
TBH the thread that you used to start off your thread was locked and you created this thread to discuss such an issue (driving or racing simulator?)reflects your seriousness
 
TBH the thread that you used to start off your thread was locked and you created this thread to discuss such an issue (driving or racing simulator?)reflects your seriousness

Really? You cant see that Im not in anyway discussing that threads topic but merely discussing a statement not only from that thread but posted elsewhere aswell?

Hello! LOL Is this thing on? :)

And if Im being serious then so be it. Im just trying to discuss and understand why this thought exists. Is there not worse topics in these forums?
 
Simulation cannot be achieved, in the same way as "virtual reality" or "artificial intelligence" cannot be achieved ... we can just attempt to get close, within constraints provided and what we decide are the aspects which are important.

So is a simulator that has "flag rules" more realistic than one that has improved "feel" - will depend upon what *you* think is important.

Driving simulator vs racing simulator, well of course this is marketing spiele, but if PD believe it, then surely its that racing is driving, but not all driving is racing. ie it's a superset (which lends to the argument it's marketing :) )

Personally I love GT5 because it's racing... I think if you wanted to talk about driving simulator then surely TDU would claim this, with it's open world.

Back to marketing spiel remember that forza also ( and Dan G) say much the same thing... It's all about widening appeal, and thus market they can target.
 
Well, personally, for me GT5 is not a simulator, but just a racing game.

For me to make this game into a simulator the AI and the damage system need improvement, however all depends on what you understand as a simulator.

If you think a game with fairly accurate and changing physiks (yes PD has already changed about 4 times the physiks), with nice looking and detailed modeled cars is a sim, then it's a simulator.

But if you think a simulator needs also a fairly accurate damage system (everything here would be a huge improvement, as damage is not existent in my opinion) and AI drivers who know how to drive as well as lifely tracks then it's not a simulator.
 
Simulation cannot be achieved, in the same way as "virtual reality" or "artificial intelligence" cannot be achieved ... we can just attempt to get close, within constraints provided and what we decide are the aspects which are important.

So is a simulator that has "flag rules" more realistic than one that has improved "feel" - will depend upon what *you* think is important.

Driving simulator vs racing simulator, well of course this is marketing spiele, but if PD believe it, then surely its that racing is driving, but not all driving is racing. ie it's a superset (which lends to the argument it's marketing :) )

Personally I love GT5 because it's racing... I think if you wanted to talk about driving simulator then surely TDU would claim this, with it's open world.

Back to marketing spiel remember that forza also ( and Dan G) say much the same thing... It's all about widening appeal, and thus market they can target.

Well put! I thinks its important to state there are no absolutes here. Its about getting as close or closer than the next game which I believe this game does.
 
IMO If it was just a driving simulator you would be driving a car by yourself. There would be no other cars on the track with you. A racing sim requires the vehicle physics to be as close to real life as possible and the tracks need to be recreated as lifelike as possible.

Actually, you can have a driving simulator (not racing) and still have multiple cars on the road with you and still require all the vehicle physics you mention. Vehicles are effected by physics whether you're driving them or racing them.
 
Simulation cannot be achieved, in the same way as "virtual reality" or "artificial intelligence" cannot be achieved ... we can just attempt to get close, within constraints provided and what we decide are the aspects which are important.

So is a simulator that has "flag rules" more realistic than one that has improved "feel" - will depend upon what *you* think is important.

Driving simulator vs racing simulator, well of course this is marketing spiele, but if PD believe it, then surely its that racing is driving, but not all driving is racing. ie it's a superset (which lends to the argument it's marketing :) )

Personally I love GT5 because it's racing... I think if you wanted to talk about driving simulator then surely TDU would claim this, with it's open world.

Back to marketing spiel remember that forza also ( and Dan G) say much the same thing... It's all about widening appeal, and thus market they can target.
You took off the words from my mouth:tup:
 
wouldnt you agree its the closest thing available on the PS3 and definitely closer than most racers on any system or PC?

It is the best thing out of the hardcore simulation genre, i'll call it that.

You can easily count more than 5 sims on PC that is ahead of GT5 in the realism curve, if I want a racing sim, I will go to those.

GT5 for me is a driving "game", and also partially a virtual garage, it has barely served any purpose in terms of racing; surely it is functional, the online portion as least, but it is also very minimal. As a platform for competitive racng you are better off with many other titles (even forza included) due to features like realistic damage, tire wear behaviors and freedom in race organization etc.

While if I want to drive a virtual car on the edge of my seat I will go to a PC sim, the main draw of GT5 for me is the nice car models and presentation, lapping a car on the ring (which GT5 does decent enough to be enjoyable) and then admiring it from the replay cameras, taking pictures etc.
 
I am glad someone posted this thread. I examine the skidpad for a few cars in road and track magazines. I examine top speed on a few cars and from my research I don't think anything can get closer than gt5 maybe the same but not closer. I may sound crazy but I found the top speed to be almost dead on as well as the skidpad. I will explain what I mean. A real dodge viper srt10 is reported to be running at 195mph and have a skidpad of 1.03 g. The top speed test most likely would have been done on a very long straight on a paved leveled road. This is what I found in gt5, it is almost impossible to get 195mph on any track including ss7 and circuit de la sarthe (no chichane) with a stock viper. The viper will give between 90 to 95 of the top speed with sport hard tires in gt5 on the ss7 and circuit de la sarthe. From that I know the car are not over rate as far as speed goes. It gets better than this though, by adding racing soft tires it would be found that the top speed increases a bit in the game. Why is this? simple, the increase speed entering the long straight, along with the increase traction at circuit de la sarthe allow the viper I tested to reach 191mph. So where is the other 4 mph to give 195 like the real life counter part? Circuit de la sarthe has elevation changes and it also is not that smooth limiting the car to a few mph short of the real counter part. On the skid pad now, gt5 has a g force meter and you will notice that cars with sport hard tires pull around 1 g. Interestingly base on road and track magazine a typical supercar pull between .9 and 1.05 g's so right there I can see gt5 is on to something. It gets better though a dodge viper skid pad is a little higher than a ford gt skid pad in real life and it can be found that a viper can corner slightly faster than a ford gt in gt5. I tested more than the viper, but only the viper I am refering to. From my observation gt5 seem to be very close to the actual skid pad and top speed and if anything real life maybe a little better if you want to put it like that. People please don't under estimate the intelligence of polyphony.
 
When Vettle won the F1 last year he won the drivers championship.

Was he not racing then?
 
It's a life driving simulator.

You play the game and act like you life for the cars, there's nothing to take care of more than your cars.
 
It's sad to say, but the game doesn't fit any of the two descriptions.

It needs more content (real championships, rules, flags, qualifying etc etc) to be a racing simulator.

But then it needs refining (car wash, fixing damage etc), more content AND (this is in my opinion) be a racing simulator before it can be a driving simulator.
 
It's not a racing simulator because the races in the game do not closely resemble or attempt to closely simulate races or how they happen in real life. Driving simulator because it does closely resemble (debatable) how cars drive and handle in real life.


Example of simulating the racing would be F1 2010. You turn up at the practice session, you practice and set laps with the other cars to setup your car, then you will qualify for a place on the grid on the next day, following that you have the race day where you will take your qualified spot on the grid. But F1 2010 only takes the driving simulation so far, intended so that more casual players can play too.


iRacing/Rfactor - Racing simulator, simulates both the racing event and accurate driving physics.
 
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