FGT Tuning Guide - Basic to Advance Pilots

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DestenDeath2
Want to have a better experience piloting the FGT Car?

This thread is for you.

This Tune Guide is for almost all racing conditions, BHP limits, PP limits.

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First off lets start you off with the FGT Standard Tune

BUY FGT CAR

(This means car is using 100% PP and BHP)

WARNING: DO NOT BUY ANY FLAT BOTTOMS TO THE FGT CAR. BUY AND USE AS IS.

NO NITROUS!!!!!

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Suspension Settings:

Ride Height:
F 55 / R 55
Spring Rate:
F 18.76 / R 20.00
Dampers (Compression):
F 1 / R 1
Dampers (Extension):
F 1 / R 1
Anti Roll Bars:

F 7 / R 7
Camber Angle:
F 0.0 / R 0.0
Toe Angle:
F 0.00 / R 0.00
Brakes:
F 5 / R 5
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Transmission:

Step 1: RESET TO DEFAULT

Step 2: Set Max. Speed to 149 mph. (Lowest Possible Value)

Step 3. DO NOT TOUCH ANY GEAR RATIOS.

Step 4. Change Final Gear to 2.500

(ONLY Adjust Final Gear Ratio when race has PP Limit and/or BHP Limit)
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Drivetrain:

Initial Torque:
Only R 5
Acceleration Sensitivity:
Only R 13
Braking Sensitivity:
Only R 5


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Power:

Power Limiter: 100%
(Adjust depending on BHP Limit and/or PP Limit for race)

Everything else put on HIGHEST STAGE.

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Body:

Downforce:
F 700 / R 900

Body Weight: 0%

Weight: NO WEIGHT

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Steps to Basic Tuning FGT Car for Any Race:

Step 1: Adjust Power Limiter depending on BHP(HP) or PP Restrictions for Race.

Step 2: Get on track and check what is the highest top speed you need for the longest straight of the track.

The way you do this is you get on the track and do a lap. Once you get to the longest straight of the track observe your speedometer up until the corner entry of the first turn.

If your speedometer is hitting the red marker with your engine still having enough power to push for a higher top speed adjust ONLY the Final Gear.

Change Final Gear to a lower Ratio:
Example: FG is 2.500 - Now make it FG 2.000.

If your speedometer is not reaching the red markers because your engine does not have enough power to reach the highest top speed adjust ONLY the Final Gear.
Change Final Gear to a higher Ratio:
Example: FG is 2.000 - Now make it to FG 2.900

THE GOAL is to have a top speed where your speedometer is not touching the red markers up until the point of the first corner entry of the first turn.
You want to have a Final Gear Ratio that will leave enough room to overtake some one that you are drafting behind.

When you draft behind someone your top speed will be higher. Usually 15mph more than when you are not drafting. Take this into consideration when adjusting your Final Gear Ratio.

"ALWAYS STAY WITHIN THE POWERBAND"



Step 3: Basics to driving the FGT Car

What separates the beginners from the pros are:
Throttle Control and Braking Control


Before I can guide you in tuning your FGT Car you need to understand the importance of Throttle Control and Braking Control.

Throttle Control: Accelerating out of corner exist as quickly as possible without spinning tires.

Tips to Accelerating: Accelerate out of a corner by gradually increasing throttle. If you feel like your rear tires are going to spin out quickly yet slightly decrease on the throttle.

Braking Control: Braking in the shortest distance possible up until the point of corner entry without locking tires.

Tips to Braking: When you're about to enter a corner and have already began to brake, wait up until close to the entrance of the corner to shift down your gears to the appropriate gear for the turn. Do not start shifting down you started braking because this will cause your rear tires to lock.

You will not appreciate this Tune Guide if you do not practice your throttle and braking control.


Step 4: Tuning Your FGT Car to go FASTER on Turns

For Beginners:
The only tuning components you need to adjust are:


FRONT SPRING RATE and DRIVETRAIN
Leave everything else ALONE!!!!

Front Sprint Rate: Pros and Cons
LOWER SPRING RATE:
Pros - Higher Top Speed in Mid Corner, Higher Acceleration, Shorter Braking Points
Cons - Higher Throttle Sensitivity, Easier to Oversteer

If set too LOW: Bad Tire Wear, Lots of Oversteer.

HIGHER SPRING RATE:
Pros - Lower throttle sensitivity, Better mid corner stability.
Cons - Lower Acceleration, Lower Top Speed in Mid Corner, Longer Braking Points.

If set too HIGH: Bad Tire Wear, Harder to Steer.


Drivetrain:
1. Initial Torque: LEAVE AT 5 ALWAYS.

2. Acceleration Sensitivity:
Higher Acceleration = Faster Mid Corner Top Speed, But Higher Throttle Sensitivity, Easier to Oversteer.
Lower Acceleration = Lower Mid Corner Top Speed, Lower(stable) Throttle Sensitivity, Harder to Oversteer.

The goal is to be able to handle a higher Acceleration Sensitivity in order to be able to go faster in turns. But you need to become better at controlling your throttle in order to achieve this.

Also tire wear will become worse to manage if set on higher acceleration sensitivity. It is recommended to use higher Acceleration Sensitivity during Qualifying Time Trials rather than the actual race. Go with a lower Accel Sensitivity in the race so tire wear is more manageable.

When Tire Wear is ACTIVE: Use lower Accel Sensitivity to have better steering control of you FGT Car once the tires begin to wear down.

3. Braking Sensitivity:
Higher Braking Sensitivity = Better braking in a straight line, easier to manage braking points, less chance to lock tire, but will cause understeer if you're trying to brake into a corner.
Lower Braking Sensitivity = Less chance to Understeer while braking into corner entry, but harder to manage braking points, higher chance to lock tires.

The goal is to be able to handle the lowest Braking Sensitivity possible in order to have better corner entry braking points. If you can not manage to maintain good braking points then increase the braking sensitivity.

Higher Braking Sensitivity will force you to brake in a straight line before you can enter the turn. Trying practicing till you're able to handle a lower braking sensitivity.


One last Tip:

Practice your Coasting in Corner Entry and Mid Corner Entry. Whip the Car into a Corner while Coasting.
 
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