Endurace races...need more restrictions?

  • Thread starter Thread starter ghsnu
  • 27 comments
  • 1,714 views

Would restricted enduraces races make you happy?

  • Yes!

    Votes: 15 57.7%
  • No!

    Votes: 7 26.9%
  • I <3 Ferrari

    Votes: 4 15.4%

  • Total voters
    26
Messages
1,039
United States
Tucson, AZ
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spedy7
So, I'm at a neighbor's house watching their dog. Can't sleep while listening to my iPod (don't have my speakers with me :indiff: ), and a storm's rolling in.

I decide to get up and make some a lot of coffee. Watch some Monster Jam and suddenly got the want to 1 or 2 endurace races in Forza 3 (doing the F-class Atlanta race ATM).

While I'm driving, I thinking...how is Forza 3 making me WANT to do endurace races? My answer: restrictions.

The endurace races in GT5 ar just a mess. Pick a X1 and just blow through the race. I couldn't be bothered to get past the 4th or 5th lap in Grand Valley alone! Even in a Camero!

My point is that I think PD should throw in some endurace races like in Forza 3:
1. HP/PP restriction
2. Maybe a tire restriction
3. Tire wear/fuel consumption
4. Maybe damage

I *personally* think it just makes the game better racing against cars that you KNOW can beat you if you **** up. Also, it can make use of the fuel and tire wear, and I know that all the racing-nuts here would love that.

Your opinion?
 
I think it's not just endurance but all races in a-spec that have this problem. I think that's why the extreme seasonal events were so popular. But the only problem with that was that it wasn't really a race but catch the leader.
 
I think it's not just endurance but all races in a-spec that have this problem. I think that's why the extreme seasonal events were so popular. But the only problem with that was that it wasn't really a race but catch the leader.
Have to agree with you there.

GT's events are more like scrambled eggs without some sort of flavour. Nothing to keep you from using overpowered cars (reminds me of the Call of Duty forums with all the "overpowered..." threads xD) against mindless and rather *excuse me* retarded opponents.

I'd kill for some proper seasonals that are like the expert seasonals BUT don't have a restricted car and that aren't "follow the leader."
 
Totally agree with one caveat...IN RACE SAVES!!! Right now the endurance races A-spec are a chore to get through and a hazard to your PS3. If they combined restrictions with saves it could be a lot of fun! I do a racing serious now once a week and look forward to it every week because all the cars are under the same restrictions; so it's competitive. The difference is your skill as a driver.
 
Yeah, I agree. Not only for the endurance races, but also for the other races they should have made the restrictions stricter.

To make races more enjoyable yourself, pick a slower car so the AI has a chance to beat you. That way you won't fall asleep during the races.

As for the tyre wear and fuel consumption I don't know what you are talking about. I think there already is quite a bit of strategizing involved in GT5 regarding pit stops and such in endurance races. These things come more apparent if you are driving a car that matches the field.
 
This game needs what Shift 2 has, proper damage modelling. Imagine coming thru the Porsche Curves at Le Mans and losing the tail, rear ending it into the wall at 180 odd km/h and losing your spoiler, damaging the rear end and possibly losing a wheel. If its drivable get it back to the pits, lose time for the repairs and get back out on track.

Seeing as the opposition would have the same to deal with a script could be written in for various other cars to have problems to keep you in contention (you know, some people don't wan't to lose 30 mins+ to the leader because they effed up...). Other things like clutch problems, gearbox issues etc could slow you down if you decide not to spend time in the pits to fix things, just like real life. Larger grids would be needed tho (36+) for those races to work because there would no doubt be DNFs from totalling a car.
 
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I love the endurance races. The restrictions are down to the participant to put in place. I've done Grand Valley lots of times in very underpowered cars, haven't won every time, and still had lots of great, close racing.

Damage in these events would really improve then. All of A spec would be improved with this aspect implemented.

Tyre wear and fuel consumption already feature throughout all of A spec, endurance races can be won or lost due to it.
 
The problem with choosing a underpowered car is dependent on who you want to compete with. Again the leader of each race is decided by the car and not the driver in A-spec.

I also find that all the cars in the race are not closely matched so in a 15 lap race you will start lapping cars which should not happen this soon.

Again the race in a-spec should be decided by the driver and not what car he is driving.

That was always the problem with the AI in gran truism.

They have 1000 cars yet out of the 1000 cars they can not equally match 12 to 16 cars in a race.
 
The restrictions don't matter. We're better off without them. GT5's races are not pick an X1 and win. They are pick an X1 and win or, try to pick something challenging. More people are going to be satisfied that way, it's better as is.

What PD should do is put suggested restrictions that can be completely ignored. Restrictions only belong in one place, and that's online.
 
I'm going to go at the problem from the complete opposite direction. And if you think about what I suggest you'll see how much better it is.

Don't put restrictions on ANY event. BUT... Scale the AI to whatever car you pick. If you pick a 700PP race car you'll be driving against 700PP race cars. If you pick an FGT the AI gets FGTs.

And here's the kicker. Add difficulty levels. You can choose to race on easy, moderate, hard, or insane.

So you can run the same race with completely different PP levels and get completely different races. You could do the Suzuka 1000 in a Suzuki Cervo if you want. Then run it again in an X1. And in both races get competitive AI.
 
That idea, s2k2k3, could be extended to something I call "simulation mode".

I would like to see GT shift its focus from GT Mode. The whole thing with credits and unlocks is a chore. Like a true simulator, you should just be able to pick a car, pick a track, and pick opponents. Simulation mode would be just that, your garage features all cars, with all upgrades (and they can be removed). There is no credits and no car break in, or any of that. You pick a car, set it to some level of PP and then select cars to race against and put them at some level of PP, and then race. You get an unlimited number of races and all of them can be a great experience. Online would also stem from this mode so that no one has to be bothered with GT Mode if they don't want to.

Then GT Mode would be free to have restrictions or whatever, to satisfy the players who like credits.
 
I'm going to go at the problem from the complete opposite direction. And if you think about what I suggest you'll see how much better it is.

Don't put restrictions on ANY event. BUT... Scale the AI to whatever car you pick. If you pick a 700PP race car you'll be driving against 700PP race cars. If you pick an FGT the AI gets FGTs.

And here's the kicker. Add difficulty levels. You can choose to race on easy, moderate, hard, or insane.

I like this idea. I hate trying to class my car to match 99% of the competition and then there is the ringer. I like a close race with competition but racing 11 cars close and fun and then having to have to chase a ringer is absurd. Yes, ringers do exist in real life sometimes..but not every single race.
 
I like this idea. I hate trying to class my car to match 99% of the competition and then there is the ringer.

This isn't a fault of the current system though, it's PD's fault. Under the current system, fair races could be had, but PD was sloppy and the opponent list for races varies wildly in PP. If the max spread of PP was 4-5 points, the opponent list would be enough for a fair race (I don't know about close, because of the AI).

There are of course some alternatives that might prove more useful, like all those being mentioned now.
 
Basically all I'm trying to say is just make the game more satisfying by throwing in a bit of a challenge in some sort of way, wether it be matching the AI to your car or placing resrictions on the events.

I'd say make --at least-- the endurance races more challenging. I'd be happy if they did some seasonal endurace events with a challenge (though nothing like the expert race difficulty).
 
Why can't you do it yourself?

I'm enjoying doing races in completely unsuitable cars for them, making it much harder for myself. If I was restricted to only using certain cars judged appropriate I'd be quite a bit more bored.

Even the Expert Seasonals were self-ruined by people - I enjoyed the challenge of doing it in the minimum amount of car possible (a stock FIAT 500, a nearly stock Elise and an as-close to the limits as I could get Impreza), whereas some "enjoyed" just beating the races in a massively overtuned car wound back with the limiter and ballast.

So what if someone wants to do a 24hr race in the X2010? Leave them to it and create your own challenges.
 
I would agree to the above if there was some easy way to match yourself to the competition. The PP don't seem to work too well.

For me for endurance races it's really tough as I gotta restart the race 3 or 4 times after 10 to 15 laps just to see if my car is faster or slower then the competition.
 
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Yea just do it yourself man. I always pick a car that's either in the field, or I match the HP/weight to the cars in the race. I also use the same tires as the cars in the race.

I've had several awesome Endurance races, and they all came down to the end.

I beat Suzuka 1000KM by only 1.8 seconds over second place. Nurbugring 4 Hours I won by only 24 seconds.
 
I beat Suzuka 1000KM by only 1.8 seconds over second place. Nurbugring 4 Hours I won by only 24 seconds.

I saw those. I got a win by 7 seconds in the N4 race, with a 420PP Honda S2000 :D
 
I would agree to the above if there was some easy way to match yourself to the competition. The PP don't seem to work too well.

PP is decent compared to some other factors. The main problem for me is that I can't always trust the list showing typical opponents. I often end up having a superior car because the game sometimes match me up with some unexpected competition. Variation is exciting but the point remains that it can be quite hard to decide your own difficulty level. On top of that we are driving against artificial opponents with absolutely no intelligence.
 
Use middle to lower power than the opponents and the big ONE.......the same tires as them!!!!!!!
When your good its still not that competitive so i see whats being said.
 
Nielsen
PP is decent compared to some other factors. The main problem for me is that I can't always trust the list showing typical opponents. I often end up having a superior car because the game sometimes match me up with some unexpected competition. Variation is exciting but the point remains that it can be quite hard to decide your own difficulty level. On top of that we are driving against artificial opponents with absolutely no intelligence.

Sorry, it's not that the PP does not work well it's more that it's not incorporated into A-Spec mode.
It's hard to match your PP to the opposition as it's not displayed what PP the opponents are running. Same goes for what tires they are running.
Which is odd because it tells you what tires everyone else is running on in B-Spec.
 
Sorry, it's not that the PP does not work well it's more that it's not incorporated into A-Spec mode.
It's hard to match your PP to the opposition as it's not displayed what PP the opponents are running. Same goes for what tires they are running.
Which is odd because it tells you what tires everyone else is running on in B-Spec.

PP is displayed for both A-Spec and B-Spec after version 1.10 was released. I do agree that it's weird that only B-Spec restricts tyres though.
 
Nielsen
PP is displayed for both A-Spec and B-Spec after version 1.10 was released. I do agree that it's weird that only B-Spec restricts tyres though.

I did not know that. Thank you!
 

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