F1 2013 - DFGT Problems

  • Thread starter SamM4969
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United Kingdom
United Kingdom
Hi, i recently got the DFGT and its a great wheel on rFactor but on F1 2013 its a pain! I configured my wheel to the best i could and when i turn further than 90 Degrees left or right in game the car seems to slide forward as if its being turned left or right really fast. Its slowing me down a lot and i need a solution, the car just slides forward when its past 90 degrees left or right.

Does anyone know whats causing this?

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It's normal. It does that on all wheels. It wasn't like that in F1 2010 and F1 2011. In those earlier games you can crank the wheel as far as you want and the car will only do a maximum programmed steering angle for a particular speed. Starting in F1 2012, Codemasters made the steering like how you described. They said it was to provide a more realistic handling feel overall. Which I guess they did, because cranking the wheel full lock and not actually getting full lock is not very realistic. It was a pretty big issue when F1 2012 came out. A lot of people complained about it, mistakenly calling it an understeer issue because the car understeered severely if you over cranked the wheel. But there actually wasn't any increased understeer if you only cranked the wheel the correct amount for the corner. It just made it more difficult to judge how much steering angle is correct.

Anyway, a good way I've read to overcome this issue that worked well for me is to reduce the FFB level in Advanced Wheel Settings in-game to as low as it will go without turning it off, which I think is 10%. You should feel a subtle change in FFB when you reach that steering angle threshold when you start to overdo it and the car starts to understeer. The wheel starts to vibrate a little and starts to go light. For some reason that point is much harder to detect if FFB is too high. Environmental Effects and Wheel Weight doesn't matter, I have those at 100%. I have a G27, so I don't know if my suggestion will work as well for the DFGT.
 
Awong124 [quote
Anyway, a good way I've read to overcome this issue that worked well for me is to reduce the FFB level in Advanced Wheel Settings in-game to as low as it will go without turning it off, which I think is 10%. You should feel a subtle change in FFB when you reach that steering angle threshold when you start to overdo it and the car starts to understeer. The wheel starts to vibrate a little and starts to go light. For some reason that point is much harder to detect if FFB is too high. Environmental Effects and Wheel Weight doesn't matter, I have those at 100%. I have a G27, so I don't know if my suggestion will work as well for the DFGT.

Makes a massive difference! such a better feel for the understeer effect![/quote]
 
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