Fanatec - General Discussion

  • Thread starter Thread starter PJTierney
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šŸ˜‚ I don’t think he was talking about number of buttons and dials. I took it to mean getting all the functions and screen displays actually working, which seems like it’s been an issue with V3 wheel problems since launch. I thought he meant, if Fanatec still can’t get that thing sorted out then what is this one going to be like lol
Well I don't really mess with the buttons and dials except for the couple of buttons I've got programmed for DRS etc. I was more referring to it's overall functionality. My LED's are completely out of synch in any gear except neutral, if I choose an ITM display I might see it when the game first starts then it disappears so I've just abandoned that. In Assetto Corsa if I pause the game the wheel displays continue to run like you're still driving. The V2.5 or Universal Hub don't do that.

Then there's the overall problems with the app, some presets show 6.0nm and others show the full 8.0nm, one preset always reverts back to default on each startup, if I make a slight change to other presets the app does not keep the changes and it goes back to where they were. I can't figure out the assigning a game to a preset thing so that maybe I can keep the settings assigned to a preset. You ask for help in their forums and you get no response at all. They have this stupid AI interface in the regular support that I eventually gave up on.

It's just very frustrating being a Fanatec customer right now. The more new things they do and bring seems to also bring more and more problems. It's almost enough to make you want to switch to another brand.
 
I figured.
Forget about using Fanatec forums. Use the Fanatec subreddit. They have a couple employees in there who do engage a bit. That said, they generally just say to open a ticket and provide a link rather than giving specific steps for solving a person’s specific problems. But it’s better than the zero communication in their own forums.
 
Ohhh my mistake yeah you're right. I'm just hoping the new wheel works on playstation okay. If it comes out around the same time as LMU on console and works right that would be amazing. if not, then you're paying £500 to look at a blank screen :/
It will be great to see it working fully on consoles but whether it does or not will depend mainly on the game developers adding in support for it into their games.
 
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Oh that’s interesting about the dials also functioning as push buttons. I originally thought it didn’t have enough buttons but I stand corrected. Not sure I personally like that solution just so the wheel’s face can appear more ā€œcleanā€ like he said, but I get the approach. Users will have to remember what two functions each dial controls, which probably isn’t a thing once you use the wheel for a bit. That said, it’s still not the best ergonomic design when you have to take one of your hands off the wheel and reach down to push those dials as buttons vs having more traditional buttons arranged along the sides like pretty much every real racing wheel arranges them. That makes it easier to just move your thumbs over to activate.
 
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Don’t get too excited if you’re planning to troll - not muchy to say about brand, quality or execution - just possible future product planning
 
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My wheel has powered off twice over the last two days. Once each day. It was kind of early on in the sessions and never happened again.
 
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