EA out to milk you (again).

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Spagetti69

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EA are bringing out a one off code to allow players to play online. Starting with Tiger woods 2011. This will probably damage the trade in Market but that doesn't seem to matter. The code is also available to buy online strangely.
What about the few who may have 2 consoles in their homes, when purchasing a new game you will have to pay extra on to play on your other console.

IGN has all the info.
 
How is this miking???? If a person is too cheap to buy new they are not being milked. the ones who buy new and every piece of content are being milked.....

also your dilemma has been brought onto your self and can be solved by not using two consoles to play the same game. I am pretty sure the code is not console exclusive but user exclusive.
 
I like it. One step closer to eliminating this whole buy-used-games idea. Bring back the appreciation of collecting games! Nowadays the Average Joe walks in, buys a used game, trades it in afterwards to soon get another. I wonder what the price of a new PS3 game would be if there was never a retailer that offered used games?
 
I wonder what the price of a new PS3 game would be if there was never a retailer that offered used games?

I suspect PSPGo owners could answer that, if there are any. :sly:

They're trying to kill the Netflix-style rental companies too.
 
yeah it seems my title wasn't as catchy as this one! (but i wanna talk about the whole situation and not just Ea, 'cause Acti is worse ;))

lets merge the threads.
I suspect PSPGo owners could answer that, if there are any. :sly:

They're trying to kill the Netflix-style rental companies too.

Look at the kneeshot of the music industry with Drm.
Look at the hacked Xbox (These are all consumers who felt milked, but not anymore, they are milking MS) Mine is still OEM, and only have 2 games i bought new (FM3/PGR3), and 5 games bought used from a friend.

They (companies) really need to be carefull, because they are screwing with the few honest gamers/ costumers that actually still give this industry money

Pirates don't care about a vip code...
 
Hmmm, this is an interesting scenario. Whilst I certainly agree that trade-in culture has helped to over-devalue many solid games (such as Dead Space, which can be had for a tenner. Also, there's Final Fantasy XIII, which is already only £18 at amazon), we must also consider that;

Trade-in is probably responsible, at least partly, for the massive uptake of new games. How many people can honestly afford to regularly buy new games upon release? I know my now almost totally-new games collection would be nowhere near as big if I had to pay £40/$60 every single time I wanted to expand my gaming horizons (especially given that a large section of titles, especially on the Wii, are nothing like £40 worth of gaming fun). Instead, I can trade-in a few completed or unsatisfactory games and save some serious money (if I do it right). I, like thousands (possibly millions) of other gamers around the world, can now afford to take a much more active 'consumer role' in the rapidly expanding gaming industry.

Trade-in culture recycles capital within the industry. Not only does this itself strengthen the new market (as mentioned above), but it also creates room for thousands of new jobs that provide a genuinely useful function: choice to the 'consumer' (us). Obviously, with more people employed this is also good for economies, which can only improve with such a wide distribution of wealth.

More choice (via trade-in and pre-owned) is probably a really good thing for everyone. When you hand over your £40/$60 for a game, you want to know that you're getting a quality title. There are ways for 'sussing-out' the quality of a game, but you never really know until you try it out for yourself how you'll get on. At least with trade and pre-owned, the risk is much-lower, meaning that in order for a game to sell well 'new' it needs to be a quality title, and usually with 'legs'.

But, I do support the thinking behind what EA has proposed. I don't agree with the precise measures because I think simply diminishing or disabling a viable option from consumers isn't really on, and it leaves a bad taste in the mouth. I do, however, think an option, such as 7% of pre-owned sales going back to the individual publishers from retailers as a show of thanks for creating this revenue, might be a better measure.

EDIT: Of course, Gamestop, or whoever, don't mind this new move because the effects on them will probably be minimal and so they can carry on raking in the big bucks with pre-owned knowing full well that they owe all of their revenue, even pre-owned, to what developers and publishers produce; and the publisher can't, or won't, do anything about it. But to the average 'trade-in Joe' (aka, the targets of this new scheme) it might be a bit different (especially if other publishers start doing the same thing).
 
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I like it. One step closer to eliminating this whole buy-used-games idea. Bring back the appreciation of collecting games! Nowadays the Average Joe walks in, buys a used game, trades it in afterwards to soon get another. I wonder what the price of a new PS3 game would be if there was never a retailer that offered used games?

There wouldn't be such a strong used market for games if the developers concentrated on making games that people actually wanted to keep, because they have some re-play element to them. Instead of bashing out poorly thought out games and chasing the quick buck like many of them do.
 
That's obvious: less competition, so price will go up.

I was more under the thinking of games are at a higher price then what it could be, because they dont sell as many as they could be selling if retailers didnt sell used games, which doesn't add to game companies wallets at all.

If you cant buy used from retail, more "new" get bought from retail.
If you sell more, you sell for less.
 
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