Having played F1CE (2007) for the past couple of months, I am very impressed with the simulation-based handling (especially for a console title), force-feedback (very good with a Driving Force Pro), crashes (nice detail), AI (though they do not always avoid running into you- for instance coming out of the paddock), visuals (looks almost photographic while driving, and I think I've only seen one case, a tree, of draw-in so far), track-side trees and buildings look nice, and audio (reflection and occlusion add to the immersion). The downsides have included short replays (1 lap?), low resolution textures abundant (especially the tarmac), poor crowd rendering and animation (not that you'd notice at 150mph!), no DLC (except for the FFB update- which was great!), no online for North America (turned off in 2009? Damn...), 30 fps (I didn't find this to be a problem actually), and car sounds are not entirely authentic (this is very minor, but missed). Anyway, by far the best F1 simulation available on a console that I am aware of, and the best looking/sounding F1 racing game available on any platform.
I have not had the opportunity to play rival F1 sims such as Geoff Crammond's Grand Prix 4 (2002) or rFactor (2005) w/F1 mods, but I am very curious if someone can articulate the differences with regard to handling and force-feedback. I've heard some people claim that the PC games are superior, but I have not seen any of those claims substantiated. The PC games certainly excel with regard to some features, and rFactor's ability to be mod'ed is quite awesome (historic races? the latest cars & tracks?).
Furthermore, it seems to me that F1CE sets a very good example of what racing sims on consoles should be like. Not that features shouldn't be added, realism improved, online play enhanced, etc., but in my opinion, the core gameplay sets a standard for the industry. Hopefully Codemaster's F1 2010 builds upon the best things in Sony Liverpool's game!
I have not had the opportunity to play rival F1 sims such as Geoff Crammond's Grand Prix 4 (2002) or rFactor (2005) w/F1 mods, but I am very curious if someone can articulate the differences with regard to handling and force-feedback. I've heard some people claim that the PC games are superior, but I have not seen any of those claims substantiated. The PC games certainly excel with regard to some features, and rFactor's ability to be mod'ed is quite awesome (historic races? the latest cars & tracks?).
Furthermore, it seems to me that F1CE sets a very good example of what racing sims on consoles should be like. Not that features shouldn't be added, realism improved, online play enhanced, etc., but in my opinion, the core gameplay sets a standard for the industry. Hopefully Codemaster's F1 2010 builds upon the best things in Sony Liverpool's game!