Fed up of racing against people who don't use sim steering.

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I can barely control some cars at B class with the sim steering enabled but when it works out right I can get some really good laptimes in D or E. The extra credits per race don't hurt neither.
 
Even thomas himself from fanatec said that the simulation steering feels like a drift setting and normal is more realistic.

Thomas from Fanatec was obviously refering to this test here:

http://www.youtube.com/watch?v=wcwstdwjTE8 - Sorry it is in German only

The german motorsport TV magazine TURBO did test, how close Forza 4 comes to real life driving. They used the new M5 on the Nurburring and the race driver Tim Schrick.

And Tim said, that the car in real life is more stable than in the game. And he obviously was using the "Sim" steering. That is probably why Thomas did suggest to rename the "sim" steering to "drift mode": http://www.911wheel.de/?q=node/7389
 
Thomas from Fanatec was obviously refering to this test here:

http://www.youtube.com/watch?v=wcwstdwjTE8 - Sorry it is in German only

The german motorsport TV magazine TURBO did test, how close Forza 4 comes to real life driving. They used the new M5 on the Nurburring and the race driver Tim Schrick.

And Tim said, that the car in real life is more stable than in the game. And he obviously was using the "Sim" steering. That is probably why Thomas did suggest to rename the "sim" steering to "drift mode": http://www.911wheel.de/?q=node/7389

Its great to see a realistic comparison, as opposed to other journalists who test the integrity of a sim using a controller. Is it possible for anyone to translate this? Looks so interesting but I can't understand unfortunately.
 
Doesn't the real M5 have a bunch of computer aids you can't turn off though? Whereas in Forza he probably had TCS, STM, and ABS turned off. I personally don't find the M5 to be hard to drive at all with assists off and sim steering.
 
Is it possible for anyone to translate this? Looks so interesting but I can't understand unfortunately.

OK I have translated the test (only the important parts):

"... In the wintertime a simulation is a good way to drive something when you cannot drive outside. You can lock yourself in the room with a six pack of beer and just drive. But I am very interested how the simulation compares to the real car when you switch between the real car and the sim.

In the game you can drive right out of the gravel when you drive off the track. I have no idea if that would be so easy in real life – so we just won’t drive into the run off area. :-)

I am very curios how the game compares to the real car. Will the car drive the same? How about gear changes?

(In the real car) What we do first is to deactivate all the disturbing electronic helps – that means DSC off, the dampers in sport plus mode, the steering in sport plus mode and the gearbox in sport plus mode.

How close gets the virtual world to the real world? And where is Tim faster?

(In the simulator) Here it is much more complicated because the feeling for the car is missing – all the information from gravity. They try to compensate this – rather good – with the (force feedback of the) steering wheel, but of course that is not the same as in a real car.

Here (in the game) I have about five times as much concentration as in the real car. In the real car I can much easier talk (to the camera) even at the limits than here on the computer because it is extremely difficult to drive a clean line on the computer without any electronic aids.

What is very good are the gear changes – which means you have to shift in the game at the same locations then on the real track. And you also don’t have to shift higher than the fourth gear on the GP course in the game and in real life.

When it comes to the driving impressions of the M5 its is rather contradictory – I mean when breaking and turning into a corner the digital M5 is under steering but when you come out of the corner the car is much too sensitive for acceleration. You have to put the car in a straight line before you can open the throttle. In real life it is different. There you can start the acceleration already in the corner and much harder without any sign of oversteer. And that decreases the lap time. Witch means the traction is in real life better than in the game. So they have given the M5 a lower traction as in real life.

A good sign for the work of the programmers is the top speed on the straights. That matches the real life extremely close. The virtual M5 comes 2 km/h to the real M5 (225 to 223 km/h).

But in the end the lap time from the virtual M5 is 3,8 seconds slower than the real M5 (2:14,7 to 2:18,5).

It was rather impressive that the lap times were that close. And I know that with much training I can reach my real time also in the game – but that is a long way.

So the virtual game comes very close to the real world. Especially in the optics Forza 4 is a very well made game. But it is not possible to just sit down and drive a perfect lap. You have to train a lot. And that is why I still prefer the real experience."

---------

I hope I could help a bit.

To get a better idea about the tests of Tim Schrick I have found an older test of the M5 (E60) against the Vauxhall VXR8 which is completly subtitled in english:

Part 1: http://www.youtube.com/watch?v=UcjtTQXFCqE
Part 2: http://www.youtube.com/watch?v=GkSv5HOjGog
 
Simulation steering is not perfect or totally realistic. There are many occasions where you would get more grip IRL.

Us who do trackdays IRL can understand that... <--(see what I did there?)

OK I have translated the test (only the important parts):

" Which means the traction in real life is better than in the game."


My impression is the same.
The grip level model overall, is too gripless.
Particularly in acceleration.

This appears to be combined with the sim steering mode, and implemented just to make the game more challenging.

Having driven in both modes, normal seems to be, well.... more normal to me.

Just another opinion.
 
Normal is just the old sim steering pre patch I believe.

I quite like the sim steering but you need to apply more caution.
Online it's definately an advantage to go normal though.
 
I've used sim steering for my game thus far, but I find that it is way too easy to get the car to snap overcorrect with respect to the steering - I've lost track of all the times I wiped out because my minor correction on the wheel to counter a slide turned into an excursion through the dirt...

... all in all, though, I like the extra challenge it brings, even if it occasionally is super, super maddening when I wipe out or the AI drivers dump me...

But with respect to online, everyone is free to choose whichever settings they want to make the game most enjoyable for them. The primary point of the game, after all, is to enjoy playing it... different strokes for different folks I suppose.
 
I've used sim steering for my game thus far, but I find that it is way too easy to get the car to snap overcorrect with respect to the steering - I've lost track of all the times I wiped out because my minor correction on the wheel to counter a slide turned into an excursion through the dirt...

... all in all, though, I like the extra challenge it brings, even if it occasionally is super, super maddening when I wipe out or the AI drivers dump me...

But with respect to online, everyone is free to choose whichever settings they want to make the game most enjoyable for them. The primary point of the game, after all, is to enjoy playing it... different strokes for different folks I suppose.

Skip to 0:23 http://www.youtube.com/watch?v=MEbEJt166N4

Don't know why everyone thinks they can be heroes and save every slide. Forza is a simulation, after all. If it were truly easy to save a car from every slide, then nobody would ever spin out in real races because they're all professional race car drivers.
 
It sounds to me like AMCNUT might be using the controller. After all, several wheel users have commented on how the post-patch Simulation Steering requires a lot of countersteer to be dialed in, which contrasts with AMCNUT's "minor correction on the wheel" description.

I'm only pointing this out because countersteer is hypersensitive with the joystick on Sim Steering, and unnecessarily so. That MG would be front wheel drive, wouldn't it? The guy obviously countersteered too early and too much for that, hence the results, but if you're using a controller on Sim Steering it's difficult to make minor countersteer corrections without the virtual driver jerking the wheel wildly and making the same mistake.

To be honest I don't really get what's supposed to be "sim" about Sim Steering on the controller. It's not any less filtered or assisted than Normal, it's just less intuitive.
 
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