Feature Request: Regional Car Markets (GCC/US Specs), Mechanical Abuse Failures, and Deeper Cockpit Realism

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Hello GTPlanet community!
I wanted to start a discussion about a few features that I think could make Gran Turismo 7 feel even more immersive—not just as a racing game, but as a broader automotive sandbox.
GT7 already does an amazing job with track driving, but I think there’s room for more focus on car ownership, cruising, and regional car culture, especially from the GCC, American, and European communities.
Here are four ideas I’d love to see:
1. Regional Market / Spec Conversions
One thing that bothers me with some JDM cars is the combination of RHD interiors and Japanese-market speedometers. Some older Japanese-market cars have 180 km/h speedometers, which can look strange when the car has been heavily modified and is capable of much higher speeds.
It would be cool if GT Auto had a “Market Conversion” option.
For example:
GCC / US specification: Convert certain cars from RHD to LHD.
Different instrument clusters: Replace a 180 km/h cluster with a 240–320 km/h cluster where appropriate.
Regional details: Small touches such as Arabic/English warning labels or other market-specific interior/exterior details.
It wouldn't need to be available for every car, but having it for compatible vehicles would add a lot of immersion.
2. More Detailed Mechanical Wear
GT7 already has oil changes and engine overhauls, but I think mechanical abuse could have more consequences.
For example:
Excessive burnouts, donuts, or prolonged high RPM could increase engine temperature and wear.
Serious overheating could eventually cause mechanical problems.
Components could gradually wear and affect performance.
Aggressive shifting on manual transmissions could contribute to clutch or gearbox wear.
This could even be an optional advanced mechanical simulation, so players who just want to race don't have to worry about it.
3. More Interactive Driver Animations
This would be especially cool in PSVR2.
The driver's animations could react more closely to what the player is doing:
When using the handbrake, the driver could actually reach down and pull it.
When using indicators or hazards, the driver could move their hand toward the appropriate stalk.
Other controls could have similar animations.
Small details like these can make a huge difference when you're sitting inside the car in VR.
4. More Regional Car Culture
I'd also love to see GT7 represent more of the large performance sedans that are popular in different parts of the world.
For example, I'd personally love to see cars such as the Chevrolet Caprice represented, particularly the later models that are popular in the Gulf.
A 2013 Chevrolet Caprice would be especially interesting because of its V8-powered, long-wheelbase sedan character. These kinds of cars aren't necessarily traditional “race cars,” but they're an important part of automotive culture in certain regions.
Overall, I think these additions could make GT7 feel less like “go to track → race → tune” and more like a complete automotive experience.
What do you guys think? Would you use a market-spec conversion system to change compatible JDM cars to LHD and install a different instrument cluster? And what regional cars would you like to see added?
 
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Let me know your thoughts!
Mine are that we have a Features subforum in the Suggestions forum, in which these various suggestions should either be individual threads (one suggestion per thread) or, where fundamentally similar suggestions have already been made, comments in such threads along with a Like for the first post.
 
That is proof he did not use ChatGPT...🤣
Alright alright I admit I got carried away with the formatting. I was just trying to put the ideas together properly.

Also, paragraphs.
Yeah lol, I used Gemini to help me structure and word the post, then copied and pasted it. The ideas themselves are mine though

Looks like I have to repost it
 
Temperature management would make the cockpit gauges more useful and immersive.

I play Automobilista 2 regularly and I love these kinds of details... especially for long endurance races where mechanical issues can arise due to driving style—like a minor collision while jostling for position at the start of the race, etc.

But a fifth point would be the ability to remove the steering wheels from the cockpits for players using a steering wheel—that would be incredible.
 
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