- 163
- United Kingdom
- alexojideagu
I've been looking to solve the problem of optimal cornering which is clearly key to GT, so I found a great cornering tutorial based on real world driving, but it applies just the same to GT. Very interesting! It explains things in a simple way with diagrams, and you may be surprised at some of the revelations such as the normal Apex and Racing Apex. How to take Hairpins etc different optimum racing lines for all types of corner depending on car speed, car type etc
http://www.drivingfast.net/techniques/racing-line.htm part 1
http://www.drivingfast.net/techniques/track-corner.htm Part 2
If someone has already posted this somewhere then I haven't found it!
http://www.drivingfast.net/techniques/racing-line.htm part 1
http://www.drivingfast.net/techniques/track-corner.htm Part 2
If someone has already posted this somewhere then I haven't found it!