Ea Sole Football Gamer In Town

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:sly: Dear football game fans (and football fans in general), it would appear that EA has brought the NFL license. No ****. They've BROUGHT the NFL license. Whether this was done in spite of Sega's NFL 2K series gaining lotsa momentum or increasing competition isn't known, and probably never will be. However, it wouldn't be too outlandish to see those as possible factors for EA pulling such a surprising (and scary) move. Needless to say, I and plenty of other folks are surprised, and (in my case) even sorta angry over EA's gobbling of the NFL franchise, as it means that only EA will be making games with the NFL franchise. Still don't believe me? Then check this out from IGN for proof:

December 13, 2004 - Just when you thought ESPN Videogames was catching up, in one move, they've never been farther behind. Electronic Arts announced today an exclusive licensing agreement with the National Football League and Players Inc. to develop, publish, and distribute interactive football games. These agreements give EA the exclusive rights to the NFL teams, stadiums, and players for use in its football video games for the next five years.


You read that right…exclusive rights to the NFL teams, stadiums, and players.

Meaning no ESPN NFL 2K6, no more NFL GameDay, and bye-bye NFL Blitz. All football fans will be left with are Madden, NFL Street, and a new unannounced football management game that is in the works from, you guessed it, EA Sports.

"All of our data shows that there is a huge market for manager-style games," said Jeff Brown, Director of Corporate Communications for Electronic Arts, "and you could see a new type of football game from EA."

The agreement also provides the opportunity for new games and for EA to access both NFL Films and the NFL Network for use in the games.

"We are pleased to expand our agreement with Electronic Arts, the leading video game manufacturer and a valued NFL partner," said NFL Commissioner Paul Tagliabue. "We look forward to working with EA to continue to enhance the quality of NFL video games that our fans have enjoyed for many years."

"For more than a decade, EA has produced the most authentic football product for fans of the game" said Players Inc. Chairman Gene Upshaw. "This exclusive relationship will maximize the value of NFL players through EA's continued commitment to bring fans closer to the game."

"We are excited about the opportunity to further enhance our relationship with the NFL and Players Inc." said Larry Probst, Chairman and CEO of Electronic Arts. "The five-year agreements will usher NFL fans through the console technology transition with new ideas and innovative game play experiences."

The agreement covers consoles, PC, and handheld systems, as well as console online features. The agreement does not include other games available on the Internet or wireless devices, including cellular phones.

"We (EA) have proposed exclusivity several times in the past, but this year, in the spring the NFL had an off-site meeting, and they decided to consider bids for exclusivity," Brown told IGN in an exclusive interview. "Several bids were submitted but they accepted EA's. I cannot tell you how much this cost, but exclusivity is expensive, we are paying a premium. It wasn't cheap. I can tell you this, though, all parties all happy with this agreement, and Wall Street seems happy with it too."

Brown continued: "Look at what else EA has done, look at FIFA, PGA Golf Tour and NASCAR, we have exclusivity rights for all those licenses as well."

"The reason that you're noticing a certain vagueness to the language in the press release is because the license deals do not include smaller games such as Atari's Backyard Football; it's not subject to this agreement due to their numbers. And any wireless game or cell phone game is not part of the deal either."

Also not part of the deal are, obviously, non-licensed football games. The first company to come forward to IGN with such a game is Midway, makers of classic sports titles like NFL Blitz and NBA Jam.

Midway has hired the writer of the show "Playmakers" to develop a new title, Blitz: Playmakers. The game will feature everything the NFL hated about the TV show, including drug use, and off-the-field habits the NFL likes to pretend never happens.

According to an interview earlier this year with Street & Smith's Sports Business Journal, an NFL spokesperson confirmed that they were through working with Midway: "Midway has been quietly dropped in a 'mutual decision' as an NFL video game licensee after years of controversy over the level of violence in its NFL Blitz game."

When IGN contacted Midway about the rumored Blitz: Playmakers, a spokesperson confirmed the game's existence and told us: "Enough of the 'No Fun League'…it's now time to talk about and prepare for the game the NFL wouldn't let anyone make…Blitz the way it should be played."



The first image of Blitz: Playmakers.




Whether or not ESPN, 989, and Microsoft follow Midway's lead and develop football games without the license remains to be seen.

On a scarier note for these same publishers, rumors are already circulating that EA is attempting to negotiate similar deals with the NBA and Major League Baseball. When IGN contacted Trudy Muller, spokesperson for Electronic Arts about these rumors, she told us: "We cannot speculate at this time about any further plans these other leagues may have."

An ominous sign for sports game publishers everywhere to say the least.

Check back to IGN Sports for the latest on this genre-shattering deal.
-- Jon Robinson and Doug Perry

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Damn you EA.  ****in' DAMN you!!!!!!!
:sly:
 
I'm surprised this hasn't gotten more attention here on GTP, but maybe everyone's just tired of reading about it on every other forum.

While I don't think it's the end of the world (not much of a football player), I do think it's a bad idea, for several reasons.

1) Lack of competition = No advancements. EA is disclaiming this, saying that they'll continue to "improve" the Madden franchise. Which is odd, because most people seem to view the Madden games as virtually identical from year to year, except for the obvious roster changes. Now, with no other NFL games, EA has no reason at all to improve the game.

2) It's a very bad precedent. EA has been getting more and more aggressive lately in it's business practices. What's next? Will they suck up every other sports license?

More specifically, how aggressive are they going to get against our beloved Polyphony Digital? EA used to be king of racers, back in the days of early PS1, and the old NFS titles. Then an obscure Japanese company created a masterpiece, and have dominated the field ever since. I'm sure we can all agree that EA views PD as a threat. But how far will they go? Will they try to grab exclusive licenses from all the car manufacturers? I wouldn't put it past them, especially after this announcement. And how will Sony respond if they try? EA may be a big company, but Sony is a hell of a lot bigger. I truly hope that Sony & PD (in response to this announcement regarding EA) are already sending reps to the manufacturers to secure long-term, even if non-exclusive, licenses. GT is Sony's first-party flagship title, I'm sure they're more than willing to fight, and fight hard, to make sure it stays that way. And I'd really like to see them lay the smack down on EA like some upstart punk. Which, from a business perspective, they are, compared to Sony. Hopefully the manufacturers aren't as short-sighted as the NFL apparently is, and they'll refuse to give exclusive license to EA. After all, we know the manufacturers genuinely like GT.. can EA say the same about NFS?

I'm also looking forward to seeing EA's annual report next year. This move with the NFL isn't going to drastically increase sales of the Madden games.. they'll probably remain right around where they are.. any increase will probably be a small one. Considering how much money they must have dumped in the NFL's lap to secure this license, it wouldn't surprise me if Madden's profit margin is far below last year's, even if sales are higher.

At what point does it no longer become profitable for them? What good does a hundred million dollars in sales do you when all that money has to go right back out the door to maintain all the license fees?

I was looking at IGN today.. the response from the public has been swift, large, and extremely harsh. I haven't seen or heard of a single person who supports the decision. I wonder if EA even cares?
 
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