Gran Turismo fans won’t have failed to notice that GT Sport’s track list is very different from any previous game. Few circuits carried over initially, and none of the game’s previous fictional tracks made the transition. With that in mind we asked Fillastre what influence the FIA has on GT Sport’s track design.
“We don’t have the intellectual or industrial property of the tracks. That belongs to either real estate conglomerates or promoters. What we can however concern is the accuracy of the digital version of the track which sits in Gran Turismo. So you take Spa; we can effectively scrutineer Spa and we can say that okay, the curbs are effectively that length and that width, the runoff are exactly what we have in real life and so on.
“That job has been made five years ago in Japan, when we had the chance to go through the flyover of the tracks and really ensuring that, in the scope of a 10cm difference, what was in the game was effectively what sits in real life. We have the tools to compare.”
As for the fictional tracks, Fillastre says: “Fantasy tracks is something completely different. We leave Gran Turismo with that, and we feel that’s right.”