Fire, Tire Blow Outs, And Engine Blow Ups MIA!!!

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R34EVO9

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So i brought my laptop to work today so i can get in some races on RFactor in the ae86 club around the nurb ring and i forgot to lower down the rev limit from 11k to 9.5k and after about 1 and a half laps BOOOOOOOMMMMMM!!!! No more motor...

I was actually wicked surprised this happen so i restarted the race and went off again and this time i blew out a tire lost control and smashed into the wall then the car caught fire!!!!

So I then started wondering why was none of this implemented into GT5???

Wouldn't this make the game better??

Edit: So I just tried this with the 787b and a blow out at 200 mph did not end pretty at all.........
 
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or to get a better grip on reality a game over screen when you crash really badly and have to start the game all over again (end sarcasm) actually had this happen to me in a mega drive/genesis game, only i had to retire from a race because i was injured
 
I believe Kaz said somewhere that the cars will never be so damaged that they stop working completely. That said, it would be cool to have a blow out at 200mph, then using all your skill to avoid a serious crash. 👍
 
rFactor didn't have car makers to appease on the same level as you do nowadays.

"Hey, random big name car company, can we make a game with your cars in it where the engines can blow up?"

GT games would just be perpertually accelerating Toyotas if that were the case.
 
It would certainly make the endurance races more interesting. If anyone was watching the 24 hrs of Daytona this weekend it is pretty obvious that endurance is about overcoming obstacles, not running perfect every lap.

GT5 doesn't even have caution laps for crying out loud. Adding full-course cautions would really mix things up. If you're behind, it would give you a chance to catchup and get in front of the leader. if you're ahead, you'll have to work to open up a gap again.
 
It would certainly make the endurance races more interesting. If anyone was watching the 24 hrs of Daytona this weekend it is pretty obvious that endurance is about overcoming obstacles, not running perfect every lap.

GT5 doesn't even have caution laps for crying out loud. Adding full-course cautions would really mix things up. If you're behind, it would give you a chance to catchup and get in front of the leader. if you're ahead, you'll have to work to open up a gap again.

You know how mad this gets me that we dont have this.....

The game lacks anything about racing really no race rules no race regulations....
 
'GT5, The Unreal Driving Simulator!'



:sly:
 
It would certainly make the endurance races more interesting. If anyone was watching the 24 hrs of Daytona this weekend it is pretty obvious that endurance is about overcoming obstacles, not running perfect every lap.

GT5 doesn't even have caution laps for crying out loud. Adding full-course cautions would really mix things up. If you're behind, it would give you a chance to catchup and get in front of the leader. if you're ahead, you'll have to work to open up a gap again.

This, practice laps, and qualifying like a real race weekend would be nice...

I mean seriously, engine overhauls and oil changes are in the game, but not those....it's kind of a joke if you ask me.
 
It would certainly make the endurance races more interesting. If anyone was watching the 24 hrs of Daytona this weekend it is pretty obvious that endurance is about overcoming obstacles, not running perfect every lap.

GT5 doesn't even have caution laps for crying out loud. Adding full-course cautions would really mix things up. If you're behind, it would give you a chance to catchup and get in front of the leader. if you're ahead, you'll have to work to open up a gap again.

With Toyota Hilux only then, becouse they cant be destroyed... unless you build a bout out of it :sly:

Toyota Hilux at its best!
 
Yeah, imagine how awesome it would be if at 195 laps out of 200 you have an engine failure, I can imagine these forums ringing with praise for such realism :)
 
Yeah, imagine how awesome it would be if at 195 laps out of 200 you have an engine failure, I can imagine these forums ringing with praise for such realism :)

Exactly, yea sure it's fun if you're just messing around and it happens, but the amount of moaning about grinding, and having that happen to you all the time when all you are trying to do is gold everything and win money? HA!!!
 
I believe Kaz said somewhere that the cars will never be so damaged that they stop working completely. That said, it would be cool to have a blow out at 200mph, then using all your skill to avoid a serious crash. 👍

Crash Avoidance: A new special event. That would be cool. Although it would need to be randomised, otherwise you'd just get used to it.
 
Exactly, yea sure it's fun if you're just messing around and it happens, but the amount of moaning about grinding, and having that happen to you all the time when all you are trying to do is gold everything and win money? HA!!!
Which is why it should be an option. Most games allow you to turn damage on/visual/off so you could add in endurance-disaster major/mild/off. It's kind of like playing the original Sim-city and turning on/off disasters. What's the fun if your city never gets hit with a giant twister or 300ft tall robot spider?

Crash Avoidance: A new special event. That would be cool. Although it would need to be randomised, otherwise you'd just get used to it.
I have an Indy car game for Nintendo DS that has these exact events. You have to keep trying to get through a massive indy wreck until you can safely navigate it without losing position. I thought it was a fun challenge....of course it would require full damage where car parts can fly off.
 
we will have those features in Gt 36 in the year 20011.
No. We'll end up with the same features we have now, actually probably fewer features, but with true 3D realism. it will look great but will still fall short of real racing.
 
Yeah, imagine how awesome it would be if at 195 laps out of 200 you have an engine failure, I can imagine these forums ringing with praise for such realism :)

Funny you posted this because I was on lap 9 of 10 on the nurb in my ae86 club race and i was desperately going to take a sad 9th place finish to see 6 of the cars in front of me have mechanical failures and it was just me an other guys that were in 7th and 8th fighting for 1st and I ended up taking 2nd because the AI actually made a huge mistake breaking too late coming off the straight and crashed

By far the AI in r factor actually was way more fun to race than any other game i played.
 
So i brought my laptop to work today so i can get in some races on RFactor in the ae86 club around the nurb ring and i forgot to lower down the rev limit from 11k to 9.5k and after about 1 and a half laps BOOOOOOOMMMMMM!!!! No more motor...

I was actually wicked surprised this happen so i restarted the race and went off again and this time i blew out a tire lost control and smashed into the wall then the car caught fire!!!!

So I then started wondering why was none of this implemented into GT5???

Wouldn't this make the game better??

Edit: So I just tried this with the 787b and a blow out at 200 mph did not end pretty at all.........

Yeah it would be cool, but GT5 delivers what is say's it does. The Real DRIVING simulation. It does nothing more or less than that!
 
Stuff like that, while realistic, is not fun nor appealing as it is something that punishes the player for something that is largely out of his or her control. Gran Turismo is still a game and that means enjoyment should be a factor. I'm not trying to lose a long ass endurance race because my car blows up or something.
 
Can't we all just accept that GT5 was released unfinished / under pressure, and almost nothing that was planned was actually, fully implemented?
 
Unfortunately this has nothing to do with GT5 or PD not putting it in. In order to have the variety of cars that games like Forza and GT have they have to appease to the various manufacturers demands. What then happens, for sake of continuity of gameplay, all cars have to abide by the worse manufacturer's demand. Some manufacturers really don't care if their cars blow up in a game, some catch a fit if you smudge them but in order to keep all cars equal they have to give all cars the same level of treatment. It wouldn't be fair if your Corvette could go through a brick wall and keep on motoring while the other guy's DB9 blows a tire from the bricks left behind.
 
Stuff like that, while realistic, is not fun nor appealing as it is something that punishes the player for something that is largely out of his or her control. Gran Turismo is still a game and that means enjoyment should be a factor. I'm not trying to lose a long ass endurance race because my car blows up or something.

How is it out of their control? Revving too high is the player's fault, popping the tires could be their fault, hitting a wall could be the players fault.

Remember, this is the 'Ultimate Driving Simulator', not Need for Speed.
 
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How is it out of their control?

How is it not? Yeah a tire popping could be the player's fault, it could also not be as well. I'm not talking about the player hitting a wall or causing an accident, I'm talking about random part failures, engine fires and the like that can happen over the course of a car's lifespan without any fault of the driver (beyond simply driving the car). A player doesn't have control over those things and it'd be rather unreasonable to implement them into a game. While GT5 is supposed to emulate a simulator to some degree, it is still a game and having random stuff fail on you for no discernible reason is terrible game design. Not many people are going to enjoy races or are going to want to take up the task of an endurance race when they have to worry about their car falling apart through no fault of their own. I'm more than happy that PD has sacrificed some realism for a more enjoyable experience.

If you're really keen on keeping it true to a simulator then there is a ton of things that make GT5 enjoyable as a game that ought to be removed in sake of it being a more accurate simulator.
 
I no that but i was thinking r factor is such an old game and they did it...

All the cars you drive in rFactor have no license permission, so they are mods made for free without any ask to the car manufacturer.

Original cars in rFactor are fictional (and ugly as hell).

So now you know, why you have fire in rFactor.

GTR2 and GT Legends have fire, tire blow up etc., too. But they have a license for just one racing series and there are no street cars in it.

GT5 has no fire and blow ups, because the manufacturer limited it.
 
How about failures that we controll? For example, if you wreck your tyres and dont pit, sooner or later you get a puncture. If your tune the hell out of your car and rev it to the limiter in every gear on the Nurb 24hr, your engine goes pop. Run a lower tune and dont hit the limiter and tyour engine is fine. Completely ramdon failures is probably a little too real for a game, failures due to poor driving, over stressed engines would (in my opinion) be a good thing. If the parameters are kept the same for all vehicles then i cant see the manufacturers saying too much.......
 
How about failures that we controll? For example, if you wreck your tyres and dont pit, sooner or later you get a puncture. If your tune the hell out of your car and rev it to the limiter in every gear on the Nurb 24hr, your engine goes pop. Run a lower tune and dont hit the limiter and tyour engine is fine. Completely ramdon failures is probably a little too real for a game, failures due to poor driving, over stressed engines would (in my opinion) be a good thing. If the parameters are kept the same for all vehicles then i cant see the manufacturers saying too much.......

Did you ever get happen to damage your engine by fals shifting or limiter hitting? I tried it with activated mechanical damage but nothing happened.
 
So your saying that an R34 sykline running 900HP+ would not have any more issues with engine damage compaired to a standard 275hp one?

The more you tune the car the more you increase the risk of failure. You tune, something brakes so you upgrade that, then the next week link failes and you change that and so on. Every vehicle on the road will fail if it is not driven properly.

And for tyres...... easy. The longer you run, the closer you get to a failure.
 
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