Here's something that I think might be useful for guys still playing the F1 games. I don't have F1 2014, so can't vouch if the physics engine has altered anything. It's my personal quick cheat, silver bullet tuning guide when setting up cars in the games that I wrote down through trial and error testing as well as online research of other players' experiences with the tuning menu.
The numbers in brackets show the influence that each item has on the trait listed. Example: for turn-in, stiffening the front suspension has a more dramatic influence on the car's turn-in reaction than stiffening the front anti-roll bar.
It's easier to understand than the 'tips' given in the in-game tuning menus, and might help new players dial-in their cars better based on Codemasters' game physics.
Corner Entry
(1) Front suspension stiffness
1<--------------------------->11
Slower turn-in Quicker turn-in
(2) Front anti-roll bar
1<--------------------------->11
Slower turn-in Quicker turn-in
Mid Corner
(1) Front anti-roll bar
1<------------------------------>11
More Oversteer More Understeer
(2) Rear anti-roll bar
1<------------------------------>11
More Understeer More Oversteer
(3) Front Camber
-3.5 <--------------------------> -2.5
More Oversteer More Understeer
(3) Rear Camber
-3.5 <--------------------------> -2.5
More Understeer More Oversteer
Corner Exit
(1) Rear suspension Stiffness
1<------------------------------------------------>11
More on-throttle understeer More on-throttle oversteer
(2) Rear Camber
-3.5 <--------------------------------------------> -2.5
More on-throttle oversteer More on-throttle oversteer
General Settings
Front toe
0.15 <----------------------------> 0.05
Slower Turn Response Faster Turn Response
Rear toe
0.5 <------------------------------> 0.2
Larger turning radius Smaller turning radius
Front Wing (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More understeer More oversteer
Rear Wing (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More oversteer More understeer and lower top speed
Front Ride Height (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More oversteer More understeer
Rear Ride Height (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More understeer More oversteer
The numbers in brackets show the influence that each item has on the trait listed. Example: for turn-in, stiffening the front suspension has a more dramatic influence on the car's turn-in reaction than stiffening the front anti-roll bar.
It's easier to understand than the 'tips' given in the in-game tuning menus, and might help new players dial-in their cars better based on Codemasters' game physics.
Corner Entry
(1) Front suspension stiffness
1<--------------------------->11
Slower turn-in Quicker turn-in
(2) Front anti-roll bar
1<--------------------------->11
Slower turn-in Quicker turn-in
Mid Corner
(1) Front anti-roll bar
1<------------------------------>11
More Oversteer More Understeer
(2) Rear anti-roll bar
1<------------------------------>11
More Understeer More Oversteer
(3) Front Camber
-3.5 <--------------------------> -2.5
More Oversteer More Understeer
(3) Rear Camber
-3.5 <--------------------------> -2.5
More Understeer More Oversteer
Corner Exit
(1) Rear suspension Stiffness
1<------------------------------------------------>11
More on-throttle understeer More on-throttle oversteer
(2) Rear Camber
-3.5 <--------------------------------------------> -2.5
More on-throttle oversteer More on-throttle oversteer
General Settings
Front toe
0.15 <----------------------------> 0.05
Slower Turn Response Faster Turn Response
Rear toe
0.5 <------------------------------> 0.2
Larger turning radius Smaller turning radius
Front Wing (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More understeer More oversteer
Rear Wing (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More oversteer More understeer and lower top speed
Front Ride Height (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More oversteer More understeer
Rear Ride Height (effective only in high speed turns above +-120km/h(75mph)
1<--------------------------------->11
More understeer More oversteer